This here is a massive list of bugs and complains that will NOT be fixed in the latest kRO Ranger balancing patch or any patches up to date.
Hunter Branch Complaints:
Hunter Trap's HP is too low (3500 HP with no Def) they can be destroyed too easily by buffed Arrow Shower while trying to stack or reposition them. Possible fix would be to double their HP.
Auto Cast Blitz Beat is still dependent on j.lvl even as Ranger and is even more useless as Rangers can't use both pets at once. It gives PVM Rangers absolutely no reason to keep or even get Falcon skills because the Falcon in PVM does not have the damage or utility comparable to the Warg/Wug. Possible fix see below.
Falcon Assault is very weak for a skill with 0.5s fixed + 1s variable casting time and 3s aftercast delay compared to the many instant cast skills available to the Archer. Possible fix would be to allow it to be auto casted instead of Blitz Beat if you have this skill at job level 51 or higher Sniper or if you are a Ranger.
Focus Arrow Strike's 1s fixed casting time is WAY too high for this skill to be of any use. Possible fix would be to remove the Fixed casting time of this skill.
Wind Walker's Fixed casting time is needlessly high for such an underpowered buff. Possible fix would be to remove the fixed casting time.
Fear Breeze's Damage output is ABYSMAL compared to similar skills from even first class! This skill at level 5 has a 10% chance to activate. Once activated it has a chance to do 2~5 hits, this chance is distributed as 40% for 2 hits, 30% for 3, 20% for 4 and 10% for 5. There for the DPS output is 0.1*(0.4*2+0.3*3+0.2*4+0.1*5)+0.9*1=1.2x. This means that your DPS with normal attacks only will increase to 1.2x. However This skill is not only a 3rd class skill but requires casting, and extra Arrows (therefor extra weight) and 17 skill points to master. Double attack (passive 1st class no requirement skill that gives bonus hit AND doesn't consume extra arrows) gives a DPS of 0.5*2+0.5*1=1.5x! Lets even compare it to other skills in the Ranger's arsenal instead like Falcon Eyes which also gives +20% damage to skills or Warg Strike that also doesn't consume Arrows and will give more DPS than Fear Breeze with only 12 luk (12/3% activation * 600% damage mod = +24% DPS)! The problem with this skill is that not only is it active and requires a lot of skill points and ARROWS! This skill can also activate even if you kill the monster with 1 hit wasting up to 5 Arrows for monster that only required 1. Doing any of the following will make this skill a lot better:
1) Make it passive and not consume arrows
2) Make it separate attacks instead of extra hits so we can have more chances to status, auto cast and Crit.
3) Make it always deal the maximum number of hits so that it will have a dps output of 1.4x instead of the current 1.2x.
Ranger Main should affect Insects too just like Beast Bane.
Elemental converter traps (Magenta, Cobalt, Maze and Vendure Traps) are way too expensive for what they do. 1 elemental stone is too much for a cost if it only affects normal monsters that can be killed easily by changing Arrow element. More than 50% of the Ranger's damage skills are forced Neutral anyways which deal 100% damage to all monsters except Ghost. While the ones that aren't uses element depending on Arrows. And the elemental Stones are damn heavy! Rangers already need to carry Traps and Arrows for their excursions 10 extra weight for every time they want to use 1 skill that only lasts until a normal monster's death is way too much! This skill can be better with any of the following:
1) Lower cost from elemental stone to 1 Scorpion Tail, 1 Snail's Shell, 1 Horn, or 1 Rainbow Shell.
2) Allow it to affect players, summons and homunculii for a set duration.
3) Allow it to affect boss monsters including MVP's for a set duration.
Electric Shock doesn't affect MVP's and the SP drain at level 5 is too weak to warrant getting this skill beyond lvl 1. Duration remains the same regardless of level and because it is reduced by Agi/10 witha min duration of 7s on players draining 35% SP over 7 seconds is quite negligible.
Warg/Wug Strike and Bite requires pathable cells between the caster and the target and is therefore blocked by Ice Wall and cannot be used for "cliffing" in siege or normal maps. Please change this.Spoiler
It is nice that you reduced the casting time of Wind Walk but I still think it is too high. It is not like it is an overly powerful Buff. The Movement speed does not stack with AGI UP and it only gives +5 flee for the cost of 100 sp. Now with the new AoE AGI up from AB's, this skill will be used even less and probably only on solo Hunters and Snipers. I really see no problem in allowing this skill to have 0 fixed casting time.