Stats in RO2
Posted 17 April 2013 - 05:22 AM
Every 10 VIT = 1% HP potency seemed right.
Every 10 WIS = ~2% MP potency ?
Maybe someone else can figure it out while I'm gone. Here was my own data:
312 vit, 107 wis, 21% increase in SP healed (182/150)
292 vit, 101 wis, 20% increase in SP healed (180/150)
275 vit, 90 wis, 18% increase in SP healed (177/150)
211 vit, 71 wis, 15% increase in SP healed (69/60)
I also couldn't figure out exactly what the HP/SP regen formula was. I really doubt it's based on purely VIT/WIS, since HP buffs increase your HP regen.
Posted 17 April 2013 - 10:47 AM
Certain stats do not affect certain classes. Example would be INT on Rogue.
From what I can tell, there aren't resistances and whatnot and I do not believe adding VIT helps any.
I will confirm that 1 VIT = +6 HP which is why a lot of the builds (at least over in SEA server) don't really add VIT as it really doesn't benefit largely end-game.
Also, to add, nothing effects attack speed. Attack speed is pretty much unimportant as most of the time, you'll be skill spamming.
And I don't think WIS affects cast time.
It is indeed VIT doesn't help largely end-game. But it does largely help when you start mid-game especially when you start raiding dungeons.
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