Besides, programming a percentage display is something a schoolkid could do, given access to source code.
I wish this wasn't true, but it unfortunately is. My first ever experience coding was adding a percentage display to an addon in Warcraft, and I was able to figure it out in 30 minutes, with zero coding knowledge. For someone with knowledge of coding, it can probably be done in under 60 seconds.
Of course, that's not acknowledging the fact that you need to create additional options to enable or disable this aspect of the interface, as when I did my coding, I was just doing it for personal use, so the ability to turn it off was irrelivant.
I don't know. As much as I support the reasoning, I think it'd introduce a new problem.
Just looking at HP bars,
where would it fit in there?
Trundication. It's pretty easy to label that enemy's HP as 3560k HP. You could even do 3.6m HP. Though generally speaking I don't trundicate HP unless it has a 10s digit after trundication.
Edited by KarilynKare, 25 April 2013 - 02:02 AM.