TL;DR stand far away, hide, dagger throw, before dagger hits spam dark illusion.
Feel free to add this to your guides with credits
Edited by lmnzz, 05 May 2013 - 11:02 AM.
Posted 05 May 2013 - 10:42 AM
Edited by lmnzz, 05 May 2013 - 11:02 AM.
Posted 05 May 2013 - 04:09 PM
Posted 05 May 2013 - 04:17 PM
Posted 05 May 2013 - 09:07 PM
Kind of noticed that, but if I don't manually input my attack command, it won't activate as much.You're right, it is there. By the way, "weaving" doesn't exist in RO2 because it's like WoW where skills don't overlap auto attacks. You can think of them being in 2 separate timelines.
Posted 07 May 2013 - 10:07 PM
Edited by Teiren, 07 May 2013 - 11:06 PM.
Posted 08 May 2013 - 01:31 PM
I've been looking around the forums and guides to see if anyone has put up this opener, but I couldn't find any. I got the basic idea behind this when I Dagger Throw'd in hiding for the extra damage modifier. Hiding doesn't break until the dagger ACTUALLY hits the target. Since Dark Illusion's only requirement is to be in hiding, the game allows you to stand at a certain distance, use Dagger Throw, then Dark Illusion the target before the projectile connects. This allows for an extra hit with hiding buff.
TL;DR stand far away, hide, dagger throw, before dagger hits spam dark illusion.
Feel free to add this to your guides with credits
*image*
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