kRO: Zeny Storage Implemented (after this long time?)
#26
Posted 11 May 2013 - 07:53 AM
#27
Posted 14 August 2013 - 11:25 AM
I think the coin system would be awesome. Make it exchangeable only to one specific NPC in each town so there is no risk of selling and losing zeny (because of zeny limit.) And for people who cant multiply, maybe make a coin that takes 1B to make.
#28
Posted 14 August 2013 - 12:11 PM
http://richkidherber...banker.html?m=1
#29
Posted 14 August 2013 - 03:33 PM
Only took, what, 11 years? Nevermind "personal" servers have implemented this almost since their inception. Way to be slow on the uptake kRO. *slow clap*
thats because the people that code private servers have actual coding experience. the amateurs working for gravity clearly never graduated from college or got any kind of degree in computer science. this is the most broken video game on the market. so many coding errors, memory leaks, security holes, latency problems due to poor coding, and graphical problems.
its very clear that they need to fire their programming team and hire all new programmers to come in and fix the game
Lmao. Talking about something that won't come to iRO in years....
lol thats what i was thinking too. its just like all of the people making gunslingers because they think theyll be coming out this year LOL
Well good thing I'll never have that much money to have to worry about the max.
lol seriously. unless you get uber lucky and find an mvp card, theres pretty much no way for new players to break into that kind of money other then 100s of et runs and all day mvping for the hopes of getting something that sells for more then 100k
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