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Tournament Balancing


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#1 Yurai

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Posted 20 October 2010 - 12:20 PM

To start off, gold from the previous tournament will be refunded after THQ*ICE accounts go live again (only for people who showed up; to be more specific, as long as you showed up at least one night, it's fine, regardless of whether or not you had your match yet.). From now on, 1v1 matches are pretty much impossible due to balancing issues. However, I would like to take a look at 3v3 tournaments again.

Now, to put it simply, there will still be balancing issues, especially with the increased evade passive for shadows, insanely amplified attack for warrior classes, and the immense amount of stat points able to be gained after 60. I would like people to discuss ideas that they think would be fair for a 3v3 tournament.

Instead of the fiasco last time, due to mainly organization on my part, I am planning to have matches throughout the week at a certain time, with times clearly stated well before the start of the matches, so that there's no excuses for not showing up.

As for balancing, here are some ideas put forth by me and some others:

1. Some sort of clean equipment to make up for the lack of defense.
2. Lower level weapons (20) for warriors, while other classes have something in the level 30-40 range.
3. Possibility of including aim equips (probably not).
4. Same as last time: no duplicate classes on the same team.

Further testing would occur after the game is up.

Reasoning for the above points:

Since we'll have to use higher level weapons, the player's defense must be accounted for so that we don't all kill each other too quickly.


Due to the imbalance in attack power of the warrior classes, the level weapon players may use will probably be adjusted as such, unless a significant problem is seen due to the added defense


While aim equips may result in 100% hit rate on all players, I feel as if skills such as stumblebum and wood rush should still serve their purpose. Also, the diversity of the team is important here. In addition, it would be unfair for the health stacking players to have a significant advantage against the agility stacking classes.


For obvious reasons.


Any input from prospective participants would be appreciated. I'm hoping the next tournament will be successful and enjoyable. Expected date and time is the first and second week of January, from 6 PM PST to 9 PM PST. Participants will be limited to level 60+ only (maybe higher if the level cap is raised even higher by then).

Before dismissing the possibility of organizing a large scale event such as this again, I would like to give it one more try, in a much more organized fashion. More details later on, but for now, let's discuss any potential balancing problems, and hopefully, we can get it all sorted out within the next two months or so.

Edited by Yurai, 20 October 2010 - 12:21 PM.

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#2 Rimmy

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Posted 20 October 2010 - 12:30 PM

Yurai, I'd advise coming up with some rules regarding the use of certain Awakening skills. Mainly thinking about Invoker's Lightning Rod here, as it could easily be used to disable and wipe out an entire team very rapidly.

EDIT: Also, a cap on the amount of Block Rate allowed would be nice, although since this is mostly skill-based it certainly wouldn't be fair to require pallies to redo their skills (especially considering the cost). Perhaps a penalty to the level of the armors allowed for pallies to lower their DEF slightly and make up for the high Block Rate?

Edited by Rimmy, 20 October 2010 - 12:33 PM.

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#3 DirtyClaw

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Posted 20 October 2010 - 01:13 PM

Parry was already banned. Level 10 shield mastery... what about level 10 katar blocking? I think paladins will still get some more skills nerfed, since they were insanely buffed over the patch.
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#4 Yurai

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Posted 20 October 2010 - 01:17 PM

Yurai, I'd advise coming up with some rules regarding the use of certain Awakening skills. Mainly thinking about Invoker's Lightning Rod here, as it could easily be used to disable and wipe out an entire team very rapidly.

EDIT: Also, a cap on the amount of Block Rate allowed would be nice, although since this is mostly skill-based it certainly wouldn't be fair to require pallies to redo their skills (especially considering the cost). Perhaps a penalty to the level of the armors allowed for pallies to lower their DEF slightly and make up for the high Block Rate?

If pallies have both level 10 parry and level 10 block, then we could opt for not allowing parry or something of the sort. What you mentioned seems fair, as well, though. The lightning rod does seem like it could be a problem, but I don't want to say anything definite until we actually get the patch to test things out myself.

Parry was already banned. Level 10 shield mastery... what about level 10 katar blocking? I think paladins will still get some more skills nerfed, since they were insanely buffed over the patch.

Parry was never blocked for the team tournament, but it may as well be if it goes up to 52% block total. Level 10 Katar blocking isn't that bad comparatively. Ninjas still have weak amounts of health, so it's not that bad.
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#5 DirtyClaw

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Posted 20 October 2010 - 01:26 PM

If pallies have both level 10 parry and level 10 block, then we could opt for not allowing parry or something of the sort. What you mentioned seems fair, as well, though. The lightning rod does seem like it could be a problem, but I don't want to say anything definite until we actually get the patch to test things out myself.


Parry was never blocked for the team tournament, but it may as well be if it goes up to 52% block total. Level 10 Katar blocking isn't that bad comparatively. Ninjas still have weak amounts of health, so it's not that bad.

sry i no read ur post ok did nt see dat 3 v 3


I think broom jab and spin it bear should be banned. And parry should be allowed only once per round.
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#6 xandiel

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Posted 21 October 2010 - 12:40 AM

no paladins = balanced.
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#7 Yurai

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Posted 21 October 2010 - 08:57 PM

no paladins = balanced.

L> better solution that doesn't involve limitation of participation.
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#8 DirtyClaw

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Posted 21 October 2010 - 11:29 PM

Paladins use level 1 swords okay. + what I said before qq. Oh and give them less armor.
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#9 invazn

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Posted 22 October 2010 - 07:36 PM

you should organize a 50-60 tournament too! to give the lower levels a chance to participate too :3
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#10 Yurai

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Posted 22 October 2010 - 08:56 PM

you should organize a 50-60 tournament too! to give the lower levels a chance to participate too :3


I don't want to watch bad players PvP, if you can even call it that.
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#11 Yurai

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Posted 26 October 2010 - 08:46 PM

All refunds have been issued as of now.
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#12 iceranger

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Posted 27 October 2010 - 01:00 PM

You doing all PvP areas?
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#13 Diatus

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Posted 28 October 2010 - 08:34 AM

I don't want to watch bad players PvP, if you can even call it that.


Because level means you're bad at PvP, right?
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#14 Yurai

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Posted 31 October 2010 - 08:29 AM

Because level means you're bad at PvP, right?


No, because 95% of the decent PvPers are all 60+. 4% of the non-60+ are the alts of the people whose main is 60+.
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#15 Diatus

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Posted 31 October 2010 - 08:58 AM

No, because 95% of the decent PvPers are all 60+. 4% of the non-60+ are the alts of the people whose main is 60+.


Your logic is definitely sound. I salute you.
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#16 Kazra

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Posted 31 October 2010 - 10:03 PM

Your logic is definitely sound. I salute you.

Based off personal experience PvPing in the 50~60 range, there's only like... ~2 people in that range that are good, and do not have a 60+ main. Everyone else is either horrible, average, or has a 60+ main.
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#17 Diatus

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Posted 02 November 2010 - 09:53 AM

Based off personal experience PvPing in the 50~60 range, there's only like... ~2 people in that range that are good, and do not have a 60+ main. Everyone else is either horrible, average, or has a 60+ main.


oic
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#18 Maronu

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Posted 06 November 2010 - 05:55 AM

If this is going to take place once the lvl cap is increased, you might have some people with 50 extra hlt. I think perhaps you should allow players to use aim only accessories (non boss drop). In addition, you may want to consider allowing players who have hlt below a certain amount (with no equips) to have hlt on their accessories if they would like.
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#19 Yurai

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Posted 06 November 2010 - 08:58 AM

If this is going to take place once the lvl cap is increased, you might have some people with 50 extra hlt. I think perhaps you should allow players to use aim only accessories (non boss drop). In addition, you may want to consider allowing players who have hlt below a certain amount (with no equips) to have hlt on their accessories if they would like.


Personally, I think that balances itself out since some people will have 50 agi. Teammates can make up for whatever you're lacking.
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#20 Kazra

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Posted 06 November 2010 - 09:25 AM

Unless you have a BiBiBig on your team with dat 25 str. Oushud do random teams every round
Of the remaining players
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