Shield Fortress decreases damage taken by 25% for all raid members within 20m. When the boss does its big move, the squishy characters all need to have this effect otherwise they will die.
No other tanks (Monks, Warriors, BMs) can offer this kind of protection.
Having a 3rd tank in the raid is not really necessary.
Sorry to all other non-knights out there, just letting u know in advance.
Edit: Since people won't believe anything without a source, here it is:
http://forums.playpa...de/page__st__60
Scroll down to comment #82 and 83
This guy has played kRO2 extensively before it became deserted, he has lv 50 characters in just about every class, he is more than qualified enough to give an insight on what end-game dungeons are going to be like in the future. He also talks about the new Noel class (advances to Cresentia and Soulmaker) that we don't have yet.
If we get the kRO2 version unedited into our version in the future, this is about as accurate as it gets to "predicting the future" since there's not many people who has played kRO2 here before, and certainly not many people who has played through all the classes to the extent he has.
It's still up to you whether you want to believe it or not. Non-believers will still deny all this and say the opinions of 1 guy isn't important, no matter how knowledgeable he is about this game.
Edited by SolidJelly, 09 May 2013 - 09:28 PM.