iRO is making a whole lot more $ than what they were in 2003.
Interestingly they actually made the most amount of money in 2004. They lost money every year after that until it turned around in 2008, probably due to the Kafra Shop, and then peaked in 2011. Last year they started losing money again. That's true for iRO and for Gravity as a whole.
But what iRO is making more of now than before is money per player. In fact for RO1, comparing 2004 vs 2011, they're making almost twice as much per (average) user.
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Gravity: Subscription Revenue 7,310 18,560 16,253 11,249 8,420 9,405 12,576 12,674 9,908 11,556 10,150 Total Revenue 9,816 42,431 64,440 53,384 40,963 40,229 53,170 57,403 52,362 57,477 57,781 Net income (loss) (496) 14,669 29,201 (3,030) (22,265)(23,201)(2,773) 6,994 3,710 12,757 (20,540) iRO: RO1 revenue 2,374 3,528 2,665 2,163 2,103 2,693 3,794 3,003 3,479 2,969 Peak Population 10,916 8,460 8,249 5,562 4,246 5,191 5,305 6,835 5,352 Avg Population 7,875 5,546 5,173 3,136 2,335 3,393 3,610 4,122 3,715 *Revenue in millions of Won
Edited by WaterBaron, 21 May 2013 - 02:14 PM.