Sin stats:
str - 94+6
agi - 90+10
dex - 46+8
Edited by GuardianTK, 16 August 2010 - 09:36 AM.
Posted 28 July 2010 - 05:57 PM
Edited by GuardianTK, 16 August 2010 - 09:36 AM.
Posted 30 July 2010 - 07:34 AM
Posted 30 July 2010 - 04:56 PM
It only applies once? D: I'll have to see if I can adjust the build then. The crits were more of a bonus thing anyways. Originally I was aiming for the SAD build. No point doing full-out crit Sin.The rogues treasure bonuses can only apply to a character once, just like any other conditional bonus (aka set bonus).
That is, since it's only effects are set effects, wearing two of them is the same as wearing one. You're supposed to wear a cold heart or black cat (as appropriate for your class) on the off hand, though a BG or KVM badge or BSB would all likely give better results in most situations.
I also don't see how that build is crit. Not that that's a bad thing, since critting in RO is a gimped mechanic in general, but that looks like a standard SAD build, albeit with more agi than i'd normally use, more dex than you need, and no vit.
Edited by GuardianTK, 30 July 2010 - 04:56 PM.
Posted 30 July 2010 - 07:19 PM
Posted 31 July 2010 - 06:35 AM
Posted 31 July 2010 - 08:16 AM
Edited by Nitro, 31 July 2010 - 08:24 AM.
Posted 01 August 2010 - 04:05 PM
Are you serious? O_O? Screenshots with dmg test plox?I just double checked this. I can absolutely tell you that you will get the crit bonus twice if you have high AGI and 2 rogue treasure accessories..
Posted 01 August 2010 - 04:51 PM
Posted 01 August 2010 - 05:12 PM
Posted 02 August 2010 - 06:11 AM
I just double checked this. I can absolutely tell you that you will get the crit bonus twice if you have high AGI and 2 rogue treasure accessories..
Posted 02 August 2010 - 03:47 PM
I have 90+ AGI but my STR is not, so I hope I am not misunderstanding something here. I took both Rogue Treasure off and lost +20 Attack and +20 Crit. I equip them both back one at a time, gaining +10 ATK and +10 crit for each I placed on.
Posted 02 August 2010 - 04:18 PM
Does the Bonus for having 90 Str apply twice as well? the extra Flee would be nice.
Posted 02 August 2010 - 04:51 PM
Posted 02 August 2010 - 10:11 PM
Posted 03 August 2010 - 09:43 AM
Posted 03 August 2010 - 12:33 PM
That would have to be tested...Though each Rogue's Treasure is +10 atk, whereas the MoH's are +5% each. The point behind the RT's is that I can perform crits pretty decently and still be able to wear armor that isn't restricted to the Morri set. I'd have to accessory switch a lot if I wanted to try SBing someone for more dmg.Does the rogues treasure bonus offset the loss of BSB? Or even a +5% damage accessory?
Posted 04 August 2010 - 09:04 AM
That would have to be tested...Though each Rogue's Treasure is +10 atk, whereas the MoH's are +5% each. The point behind the RT's is that I can perform crits pretty decently and still be able to wear armor that isn't restricted to the Morri set. I'd have to accessory switch a lot if I wanted to try SBing someone for more dmg.
Posted 04 August 2010 - 09:52 AM
Consider it a flashy novelty build then. xD I called it a "pseudo-crit" build for a reason lol!Before planning a build around the rogues treasures, i would suggest that you perform those tests in the wushang calc.
I have a feeling you will be disappointed in the overall DPS with the rogues treasures.
Why, exactly, do you _want_ to crit, at all? It doens't work with double attack, so you either put up with half of your crit rate being wasted, or losing 1/3rd of your non-crit damage (while replacing it with whatever meagre amount of damage you can get out of a different hat). Neither of these look particularly appealing.
Posted 04 August 2010 - 11:23 PM
Posted 05 August 2010 - 07:59 AM
Posted 05 August 2010 - 09:18 AM
So far the DPS seems way higher than the standard crit Sins that I've seen. Might come in handy if I want to make a crit SinX. Too bad renewal is coming soon though. Emp breaker builds aren't going to be as useful.Yeah, abrasive does give +30 crit. It's expensive to keep up though.
And viewed as a novelty build, it's a fine novelty build :-P Better than a standard crit sin, to be sure.
Posted 05 August 2010 - 11:41 AM
Posted 06 August 2010 - 08:18 PM
It's a pretty bad ass build don't know why people think it's novelty build, it's far better than a full on crit sin IMO.
I don't mean this, but it struck me when reading it because of the space between bad and ass.It's a pretty bad assassin build
Posted 08 August 2010 - 01:12 PM
Posted 09 August 2010 - 06:36 AM
I can go to AL and kill gold acidus in ~7 seconds without EDP and just basic buffs and Cursed Waters. Yes, but can you tank them? Were you in AL during the event? Did you see how well crit sinx's did there? They were useless, and got killed easilly Add in that their damage is constant, you mean, unlexable? Constant damage is bad, because you can't 1-shot and you can't lex it unlike say SB where your opponent can pot up afterwards In practice in a PVP/WoE situation, most players will be able to outpot that - with SB, you can 1-shot some players, and 1-shot a fair number of others by hitting them when you know they're not at full hp constant crits of 8k on MvP's with EDP means if youre doing 2k a swing your DPS is better than the average EDP SB anyhow DPS of crit sinx can potentially be better than that of unlinked SB, but linked SB will give higher DPS by a large margin , while not being quite so squishy as they have to concentrate on potting, not using skills to drop you.
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