Classic: 2013 patch notes part III: The Revengenance
#101
Posted 10 June 2013 - 06:58 AM
#102
Posted 10 June 2013 - 04:20 PM
#103
Posted 10 June 2013 - 06:35 PM
#104
Posted 10 June 2013 - 08:21 PM
#105
Posted 10 June 2013 - 08:44 PM
seconded lmaoAL3 sucks. Fix it please.
#106
Posted 10 June 2013 - 10:02 PM
#107
Posted 10 June 2013 - 10:48 PM
#108
Posted 11 June 2013 - 12:16 AM
#109
Posted 11 June 2013 - 12:35 AM
#110
Posted 11 June 2013 - 01:16 AM
Edited by superlegit, 11 June 2013 - 01:16 AM.
#111
Posted 11 June 2013 - 06:09 AM
Edited by Kazaa, 11 June 2013 - 06:10 AM.
#112
Posted 11 June 2013 - 06:43 AM
i have opened 80 lucky boxes without getting takius[1], that is about $350 worth i believe?
Thanks for keeping the server alive!
#113
Posted 11 June 2013 - 01:50 PM
#114
Posted 11 June 2013 - 01:52 PM
#115
Posted 11 June 2013 - 03:11 PM
#116
Posted 11 June 2013 - 03:24 PM
It won't switch this week, it will be changing next week so WoE 2 next week will be June 23rd 12-2pm.
#117
Posted 11 June 2013 - 05:14 PM
#118
Posted 11 June 2013 - 05:21 PM
It's SUPPOSED to be like that, not a really mobby map with instant spawns of monsters that give 28k base each. I'm sure you've played pre-renewal prior to classic so please don't play dumb here.Oh when did they fix AL3 btw? Coz the last time I checked, spawn was -_-ty as hell!
On the other hand, can we get a drop table for the current lucky boxes? It would be nice to know the chance of getting takius[1].
#119
Posted 11 June 2013 - 06:04 PM
^ AL3 sucks ass atm. have to wait 5-7 mins for mobs to respawn
Working as intended. The Event-Spawns just made it a redonkulous spot, outshining everything ingame (even Bio3/SM/Thors) by far with little to no risk of dying while making 500m+/h easily.
The Turn-In Event made it even more damaging to the whole server, coupled with the bot-problem, cheating problem and vice versa the current state this server is at is just...pitiful.
Oda, if i may ask - any good point at how bots are going to be handled in the future? Checking bots only on tickets is not working at all. Could you get someone, maybe the guy who's muting spam-bots in prontera time to time, to look at certain maps and just wipe out a good chunk of them anytime he's around? Most bots are as obvious as spam-bots, it's not a hard task even if the person doesn't know anything about this game.
But honestly, i think this server is already beyond "easy2fix"-state for a long time now, as tons of damage have been done already - economy and community wise.
#120
Posted 11 June 2013 - 07:26 PM
Edited by Tribe, 11 June 2013 - 07:28 PM.
#121
Posted 11 June 2013 - 08:47 PM
Nice to see the content finally making its way in, I am happy to finally see TKMs, and endless tower should be interesting. Now that content is starting to be more progressed, I think that its time that we got updated OCAs, fixed to include all of the proper cards including Ghostring and Devilring. Currently, their lack is slowly driving the prices of OCAs down, which reduces the prices of more commonly available cards, while driving the prices of the unavailable cards far up, such that there is a very noticeable imbalance in the market. Including the rare and powerful cards in OCAs like they should be would help stabilize the prices on both items, and keep them more in line with the rest of the market, as well as giving players the option to tank bosses in endless tower instead of using cheese strats.
Edit: Also obligatory unbox server comment about why monster drops should never be account bound. I think you've read all my arguments about this many times, but it feels like the more times we complain about something the more likely it is to be fixed.
Edited by Tolrin, 11 June 2013 - 08:49 PM.
#122
Posted 11 June 2013 - 08:54 PM
Edited by superlegit, 11 June 2013 - 08:55 PM.
#123
Posted 11 June 2013 - 09:07 PM
Fix bio3 pls,
#124
Posted 11 June 2013 - 09:28 PM
having OCAs with DR/GR is the epitome of unbalanced. it would help the economy as you said tho.
You're right, lets all go set up our Rogue bots in Poring island etc.
These cards are not required but are a huge help to guilds doing end game PvM content (which we're going to start seeing soon), making them available is a good idea. Right now to buy any of these cards you'd be spending an absurd amount (and more than likely RMT it) and there's no reason to keep them out of the economy. It could be that they plan on putting MCAs in boxes which is an awful idea (remember how putting MCA/GR cards in the kafra shop went in Valkyrie!) besides the extra revenue I guess...but surely the recent slotted mids has filled the coffers for another month or two.
The only card of the "big three" which should be arguably left out is Maya Purple, because of its usefulness during seige.
Please update OCAs (when we get Veins) to include all the current things ingame and put GR/DR back in! Thanks!
Also unbox the airship so we can consider putting these cards in items that can be shared (like they're supposed to be!)
#125
Posted 11 June 2013 - 10:11 PM
Add GR/DR to OCAs.
Thanks.
Edited by Hrishi, 11 June 2013 - 10:11 PM.
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