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Ten ways to fix and balance the Colosseum.


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#51 elvenne

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Posted 11 June 2013 - 06:20 AM

no its wizards that everyone targets first because they can't burst you down fast anyway so it's almost a safe kill point for others, shouldn't wizards kill more than other people? This is a lame excuse about sorcs and rangers having to kill more

Remove the last hit - and sorcs and rangers will be dozens of times more OP that they are now, because their burst is just ridiculous
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#52 AngeChan

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Posted 12 June 2013 - 01:17 AM

Everyone argue about class but I always see a variety of class winning. Only rare ones are BM and Monk which have problem. I think the bigger issue is people using cash shop to win colo... It's those rich ones always use every elixir when they die and get to later rounds and win when nobody else can afford to. Look at lists for 2 Colo event winners. Majority of them are cash shop high spender that spam potion and elixir.
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#53 Haboob

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Posted 12 June 2013 - 01:35 AM

Everyone argue about class but I always see a variety of class winning. Only rare ones are BM and Monk which have problem.

Yes BeastMaster needs a buff, when everyone sees a big black bear romping around Colosseum everyone hunts it down and even that rolling bear ball??** move cant save them .
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#54 laecla

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Posted 12 June 2013 - 04:04 AM

As a seasoned Sorcerer in Colo; no, we do NOT need a damage nerf. Especially compared to Rangers and Assassins. And also especially since there is currently a bug that prevents us from often times using our healing skills.
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#55 Jargous

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Posted 12 June 2013 - 04:18 AM

The amount of damage that Sorcerers can deal is grotesque. Rangers and assassins only become powerful with the enrage buff (as with many other physical damage classes), and they have kiting skills at best in terms of defense (with the exception of shadow armor). All you need is one frost driver and that is basically 1/2 to full life damage. I have seen cases where even a full HP knight gets taken down in a VS after being frost drivered. A critical is 2x, wind seal can proc 2x, when enemy is frozen and hit by lightning another 2x. So an 8x critical which can come out to a potential 14-16k (not even including PvP bonuses).

If you really want an even playing ground, nerf 2x when enemy is frozen and disable the ability to get enrage from porings. Now you will have an interesting colo that doesn't pit one class too far above the other. But if you want to keep all your buffs, simply nerf enrage.
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#56 U2v85

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Posted 15 July 2013 - 01:10 PM

I agree with you Jargous sorcerers do the most damage in a Ranger Coliseum or the buff poring reached such numbers that the sorcerer can do all the time over which cure therefore must fix the damage of this kind as it is the most rude of all , not to mention the skill that will not let you do anything or use potions, these to their total mercy those who play with sorcerers say they are very clear that suits them but should start thinking that they are the only kind of game I I agree with them down the damage really because the ones I always kill them and always 1 hit 6500-7000 damage reaches tell me what other kind of damage such figures 1 hit I leave the answer to each


Edited by U2v85, 15 July 2013 - 01:11 PM.

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#57 Leinzan

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Posted 15 July 2013 - 02:01 PM

 

by the time CoA implemented, everyone will use their colo gear, and had no reason to do CoA...

CoA N Gear is supposedly stronger than Colo Gear


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#58 Voltorios

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Posted 16 July 2013 - 07:30 AM

+1 to priest. Priests are kinda bull-_- in colo. lol even with 10-12k hp you can still heal through that much dmg? I don't think so. Somethings not right there.


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#59 Voltorios

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Posted 16 July 2013 - 07:32 AM

and no consumables :pif:

 


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#60 KedahMai

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Posted 16 July 2013 - 09:05 AM

not agree with speed 5% for sin.. they already got conceal skill and already quite fast too chase us  :p_swt:


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#61 xxalucard

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Posted 16 July 2013 - 02:02 PM

CoA N Gear is supposedly stronger than Colo Gear

 

It's not


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#62 Aorii

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Posted 17 July 2013 - 03:29 AM

Rules and commonalities of a colo "balance" thread:

 

  • Call nerfs upon classes I don't play by listing all their pros and none of their cons. Because I can only remember when they beat me but not when I beat them.
  • How dare priests heal themselves for so much? They should only heal that much when healing us!!! (I conveniently forgot how little damage output most priests have).
  • Blame sorcs for OMGHAXDMG because they have 100% crit rate and only VS all the time (never mind the long cast time of their skills or the low cast-time-vs-damage returns when not critting). After all, why should sorcs be able to burst damage in colo? They should only be able to when saving us from bombs.
  • In fact let's just nerf classes with healing abilities in general, so we can have an even more shortage of them for raids.
  • SO UNFAIR that rangers can do everything while running, because none of their essential combo/burst skills have charge time or animation lock or anything. Only melee classes should have the right to perform any attacks while chasing.
  • RIDICULOUS that tank classes have so much HP/defense when I'm trying to kill them. We should all have equal HP when they're not tanking for me!
  • Can we ban all consumables please? I'm too cheap to buy master pots so other people shouldn't have the right to either.

 

@Jargonous, Wind Arms & Freeze don't stack, do your research first. They also don't get attack bonuses from poring buff like the other classes.


Edited by Aorii, 17 July 2013 - 05:39 PM.

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