The Soldier - 1st Class (Common / One Hand / Two Hand)
#1
Posted 05 June 2013 - 04:51 PM
Keep in mind that we are not looking to create overpowered situations and not all suggestions will be considered valid if they are outside the design scope of the class.
#2
Posted 15 June 2013 - 07:33 PM
I see the skill well so far, the only detail is they do not have the anti-buff? know that are the battle, but I mean the skill that hurt.
#3
Posted 15 June 2013 - 07:40 PM
#4
Posted 16 June 2013 - 12:54 PM
#5
Posted 17 June 2013 - 10:07 AM
If you have any details regarding your characters, such as stats, skills and anything else that could help us see how you were playing, can help us make adjustments to game play.
#6
Posted 17 June 2013 - 10:16 AM
However it seems like you did a great job, they have been balanced nice to mobs and their dmg was equal to other job ones.
#7
Posted 17 June 2013 - 10:40 AM
#8
Posted 17 June 2013 - 10:44 AM
You got enoth skills to just spam them, the dmg i dealt was 400 with the weakest and about 700 with the best skill, basicly you can just spam them, since there are enoth of them.
Spamming skills looks in general a way more effective than pure mele.
#9
Posted 17 June 2013 - 10:46 AM
#10
Posted 17 June 2013 - 10:58 AM
Edited by SlowBob, 17 June 2013 - 10:59 AM.
#11
Posted 18 June 2013 - 04:25 PM
Because passives take longer to max out, early levels you don't really see too much benefit but as you level and gain the ability to start putting points into them, they really help and can make for some solid game straight melee combat. But with how things changed, early on, the active combat skills are certainly more fun and beneficial to use, which was I felt was an important early fun feeling to have.I tried going mele first, since that's what i prefer however due to the fact that i got an AP buff and no aspeed buff i switched to skillspamming. It seemed to be the best option for lowlvls. I could basicly spam them all the time, the global cooldown didn't realy stop me. However counting in buffs of clerics, mele would probably own.
#12
Posted 18 June 2013 - 07:13 PM
#13
Posted 19 June 2013 - 09:09 AM
#14
Posted 19 June 2013 - 09:37 AM
i lvl a knight to be sword shield and i must say the way you make it its a mess now return it to as it was becose knight is fine as it is dont mess whit it but hey thats just my words for it, right now skill tree looks so messed up and so slow to hit anything compeared to real server (no i had no cleric buffs or im buffs when i lvl trollhunter on real server) so yes i know the difrent when i see it i got to lvl 25++ before time run up and it took to long to lvl to so didnt get to test much at all as it was, just my cent oh and give a special mount to the ones that got highest lvl is kinda unfear if you ask me didnt see that message before it was to late to do a lvl all night/day run to get as high as posible
I appreciate the feedback, but you unfortunately gave me nothing to work with in how things can improve aside from they felt slow. Animation speeds have been adjusted across the board to help with that feeling for all skills.
Keep in mind also that you didn't have access to some things you may be normally used to on the live server, since you are starting from scratch.
As for the mount prizes, you would prefer I give a prize to someone challenged to a 'who can reach the highest level', but wasn't actually playing? I'm sorry, but that's unfair and I didn't straight out remove them from the contest, I subtracted all the levels gained in that manner, so those "levels" didn't count. If you were leveling all day and night and actually playing, then all your levels would count.
Reviewing a lot of the monster stats, much of them had stats scaled to the live server, which for many were also based on player stats and growth. So there's been a significant amount of tweaking when it comes to monster stats to help smooth that out, so the 'missing' factor should be much less, unless you neglect to keep up with your accuracy as you level.sword soldiers miss entirely TOO much...I cannot reliably kill even green enemies with a sword soldier accuracy is a major issue...also why were the status downs removed? some debuffs on the aoes for soliders would be welcome.
As for the debuffs, yes, there were many missing and they're all being attended to now. We'll probably open up Pegasus for a continued test period of stage 1, so the feedback given can be put to use and given further feedback on the changes to see how it affected game play, positively or negatively.
#15
Posted 21 June 2013 - 01:22 PM
#16
Posted 21 June 2013 - 06:11 PM
I expect, if things keep going how they hare, we will can launch the update to the live servers early July. I'm excited for it and the good feedback I've been reading on the forums, hearing and seeing from testing with everyone in-game. Please invite others to test, so they'll be less surprised by the update when it reaches the live servers!
#17
Posted 23 June 2013 - 06:55 AM
#18
Posted 27 June 2013 - 12:42 PM
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