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The Dealer - 1st Class (Common / Offense / Craft)


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#1 Leonis

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Posted 05 June 2013 - 05:01 PM

Please use this section to discuss any balance ideas you may have that you feel could help the class benefit from.

Keep in mind that we are not looking to create overpowered situations and not all suggestions will be considered valid if they are outside the design scope of the class.
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#2 muhai91

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Posted 15 June 2013 - 10:54 AM

Hire Skill Ai... not always assist in combat
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#3 Avalon

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Posted 17 June 2013 - 10:14 AM

Feels like Dealer (Backpack Mastery) needs some tweaking only goes up 20 per level. Could not carry better ammo and pick up drops or you would be overweight in no time...
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#4 Leonis

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Posted 17 June 2013 - 10:22 AM

We'll look in to their Ai to see what might have been going on. Thank you!
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#5 Arckadia

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Posted 17 June 2013 - 11:12 AM

It's not a big deal, but twin shot animation with launcher still displays bullets instead of shells.
I don't know if it has been always expected to be like this, but since I played for the first time many years ago I still find this not really logical.

Another point, as Feuer already mentionned, even if through a quest you can get a launcher without any level restriction, it would be really better to be able to buy one at level 10.

I didn't get a lot of time for testing during this session (till level 36) but new skills look fine.
Increasing AOE radius or weapon range sound great for example!
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#6 Leonis

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Posted 19 June 2013 - 03:52 PM

It's not a big deal, but twin shot animation with launcher still displays bullets instead of shells.
I don't know if it has been always expected to be like this, but since I played for the first time many years ago I still find this not really logical.

My goodness how silly that I've never noticed till you brought it up! Consider that fixed!

Another point, as Feuer already mentionned, even if through a quest you can get a launcher without any level restriction, it would be really better to be able to buy one at level 10.

I'll be working on getting some 'starter' weapons for all the class trees.

I didn't get a lot of time for testing during this session (till level 36) but new skills look fine.
Increasing AOE radius or weapon range sound great for example!

Glad you enjoyed it and have something to look forward to! :)
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#7 Arckadia

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Posted 25 June 2013 - 09:05 AM

Thanks Leonis, Twin Shot/Loaded Barrel animation looks better now :)

I got problem with my merc (Warrior and Hunter, I tried with both).
Since I reach Junon they "miss" all their hits.
In Anima Lake it was fine, but now it's really 100% miss.
I keep fighting against yellow mobs and my merc skill are level 5.
I tried various mobs (moldie, smooly) but still the same.
According to what I understood merc are now related directly with player level, stats?
So if it can help you here my dealer stats: level 51 - accuracy 262

Edited by Arckadia, 25 June 2013 - 09:13 AM.

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#8 Leonis

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Posted 25 June 2013 - 11:56 AM

They should be, but I'll do some tests to double check on if they're correctly adopting stats or not.
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#9 Genesis

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Posted 01 July 2013 - 05:54 AM

Just to follow up on this, at present summons should be correctly adopting the player's stats. Are you still having issues with your summons?
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