StormHaven’s Endgame Sentinel Guide v1.0(PvX)
- Archer Skills
- Hunter Skills
- Pathfinder Skills
- Sentinel Skills
1/5 Rising Arrow: It really serves no purpose endgame since you already have so many better launches.
3/5 Anti-Air Shot: Good source of damage and should only be used in pvp for canceling AR.
0/5 Double Shot: fires stronger X attack twice.
3/3 Shootdown: In air attack those fires down 15 arrows onto enemies below you.
5/5 Multishot: Deals a good amount of damage and has super armor, which is extremely useful for PvP.
0/5 Relaunch: Melee range skill that launches knocked down foes into the air , there are better relaunching skills.
0/1, Back Dash: Slides your character back distance based on your movement speed. A chain combo does the same thing without requiring skill points.
0/5 Back Dash Shot: Bad damage, low actual usability.
1/1 Archer’s Quickness: Gives 10% movement speed and 3% Final CR that lasts for 10mins.
0/5 Bow Mastery: Doesn’t add any noticeable amount of damage end game.
5/5 Rapid Step: I don't care what other people say this is an extremely helpful skill in pve and pvp
3/5 Unabridged Violence: This fires a book at your opponent that applies a nice DoT effect, at level 3 it can hit knocked down enemies.
3/5 Acid Arrow: FIres an arrow that reduces you oppoenents physical def and applies a DoT effect, at level 3 it can hit knocked down enemies.
0/5 Sharpshooting: long cast time, moderate damage, hard to get the full damage out of the skill because of how it works. Overall just not worth it.
5/5 Net Capture: This is a very difficult skill to use in PvP due to long cast time and short aoe and range. In PvE you’ll only be using it for netting mobs in F7.
2/5 Arrow Shower: Nice aoe range, hit scan, and flinches enemies. The damage doesn't not noticeable past 2/5 .
1/5 Rocket Launcher: Low damage, long animation, long CD not worth using even in PvE.
5/5 Wolf Rush: It has long range, moderate damage, low CD, and launches standing and knocked down enemies into the air.
5/5 Bird Watching: Adds a decent amount of Str, Agi, and Phy. Attack.
0/5 Hallucination : Increases evade up to 250% for 15 seconds, Since evade is capped very easily the skill is useless.
5/5 Adv. Bow Mastery: Adds a lot of damage to all you’re attacks and goes off bows total stats instead of base.
0/5 Disruptive Web : Adds a weak DoT to Net Bind.
0/5 Mesmorize : Hunter’s version of revenge. It relies on you being in hallucination at max level it's only 20% chance.
5/5 Aiming: gives you 30% Aim at lvl 5. This can permanently be kept up.
1/5 Falcon Frenzy : Good damage , good range, moderate AoE, long cooldown.
5/5 Blitz: High dmg, moderate range, small AoE. This is one of your other main launching skills.
1/5 Claymore: lays down a claymore those fires in a single direction. Terrible damage and unreliable.
1/1 Bounce Trap: Launches an enemy at peak height and gives enemies a debuff that prevents them from dashing or jumping. It’s a good trap.
1/5 Splash Trap: It’s meh not good not bad. Does decent dmg and as an extremely short cooldown.
5/5 Freeze Trap: Freezes enemies which is good in any situation, also has does a lot of damage.
5/5 Silence Trap: Silences enemies for 15seconds which is devastating for any class.
5/5 Tesla Coil: Shocks enemies in a medium AoE over 10 seconds.
0/1 Detonator: Manually detonate claymore, although the in game description leads to believe it should be able to manually detonate any trap, even then it’s still useless.
0/1 Untouchable: Terrible skill, don’t get it ever get it.
1/5 Pierce: This skill isn't too bad but it's not needed except to reach Aiming buff. ( This skill does affect combos so it might one day be worth 5/5ing so blow through mobs at insane speeds)
5/5 Weakness Detection: +3% Final Crit Rate and +25% Crit Damage
5/5 Falconry Mastery: Adds a good amount of damage to Falcon Frenzy and Blitz.
0/5 Wire Action: Throws out 6 claws with moderate range and aoe that can pull enemies to you and stun them. It is about as hard as net bind, but can set up some of the most devastating combos a sentinel can unleash, and force enemies into your traps. Currently extremely buggy
5/5 [Awakening] Ice Shower: This skill it is your most powerful Attack as a sentinel, but it also is the hardest to land thanks to its melee range.
0/5 [Awakening] Wind Blade: Shoots out 3-7 arrows at up to 10 enemies. It does moderate damage but the long animation makes it annoying to use, because you can out deal with what it does in the same amount of time.
0/1 [Ultimate Skill] Multi Stripe: Hits up to 25 enemies up to a total of 60 times. This skill is really all about personal opinion. If you have the 60 SP to spare I say get it.
1/1 Awakening: Lets you access your awakening Skills.
0/5 Song of Wind: The 25 SP it takes to level the skill is not worth the extra 4-8% attack speed
1/3 Awakening Charge: at level 1 it does 10% mp for 10% awaken bar every 3seconds, at 3/3 it’s 20%mp for 20% every 3 seconds.
Q: Why don't you have the skill simulator linked anywhere?
Q: Why are none of the skills past 5/10?
A: Because this is made for lvl 80s without any extra skill points Added so no many has to be spent.
Q: Do you have skills that go past 5/10?
A: Yes I do. Here is my current build that requires SP+$ for monster card insurance skills.
Edited by StormHaven, 19 August 2013 - 01:30 PM.