The cost/weight made sense back in the days before the healing hats and 100 was max level. But now they make little sense. With 100+ monsters hitting for so much you need to carry a truck load of them solo (Which a lot of classes can't).
We already know most of the npc potions are junk compared to fresh fish (less heal and higher weight). Rich players will mainly use fish, healing hats, or slim whites. So the main people hurt by potions current stats are new players.
Almost as soon as they are able too, everyone dumps using potions, because they are flat out bad as they are right now except for genes.
Its hard for a new player to feel like staying in iro long enough to hit 90 million and rising price of the witch hat. While seeing money vanishing into thin air with whites if they don''t know to use fish.
Even other options like hell poodle card's meat should have a lower weight than the crazy 15 to help balance the current healing market with the healing hats.
The items don't have to heal more. Even with half the weight, the healing hats will still be way better. Fresh fish is the only low level healing item thats kind of balanced atm. Any potions that heals less than fresh fish shouldn't be more expensive AND have a higher weight.
Edited by Lunebeam, 10 July 2013 - 12:10 PM.