Hi.
There is something that is annoying me. It concerns about the absorptive skill in the one hand skill tree. At level 5:
Type: Damage Absorbption
Target: Hostile Character
Skill Power:120% + 50
Cast cost: mp 12
Cooldown: 8.0 s
Absorbption: HP 20% (of damage dealt)+ 121.
Absorb enemy's HP with a distant attack.
First thing: It's not ranged.
Second: The skill power is too low.
Third and most important: Why place a strategic, offensive scaling skill on the advanced class that less builds offensive stats?
Don't get me wrong: I like the skill. But... I was testing in on TG and the avergae damage was 350. 20% = 70, plus 121 = 191. Round it to 200. That was no buffs. And it can miss.
Now... I heal myself almost 300 hp per second, sitting, and 45 standing still. I think that, in the middle of the battle, I can sit for a second and recover more hp than doing that skill.
Why are we placing an offensive-scaling skill on a class that by definiton and concept, is not meant to build damage. You should be building defense, hp, tankiness overall. Knight is a tank (and his defense is low atm), a character who is desgined to defend and protect others by tanking and disabling the enemy, making them not a threat. But what does the knight, aside from the damage they gave to him - and nobody who plays the class agrees with - right now?
Sword:
An attack power down by 5% + 60.
A movement speed down by 5% + 72
An AOE taunt 50% chance that doens't work as should be doing now.
A damage based skill to drain life (read the description).(wont count it as disable/debuff)
Crossbow:
Movement Speed down 5%
Poison 50 damage per second
A burn 30 damage per second
Shield:
Dispell 1 buff on 3.5 second.
A 30% chance stun on 7 second cooldown
A 100% chance stun on 30 sec cooldown.
A dodge down 5%
A movement speed down by 5%
Btw, you can't get all the shield and sword skills due to the high amount of skill points needed for passives, and the high amount of skills for shield, sword. Not sure about the crossbow ones.
So, a disabler class averages 3 to 5 debuffs if sword, or 1-4 to if crossbow.
Now look at champ
Sword:
Defense down 5%
Dodge Down 5% AOE
Dodge Down 5%
Mute (8 seconds)
Spear:
Dodge down 5% AOE
Movement speed down 5% AOE
Defense Down 5% AOE
Attack Power down 5%
Axe
Movement Speed down 5%
Dodge down 5%
A stun 100% on 30 sec cooldown
Slow attack speed 5%
So they can get 4 debuffs as well Not counting the AOE's debuffs they have. more damage, less skill points used on learning active skills, less skills points used on learning passive skills, not much less defense than a knight right now, not much hp less than a knight right now.
Why should I play knight then? It's like in the live server now, champ can almost do anything than knight specialize, but knight can't nearly do what champ is specialized to do.
I don't feel like playing a tank, defensive, protective class now. I feel like playing a weaker version of champ.
Thoughts? Critics?
Edited by KTFlash, 12 July 2013 - 10:29 PM.