- 'Jig-Saw system'/Tailoring System: http://news.mmosite....pecting,2.shtml Originally planned for users to design their own clothes by putting clothes parts together (that's where the name jig-saw comes from...). However, designing will have its limits as users might design 'R-Rated' clothes in-game. System was later modified to allow people to upload graphics to skin their characters' clothes.
- Original launch towns (Prontera, Payon, Geffen, Morroc, Einbroch, Alberta, Umbala): http://ro-projectrev...towns_6935.html 2 out of 7 for towns that are supposed to be available UPON LAUNCH is pretty sad.
- Attribute Forging: http://ro-projectrev...it-forging.html Let me make equips and weapons that are akin to the carded versions from RO1.
- Hunters and weapon flexibility: http://ro-projectrev...scriptions.html I want to play a dagger Assassin in RO2.
- Job Class Trademark skills (e.g. Thief's Steal, Wizard's Storm Gust, etc.): No link because that information was on an old version of the kRO2 site.
- Camping - build your own tent, which has its pros and cons. http://forums.irowik...6&postcount=601
- Novice: If not job class, then a permanent costume (no stats, no slots) would suffice.
- RO Elements (Earth, Wind, Water, Fire, Holy, Shadow): It'll make OP raid bosses a little less OP.
- An actual pet system: not the temporary Monster DNA stuff. We want tames and the whole caboodle. (Or the taming method used in WoW. Either one's fine.)
- AGI stat affects movement speed: Buy a mount or waste points in AGI? Let's make it interesting!
- RO1 Acolyte: So I can play a semi-support Monk in RO2 and you can save that Resurrection stuff for Priests like it should be.
- Town-to-town flight paths: which includes villages in addition to the main towns like Prontera and Alberta. I have a Peco Peco; I can get around in a single region just fine. I don't need unnecessarily extra flight Kafras to go from one end of a region to another. Just make it so farther destinations cost more money than closer destinations.
- Building interiors: Why are vendor NPCs out in the streets? There's shop buildings all around, put them in there!
- View AH buyer info:Let us see who bought our AH items so we can either thank people or report possible bots.
- Report a Player In-Game: Enough said. Make it link to Support tickets or something.
- More Non-PVP Activities: Peco Peco racing circuit, fishing, card games (Ragnarok version of Triple Triad?), SOMETHING other than Khara missions and crafting.
- Flexible Costumes: One icon, one item for a costume that'll adjust itself to any character, regardless of gender. You've done this for in-game gears, you can do this for costumes, too!
- WoE should be primarily guild vs. guild: Seige weapons are fine, but they should supplement the battle, not be the primary means of attack.
EDIT: On the AGI-movement speed suggestion:
I think having AGI affect non-PVP movement speed would be a benefit that all classes should be able to enjoy. Assassins will always be faster than any other class regardless so I don't think it'll be that detrimental to them.
EDIT2:
Reverse Bad Decisions:
- Re-implement bag-based Kafra Storage and account-wide storage and don't make either of them reliant on the Kafra Shop.
- Re-implement the original card system (with effects and not just stat boosts).
- Make the card album part of storage and not reliant on the Kafra Shop.
- Remove time durations on costumes and mounts, especially for those earned through quests.
Edited by ZeroTigress, 31 January 2014 - 07:21 PM.