WoE Survey
We want to get your opinion on certain aspects of WoE, and what we can do to change it so that it is more enjoyable for our players.
Please try out our survey and let us know what you think:
https://www.warpport...ey/ro2/woe.aspx
Posted 19 July 2013 - 03:35 PM
WoE Survey
We want to get your opinion on certain aspects of WoE, and what we can do to change it so that it is more enjoyable for our players.
Please try out our survey and let us know what you think:
https://www.warpport...ey/ro2/woe.aspx
Posted 21 July 2013 - 08:18 PM
There's a usability issue with the form
If I leave some of the questions blank, clicking submit does nothing at all.
At the very least, it should show me an error message so that I'll know to fix the form.
Better yet, allow me to answer some of the questions with "no comment".
Also, what's an RO2 ID (I use steam)? I have no idea how to get this.
That being said, my feedback
Posted 22 July 2013 - 03:51 PM
WoE, A place where defenders get bonus advantages that allow them to kill GMs >> XD This game... this game...
I still think the funniest part is where Aegy has like 15 people on him, no shield fortress and still can eat it like a champ.
Yea... This game is too funny at this point.
Posted 06 August 2013 - 01:52 AM
I believe you gotten the "unique buffs" from securing the Bases and Pront Fortress wrong. I participated in the WOE Grand Melee.
One guild had secured three bases/fortress; stacking up three buffs
+1,000 HP and +15% movement speed.
+1,000 Defense rate. Bonus skill: <<Half Life>>
Nullifies all critical damage. Bonus skill: <<Heart Breaker>>
While its allied guild had occupied one base
+200% HP. Bonus skill: <<Lucky Guy>>
In my opinion, here is where you gone wrong. You buffed the stronger side of WOE making them even stronger. A forum user suggested to look at WinterGrasp, took a quick read in wiki (never played that game). They introduced a balancing element called "Tenacity"; to help even out the strength of both sides. And you go allowing the above scenario to happen; making it even more unbalanced.
Those unique buffs from Bases should be reworked. You should be encouraging the attacking players to capture them. For example: Marching Fortification Base Bonus : Increase Batteling Ram damage on doorss/gates by x% and Battling Ram movement speed by Y% .How does a defending guild benefit from something like that? It doesn't. The best it can hope for is deny any advancing guilds from having this unique buff.
Remove the +1,000 HP and +15% movement speed. buff for Prontera Fortress. They don't need it during WOE and outside WOE; and definitely not in Colo. Have you seen how many Guardians are there in Prontera Fortress?
Edited by SolidGold, 06 August 2013 - 01:58 AM.
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