So, why do new players get weapons (Sealed Magma Lord weapons corresponding to their class) that allows them to deal 1000 damage per hit, more than enough for early monsters to be taken out in one hit? Also, "newbie" players get supposed Event Elf gear (Elf Warrior gear, for Warriors, and so on) which gives incredibly high stats and ridiculous set bonuses. It's no fun.
I would rather start with gear more fitting for those levels, where the gameplay could be stimulating and enjoyable through the beginning rather than ridiculously easy and boring. If, at least, there was an option to begin with such equipment, the game would be much more enjoyable.
I am not sure whether this is a mistake or an attempt to bring more new players to play the game for longer, but in the case of the latter, it has the exact opposite effect on some players. Please fix this for those of us who desire more stimulation.
tl;dr Overpowered newbie gear is not fun. Fix it please.