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Ingame Dota version minigame


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#1 nomoneycrazy

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Posted 18 August 2013 - 11:14 PM

If RO1 can create a in game mini game,like a threashold process,similiar like RO2

Game settings like this would be fun

 

     Forces & Battle & Class/job :

 

1 : Can have 1 ,2 or 3 forces on the same map , each force has a castle and some tower ,some barrack which produces soilders to fight

2 : players ingame character can choose which force to join , after the mini RO2 starts,all players' specific dotacharacter begin at lv1 with the samename as their ingame character ,

     Party is automatically Created  for the same force's player characters.

3 : got wild monsters for leveling up and gain RO2 zeny ,

4 : back to town for job change,there are npc equipments and potion supplies to buy in castle;

5 : each forces barrack will produce solider and rush to enemy opponent;if 3 forces exists,soliders will split to other forces until that force is conquered :

6 : With the game time ongoing,soliders will become more powerful ;more hp/sp/atk/matk/ ,new skills,like mecenarys

 

     Reward & Investigate & bouns& trade

 

1 : Every force will give their players some zeny at a certain interval for their reward for battle ;

2 : Players can investigate on their force to  gain bouns on zenyreward/interval , solider HP/SP/atk/matk bouns,new item/potion/npc equipment buying allowance;

     Or they can simply store their zeny in bank npc,will gain profit every interval,and can get choosed number of zeny out.

     Zeny&Equipment can't Be traded;But potion/supplies can be traed and droped.

 

     Probably Commercial Profits

 

1 : players can buy RO2 coin with their KP points

2 : players can  consume RO2 coin in mini RO2 game;

     they can RO2 coin to  buy skill state points reset item,skills points reset item ,more powerful special potion/supplies

3 :limited the maximum special potion/supplies each they can take

4 : after the game ends,the RO2 coins is kept for their next battle usage

 

    Honor

 

1 : after killing a player,he will drop a item with his name;like a bunch of xx's hair,xx's ear,xx's nose

     drop rate of xx's hair is high, drop rate of xx's ear,nose is low

2 : these items can be kept after the battle ends,it can be sold using merchant's shop skill,trade with other player,or sold to npc,put in storage;

 

     Fun for other players :

 

1 : After creating a RO2 process room and all players commits to start,there's a 3 minutes for players to rest for a while,

    still this is a good time for funlike players to join their battle,fun players is invisiable to normal players,and they can not block the way to avoid normal players to walk;fun players will be evenly distributed between forces,they can not attack same force;

2 :  fun players can occupy monsters/same force's produced soldier;fun player is level1 also , they can kill opponent players to gain exp to gain new level for point status and skill counts;they can use point status and skill counts to enforce their occupied target .

3 :  After fun player reach certain level range,he can occupy higher level monsters which they can't before.

4 : They can't gain zeny ,but they gain tripled zeny from force's timely reward ,they can buy potions ,do investimets too;

 


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#2 killedbytofu

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Posted 19 August 2013 - 03:56 AM

lol youre asking way too much from gravity. seriously just play another game if youre looking for more fun because theyll never improve this one. just look at the current state of battlegrounds right now. its depressing as hell (and i think your idea would make a dope battleground. shame they would never do anything fun like that)


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#3 Edstyle

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Posted 19 August 2013 - 05:26 AM

Why do you have to put RO2 in the title??

Why you dont explain all real strategy time play/skill/process/money to RO and just leave RO2 to RO2

 

I stil thinking if everyone that makes thats kind of suggestion just want to play other game with ro sprites/skill names


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#4 vnivni

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Posted 19 August 2013 - 05:35 PM

RO2 sucks, leave it out of RO.


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#5 CharAznable

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Posted 19 August 2013 - 06:25 PM

Why would you want to have RO2 implanted to RO when there are a lot of alternative out there, such as Dota2, LoL, and so on. I'd actually love to see RO's own creative mini game, or come back of prontera racing and such, but not something like existing format.


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#6 nomoneycrazy

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Posted 19 August 2013 - 09:52 PM

i like the ro sprit and stats settings.

its only fun on woe times to battle with others , but its not too fair for every players,because many people is too overwheling to kill a party.

hope there is a improved battle ground for players to play with.

 


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#7 nomoneycrazy

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Posted 19 August 2013 - 09:55 PM

and its too bother to level up to enough high level to take part in woe ,or u will be wiped out easily.

in battle ground ,u can level up really quickly,and with each race ,u start at level 1,u can try different kinds of stats,skill trys,

party randomly with different players in your party,not always wiped out by powerful teams,powerful guild.


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#8 nomoneycrazy

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Posted 19 August 2013 - 10:00 PM

Actually,RO1 is not fun for woe now.

How can they expect players to continue spend money on it.

Introducing more gear?Hope players to gain insanely refined level ?

Buy consumable items/potions!!!

They should introduce new competition environment which players want to spend money on.

They are just downgrading the woe to training edition ?what's the difference ? powerful people still can wipe out a big party.

 


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#9 Derps

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Posted 19 August 2013 - 10:56 PM

RPG game is different from Battle Arena game, got it mixed and it'll just be half-ass game.

 

btw, a one week only August lucky box is already a prove on how they'll get our money :sob:

 

no comment about woe scene, kinda unrelated


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#10 Edstyle

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Posted 20 August 2013 - 03:02 AM

thats like dragons and samurai(or samura and dra...)


A rpg-action game, card game, strategy game... thats exist and from my point of view general games are tend to be for general(play for 4 months and done)

 

Unfortunatelly mmorpgs are expensives games DOESNT MATTER WHICH ONE, and to say the truth iRO is pretty balanced in my opinion, its not so expensive and not so cheap. What you need is supplies and vip. the rest is all your DESIRES

 

In fact someone who plays RO for 10 years will probably have more gears/zeny than others(except if he sells for ebuyers)

 

also no comment about woe


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#11 vnivni

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Posted 20 August 2013 - 04:32 AM

Actually,RO1 is not fun for woe now.

How can they expect players to continue spend money on it.

Introducing more gear?Hope players to gain insanely refined level ?

Buy consumable items/potions!!!

They should introduce new competition environment which players want to spend money on.

They are just downgrading the woe to training edition ?what's the difference ? powerful people still can wipe out a big party.

 

Here's an idea, you can play RO2, it has colosseum which equates every1's level, and is a FFA PVP. On an unrelated note, RO2 sucks, but you can still stick to RO2 2. RO's best with its non RO2 likeness, and insolent bastards.


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