twin restrictions I would love to hear feedback that isn't just "wtf twins are squishy they die easily you can't take away those skills!" cause guess what.. everyone is squishy in this tournament.
Musts:
Wheel of fortune. Party revive which can be glitched to have 0 cooldown.
Optionals:
Weave or Power weave, this prevents them from having 100% block rate 90% of the time.
At light speed, Massive movement speed buff, another skill that can be glitched to have 0 cd, so unless the refee's memorize the cooldown+ see when it's casted then people can get away with abusing this bug.
Ghost Fighter: Multi target, hit scan AoE stun that in most cases will end a match right then and THERE when it lands.
I would probably concede to the banning of Rebound only because this community considers it a "healing" skill since all other healing skills are banned(except summoner which I don't really mind). I will say that attempting to successfully cast Rebound on themselves and a partner is a risk against a competent team mid match.
As for Weaving, have we not figure ways to punish a weaving twin in its two years of existence? A weave happy twin is also a grounded twin so how to punish...and mp pots aren't allowed so...
Whoever is refereeing the match should know what a twin sped up with At Light Speed moves like and should know there's a 10 to 8.5 second gap between At Light Speed buff. Call for a disqualification if the twin seems to be buffed forever but what if the Twin leaves a smaller gap to conceal the glitch a little bit? I don't know, whatever
Charging up for Ghost Fighter leaves the twin vulnerable yet people still have problems punishing this skill? Since "everyone is squishy in this tournament" GF isn't the only skill that will end a match when landed. What about Wyvern Blade, Witch's Curse, Barbarian, Snow Blues, Sniping, Hypnotizer, etc.
I see the point in some of these restrictions, yes even the twin ones as well, but some of the others? Might as well put up a disclaimer that reads: "extensive thinking is not required in this tournament so the following skills are banned..."
Oh and I forgot one thing: the twin disconnect glitch does concern me as it can be exploited by a losing team. But since everything is at the discretion of the supervising GM, I'm sure the right call(s) will be made