First, I am pro-buff. As I've said elsewhere both of these buffs were necessary because those two skills were non-functional before. I'm also saying that of the two melee DPS classes, rogues were still better at significant parts of the game even with two broken skills.
I don't get you. You're pro-buff, but then you sound disappointed because of the recent changes. What do you think the developers should have done instead? Let assassins have both the speed and power to run all over the place and destroy everything in plain sight, and/or nerf rogues and turn them into slowpokes with weak attacks? I am interested in your ideas.
And you still have no way of going after targets outside hide. You just blow them up better when you get there.
Well, without elixirs we pretty much can't do anything to those ranged classes. But do you really think we can blow people up just like that? Like freezing people, blowing them up for 8k+ damage, and finally follow up with more hits to finish them off if they aren't dead by then?
So... a bunch of weak hits followed by a pretty decent hit over the duration of 3 seconds( which we can't do anything afterwards because people are long gone since we're stuck in one spot) is a pretty OP skill. We can't even chase after people without VIP or close the gap with our skills. Yeah, it sure was nice going up to someone hitting a few 25% and a 60% then he ran away. Seriously, it's a last resort skill for us. If we can't finish someone off with it( plus throwing a dagger at the end), then he/she isn't going to die.
Sins can chase after someone, doing DB+DA+DA(110%- the old damage of MD), plus the 3 chances of doing the extra damage from Shadow Fiend, AND you get to follow up with more hits if the target isn't dead by then. IDK about you, but that's pretty damn close to the damage of a single MD to me. This is when mobility is on par with power, if not better.
Mobility is not a dedicated function in PvE. We're not playing capture the flag or running foot races here. You can't mobility a boss to death. We're both DPS.
PvE is actually much easier to balance than PvP. Unlike PvP where there's human judgement on both sides and a wide variety of possible skill sets and interactions, PvE only has to take into account one human team. Everything else is set up to be knocked down using various strategies and tactics by that team. Tanks prevent the party from taking too much damage. Healers repair what damage is done, and DPS kills the target(s) ASAP to prevent the situation from getting worse. These roles come in various flavors. Maintanks keep the boss busy, offtanks hold the attention of multiple adds. Some DPS is single target for taking one thing at a time, some is AoE to take out the adds. Some classes take elements from multiple roles (Sorcerers being the prime example of healing plus DPS). With these roles in mind different combat encounters can be designed to challenge parties of players. No boss is going to realize one day "I should kill the priests first." Baphomet isn't going to bring pump it up pills and a stack of master red pots one day because he feels like it. The robots of PvE arena won't respec their skill trees to find the right combinations of cooldowns to reliably double-AoE and cause party wipes.
The speed boost helps a lot when moving around for PvE, like getting away from AoEs or going after adds. Yeah, I know.. Anyone can use wind elixirs, but your 30% attack and speed are permanent. This isn't a race or anything, but having permanent boosts throughout the game is a luxury if you're willing to not have the benefits of UD, which I think separates rogues and sins apart. Like many people have said already, assassins are cheaper and easier to play.
Every class has pros and cons. People wouldn't be playing their classes if they don't find something they like about them. If you don't like sins because you believe they're are inferior DPS to rogues, then why not just make a rogue? I honestly hate/ want to have the natural mobility of sins, but I like the play-style of a rogue so I am not going to abandon my class although sins are superior in PvP.
You must not be looking. I don't even go to the other classes forums and I still see plenty of other classes unhappy about advantages others have. Mostly the monks. They generally seem upset. I've seen some knights who want tension relax instead of aura heal or something like that as well. The developers didn't do the best job of making every class necessary, giving them their niches, or making sure their skill kit fulfills a role.
Yeah, I admit that I didn't look. It's just that sins are complaining throughout the forums.
Sorry if I was rambling, but we can't just have everything.
Edited by ZT0100, 01 September 2013 - 11:51 PM.