- Sins have 3 useful bursts, Rogues only have MD, and it was utterly useless before the patch. Considering it took the same time as 2x DA + 1X DB, dealing exactly the same amount of damage, it was even a burden to use - over 3 seconds stunned on the ground only to have the same damage without additional combo points or triggering any of our skills. So basically, the only change is that we have a reason to use this skill now, by dealing 30% more damage every 20 seconds, which can be almost compared with "having 1 more double attack in 20 seconds". That of course, if you don't count SB+MD, but it's too rare for being considered into a stable DPS calculation.
The problem comes with playpark, they nerfed the skills enormously on their servers, but - incompetent as they were - they didn't even bother taking their time analyzing the consequences of their nerfs. A lot of skills became useless, and it was a bad idea to take them over into our version from the very start.
- Why should other DPS be better/equal to a Rogue if they don't need to spend anything close to the effords of Doping?
- Sins are great in PvP, while Rogues are close to be comparable to Beastmasters.
- I doubt that Sins are worse DPS in Raids now, reduced to the damage output. If you want to complain about anything, complain about MoD, because it's THE reason why Rogues turned 180 degrees from absolutely useless in raids into must-have. The problem was from the start, Rogues had no function in raids but raising the DPS a bit, and even for this, ranged DPS were prefered for their survivability / positioning in Bapho / ability to attack permanently (not affected by AoEs, not depending on the tank). Now by adding 10% damage for every raid member, Rogues have the power of controlling the overall DPS. Calculate how much more damage is dealed by 10 people if every hit deals 10% more damage. On top of that, having Rogues deal 20% damage means that it'd be wise using more than 1 Rogue, who is likely to steal the sin's spot.
I think a major problem with the judging of Rogues is coming from the little experience people make when leveling a Rogue. Until 50, they are doubtless by far the easiest to level class. That's also were the big disbelieve comes from that GP would be the almighty hardcore-survivability skill. In fact, after 50, assassin has way higher survivability. I mean, GP can save your live sometimes, but not in emergency situations. Its primare use fails in most situations for the same reason as why MoD and MD failed before, casting time.
Edited by Velouce, 04 September 2013 - 09:07 PM.