Turn ins:
Permanent real map styled turn ins that compliment Gramps styled TIs. Allowing players to do other turn ins for their characters if they finish their gramps turn in or if gramps TI ends up being dead or a bad selection.
How to set up NPCs:
Maps that hold the perma TIs Eden Group had a NPC that would warp you into map like similar to how Eden Group does or the Mail Annex used to do when it was around. Inside this map would contain the NPC for the TIs, Eden board quests, VIP Turn ins, Primo d'Buffer, Merry Badger, a repair NPC and a shop npc to buy supplies/sell loots. Having a place like this would make real map leveling more bearable as it extremely shortens the time spent away from the maps.
How to get there to the maps:
VIPs and pseudo-VIPs should have free access to turn in maps specifically and not be required to do entrance quests if they choose to. Non-VIPs can warp directly to the TI maps if they complete a quest of turning in items from the monsters of the TI they want to go to. Completing the warp access quest will give non-VIPs 3 days of warping to that TI. The item turn in quest should also award some EXP with a 3 day cooldown to prevent 150ing off trading in items alone. Of course VIPs can do this quest as well.
Turn in maps:
As turn ins used to be, the real maps that contain TIs receive a spawn boost to make turn ins on them more worthwhile. Of course using real maps could include spotlighted areas for bonus exp and drops ontop of the increased spawn.
Advantages:
- Permanent Turn Ins on real maps outside of the gramps TIs.
- This isn't suggesting replacing gramps completely, but compliment it in addition so that we get more choice, planning and variety in leveling.
- Players will not be stuck with just the single gramps turn in that we are randomly given each week and will have more choice, options and alternatives for leveling.
- Players can choose to level in existing purpose made maps that were balanced to be leveled in.
- Equipment requires a investment. Having equips that end up only being used once in a while is not worth the cost of these gears. Having perma TIs allows your gear to always have a purpose.
- This is a positive change the option to specialize their builds and gear for the purpose of leveling to give them an edge as opposed to making a cookie cutter leveling build for random situations.
- This isn't suggesting replacing gramps completely, but compliment it in addition so that we get more choice, planning and variety in leveling.
- Players get to explore the real RO a little more. Currently the vast majority of maps on iRO go completely unused despite having great leveling potential.
- Players can chose to continue leveling high spawn maps outside of their count quests.
- These maps can be potentially be included in future spotlights for increased exp and drops.
This post is not about sole grinding. It is about additional permanent turn ins that compliment the current gramps system. Arguing about grinding etc etc quests to gain access to additional TIs areas shouldn't be a issue. Derailing the thread to argue only this is ignoring the entire intention of this suggestion.
Edited by Toxn, 31 August 2013 - 05:50 PM.