We have been asking for this for a long time now. Does no one care? Why is it that the only form of addressing this issue occurs after DNA boxes were sold?
Disable or Enable Pets in Colosseum?
#176
Posted 28 September 2013 - 10:25 PM
#177
Posted 28 September 2013 - 10:53 PM
It's better to disable pets in Colo, since there is PvP not PvPlayerspets, we can't even target any player properly
#178
Posted 28 September 2013 - 11:49 PM
Disabling pets won't really change the fact that the Colosseum is already broken. The whole point is to steal kills and hope the wonderful colosseum doesn't lag to hell so you can actually get past some rounds.
You can't fix something so broke.
#179
Posted 29 September 2013 - 09:58 AM
I was actually the first person complain about the pet in colo issue. Even before the pet was introduced into the game:
http://forums.warppo...onable-in-colo/
Unfortunately, at that time, I did not emphasize enough the unbalanced issue.(I did mention it in the post, but I was focusing on the colo crash problem which is also experience in the "other" server before). CMs did listen to us and "try" to disabled pets from colo. However, gravity korean devs ignore us and patch it with pets. And since CMs didn't see any crash in colo afterward, so they decided to keep it that way. I think they all underestimate the issues with boss pets in colo which lead to the current situation. I'm sure they will disable pets in colo soon now everyone is complaining about it
#180
Posted 29 September 2013 - 04:21 PM
So has anyone been hit by a level 4 Scratch Thief in Colo?
Yeah, not broken at all!
#181
Posted 29 September 2013 - 05:34 PM
So has anyone been hit by a level 4 Scratch Thief in Colo?
Yeah, not broken at all!
What's it do? 0_o
#182
Posted 29 September 2013 - 05:39 PM
What's it do? 0_o
If I remember right, it decreases Defense Rate.
#183
Posted 29 September 2013 - 05:41 PM
If I remember right, it decreases Defense Rate.
Huh, aside from if it's used on tanks, how much of a difference can that really make? Does lvl 4 have a 100% decrease in defense rate or something?
#184
Posted 29 September 2013 - 05:44 PM
Huh, aside from if it's used on tanks, how much of a difference can that really make? Does lvl 4 have a 100% decrease in defense rate or something?
Not something like 100%, maybe 16% or something like that, but also it seems like a LVL 4 pet hits the target by the 100% of the attack power of the owner... Which pretty broken if you ask me.
Edited by TatsuyaKeith, 29 September 2013 - 05:44 PM.
#185
Posted 29 September 2013 - 06:56 PM
I was being hit for 2-4k.
#186
Posted 30 September 2013 - 12:15 AM
I was being hit for 2-4k.
auch... That is broken... /swt
#187
Posted 30 September 2013 - 01:52 AM
1) Most debuffs don't scale with pet level, just the pet attack damage does
2) That's weak
3) Remove pets from Colo
#188
Posted 30 September 2013 - 05:58 AM
Do not forget that pet attacks, excluding DoTs, can Crit. I've had my Moonlight Flower deal well over 5k with a single AoE before. That was before the Noel update. Pretty sure I can go higher than that at this point with just some of the SM buffs.
Edit: I almost forgot to add that I once 1-shot 3 people with Moonlight's AoEs when I had the +200% Poring buff in Colosseum. xD
Edited by GuardianTK, 30 September 2013 - 06:31 AM.
#189
Posted 02 October 2013 - 04:23 PM
Was just Embus'd three times in a single round in Colo.
Can we ban pets already? God.
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