I'm confused.. when it was tested on me it's just one raw hit and not three anymore, and it seemed to be doing really terrible damage, even when it crit proc'd it did nowhere near the damage of a single DA.
The damage is all applied at once but the numbers still don't all show up at once. I didn't realize it was all hitting at once till I fought some things that it 1-shots.
.. BTW did anyone notice my Shadow Claw/Shadow Cloak calculations?
I was holding off because it didn't seem like a particularly fun argument but okay.
They're pretty theoretic and based on how much attack% bonus per minute you get by either adding the 5% of poisoning weapon (level2-5) or the whole 5 levels of Shadow Claw.
You're comparing two very different skills. They're similar because they're optional based on their positions in the skill tree and that they're passive but after that they have some very important differences. Shadow Claw is always useful and will increase your theoretical damage output in every situation in the game. Poisoning Weapon can be overwritten in party play by other thief classes so it's only important for the strongest poisoner in the party. PW is not always useful, SC is always useful.
Final conclusion, if I don't max DB, I also wont max Shadow Claw.
And after that math you're comparing it to Deadly Blow? Well if you say so. And you're not even saying what the 5 points from Shadow Claw are going toward. When I decide to drop a skill I make the decision based on the skill I'm getting out of it not based on the value of another unrelated skill. This is the primary reason I didn't respond initially. This mind boggling conclusion.
Now let's assume, 5% critical bonus are bare 5% (let's not count that it's less, because CoA mobs and higher lower your crit rate again based on level, as well as a lot of crits are lost via missing hits. We didn't count it for the chance to activate PW aswell, althought tbh, it's far more crucial to be considered for crit%. So far, every calculation is somewhat rounded up to Shadow Claw's advantage)
Okay, 5% means that 5 more hits under 100 will be a critical, or 1 of 20 hits.
Calculating it via Double Attacks, we have with great haste and vigor rate around 2 hits in 3 seconds. This means, 20 hits in 30 seconds, 40 hits in 60 seconds.
This means, 2 of the 40 hits will be (after the theory of 1/20 hits) criticals. So, you get a bonus damage of 50% per minute.
Of course, not every attack is a Double Attack, but it's hard to calculate damage percentage based on the chance of suceeding with a critical on something else. Let's say, you do an average of 3 1/2 Shadow Explosions and Shadow Strikes per minute. They also take longer than Double Attacks, so let's make the calculation a bit easier for the sake of "I hate math". so 2,5 of the 40 hits are Shadow Explosions and Shadow Strikes. And let's add 5 full Combo Deadly Blows per minute. Best idea would be to sumarize the attack% of all hits per minute.
If 30 hits are DAs, we have a damage of 750%. 2,5 hits are Shadow Explosions, meaning (if maxed) 85x2,5 = 212,5% (let's make it 213%). And 2,5 Shadow Strikes (if maxed) are 2,5x42% = 105%. 5x DB are 5x60% = 300%.
That's (if maxed) All together, we deal an highly theoretic average of 1368% attack power per minute. Now seperating this over 40 hits means 1368/40 = ~34% attack power per hit. This means, 2x the chance of dealing 68% instead of 34%, ultimately, this means a bonus of (again, highly theoretic) 34% damage twice.
And you're counting attacks to determine the long term benefit of crit? Just average it. 5% more crit makes 5% more damage. It comes out to the same number with a lot less math. 1368 * 5% = 68.4 (a more precise version of your ~34 twice). I guess you can get all precise like that and count out the attacks per minute to make an estimate of your damage improvement but that's some goofy math hoops you jumped through at the end.
5% more attack power on the damage from poison weapon means, every 2 seconds you deal additional damage of 5%, if the debuff is activated. Usually, to reapply PW I never need more than 10 seconds, but for the sake of skills usage, let's say we have an average of 10 seconds as a gap.
so one minute is made of
20 sec active (10x5% damage)
10 sec inactive
20 sec active
that is 20x5% damage, so an average of 100% bonus damage from those 5 points per minute
Also funny math hoops. 10 ticks per activation + 5% per tic = 50% per activation. 2 activations per minute = 100% damage. Of course the funny math hoops issue is secondary to your strange conclusion as outlined above. As I said earlier in the thread you can drop Shadow Claw if you feel like but I don't see how you could get more out of those skill points anywhere else.
I also believe that the passive damage boost from Shadow Claw is more important than Deadly Blow because it applies to everything while DB applies only to itself. Solo farming? I don't know about you but Deadly Blow isn't even in my rotation then. PvP? Plenty of time running around so Shadow Explosion's CD comes up and I don't need DB. It's only during boss DPS that DB has any hope of being competitive. Crit, however, is always useful.