http://www.ro2base.c...0.1.8/0.0.0.0.0
my planned build is a mix of dps/colo/pvp with support and some healing
the why of the skills: sacri, awake, soul because they are our most damaging skills, soul extinction mastery because as i said, i want some degree of pvp/colo, and those 3 secs could follow with the 3s knockdown of sacrifice. giving a nice initial burst.
now for the buff tree, this is the main reason ppl will want sm in parties, so i maxed the most usefull ones.
why balance at 1? because as pretty as another extra 10% atkpower seems, it only affects 1 pt member
"rofl lol what a noob sm arent supposed to take damage, you put 1 point in devotion!!"
this is true, but the thing is that devotion has a secondary effect of instant ressing the linked person shall he/she recive a killing blow. with imo would came out handy on raids to protect important members
now the healing tree. people wont spect us to main heal ever, and ours arent as strong as sorc heal and we are mostly gonna be invited for the buffs. so i chose those lvs for slight healing support, plus self survability for coloseum, included dispell, detection and pearls because they are nesesary for revive.
why restoration at 1? because the heal itself isnt that great, and even though it jumps to other pt member gotta remember the healing effect decrease by 5% on every jump (dunno if 5% of the 28% at rank 5 or 5% of the healing recived, need confirmation on this)
soo, what do you guys think?
Edited by ArukaX, 13 September 2013 - 09:27 AM.