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Leftover Biochemist Skill Points


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#1 kdrox1

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Posted 14 September 2013 - 10:08 AM

I've just reached Job Lv. 70 but have 11 left over skill points to use before I change to genetic.

 

I'm not sure what exactly to put them in since most skills seem useless at this point. 

 

This is my current skill build:  http://irowiki.org/~...1rFqsGBdA91bNal

 

I have another alchemist as a brewer, so I don't really have any need for increasing potion research, etc. I don't PvP so this char is mostly for PvM and PvE. Planning to get a Sera as Homun S.

 

I was thinking maybe:

Aid Pot: 0 --> 5

Homunculus Resurection : 1 --> 5

Vending: 8 --> 10


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#2 Frike

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Posted 14 September 2013 - 02:50 PM

Aid pot 5

 

Cultivate plant 1

 

vending 10

 

The other 3 on homun resu or aid conden pot

 


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#3 killedbytofu

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Posted 15 September 2013 - 02:43 AM

if you go the appropriate skill build, you should only have 3 job points leftover at job 70.

 

looking at your skill tree, you dont have aid potion. that is a must have spell because you need to be able to feed your homunculus blue pots to use key spells like painkiller as well as to level it up

 

also potion research is good for increasing the amount condensed pots heal you while mvping

 

i personally prefer res homunc lvl 5 because anything less is just plain stupid when leveling a homunc.


Edited by killedbytofu, 15 September 2013 - 02:44 AM.

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#4 DrAzzy

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Posted 15 September 2013 - 07:01 PM

You screwed up by not maxing vending as high merch, imo. Gen is best vending class. 

 

The essentials leave you with 11 skill points left as biochem. 

There are four choices for them, and you can pick any 2. 

 

Potion Research 10, instead of 5, for the increase to hp regen item recovery (slims in WoE/MVP - it does make MVPs easier to outpot). 

Aid Potion 5 for throwing blues to homun. Throwing whites is a non-starter because whites are so stupid heavy.

Homun Res 5 instead of 1 (favored for Dieter homun, since you will likely level it with magma flow in magma, where it will repeatedly die.

Flora 5 if going hell-plant build. 

 

Depending which you choose, you may have a point or two left for plant cult. 

 

 

Aid potion is not essential with a sera, they get decent SP regen. It's nice to have, but the only time my sera has run out of SP was when PKing large gwing party with AggressiveRelogTracking=0.


Edited by DrAzzy, 15 September 2013 - 07:01 PM.

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