Destroyer
[Flashbang skill lv3 mid-air problem and effect problem]
- it explodes on air it don't land (It should explode once it hit on enemy/floor/walls)
- it quickly fall and explodes (on mid air).
- AOE is not upgraded (Players should be blind once their eyes are touched by white smoke after flashbang explodes)
- Same range when it thrown to mid AIR (Should be a long range like H.E Grenade)
- Walking bug effect / Disappearance of affected by blind still exist ([It doesn't deal damage when you hit them while following when they run]Usually happens on clash/ When I blind while they're fallen to the ground) unless you hit them before they run.
- Blind status bug (Usually happens on clash opponent will get blind status above their head but they can still attack without stopping for 3 sec of blind effect , I ask a friend she said she is not affected)
- Blind doesn't work on simple dungeon enemies.
- Blind status on opponents head last for 5~8 seconds. (but 3 secs only of blind effect)
[Caused Bomber lv3]
- The Grenade drops quickly (Teleports to land when on midair [to measure the grenade teleports on land when the grenade is on the head of the target] )
- same thing with flashbang the range doesn't improve.
- lack of AoE
- Individual 60% chance to affect curse on the 5 target (usually affect 1-2 enemies on lv3 it should curse 5 enemies suggestion: make it high chance like 90% at max lv)
- seldom animation explosion on with and without target( just got the idea why it has a poor aoe) the explosion of this grenade is a blacksmoke + death will appear lying on the ground. (suggestion: make it more active explosion like flashbang)
[Fire Grenade lv2] //Haven't seen the mid air range of it..
- not affected by its burn effect if the target already possess burn by N2 Ammo upgrade. (suggestion: decrease targets hp and mana like 15% at max lv everytime target is affected)
- vice versa with Fire grenade effect.. N2 ammo burn don't affect the target if the target has already a burn status.
A comparison range of HE to Flashbang and Caused Bomber and its bug at the High Jump.
NOTE: Caused bomber /Flashbang can hit on High jump range!
[non pvp purposes] small AoE
For those destroyers regretting that they waste points on getting grenades.
there is a temporary way to use the skill on mid-air(somehow)
NOTE: this works on PVP/PVE purposes only
[Galaxia]
item drop bug.
[Galaxia F6,F7 and other f6/F7 dungeons out there]
No more monsters appear when one or more party members disconnected
[Attack Power]
Decreased by 1k (Affects our CD) some decreased by 2k
[
Ophiuchus - All level]
Enemy bug
the room is clear but the game says there is 1 enemy left so it wont open new door.
Encountered this trice (a waste of effort getting those key / IM Ticket)
Temporary solution : only 1 will attack until reaches the boss stage
[New Dungeon]
Some of the door is not available (Im talking about the short-cut that has a Red line-in it)
[Dungeon item reward]
F6 virgo: got Heirloom demoniac katar(?) for lv 50. I'm lv 81 lol.
Star ball drop: Temporary inventory doesn't show as the result you will not able to clear your quest if you entered the said dungeon with full "consumable" inventory. It also happen on odinary dungeon
Ophiuchus rewards lv 50~60 items on hero mode
[Hiding skill on pvp]
- Savages can use the skill exit skill on pvp
[Party exit to dungeon]
Some of the members will be stuck at the F1 after boss but the leader is already outside. its been there since pt.1
[Entering galaxia]
Cant enter Zodiac dungeon without a party been there since pt.1
[Virgo F6 bug]
Auto ~stage ~ failed.
Edited by Lujia, 02 October 2013 - 07:11 AM.