There are 3 Masquerades worth getting:
Masquerade Ignorance
Masquerade Weakness
Masquerade Gloomy
Ignorance removes the use of skills. Good to use on basically anything, except those rangers and gxs you KNOW only ctrl click.
Weakness removes weapon + shield, and goes through FCP. Great against Rangers, GXs, Royal guards, performers, and anything else that require a weapon or shield to use their skills. Also for making "unkillable" people drop like flies.
Gloomy removes someone's mount, including the kafra shop Halter Lead. But it's main use is for making RKs almost 100% useless when successful.
All the masquerades use the same formula for success. And basically, the more dex you have, and the more stuff the other person is carrying, the better your chances as success are. You're more likely to masquerade someone at 89% weight than someone at 30% weight.
As you can see in that document, each Masquerade has a 1 second delay and 2 second cooldown, but that delay/cooldown is only triggered on success, unlike how Full Divest's delay is activated even upon failure. This means you can continuously spam your masquerades without delay until it succeeds.
With instant cast, the masquerades become exponentially better. Now, they don't even trigger an animation unless it succeeds, which means you can spam them even faster because you don't have to deal with that annoying animation delay. I tested the difference between 99% cast reduction and 100% reduction, and 100% reduction was ~30% faster.
What exactly do you want to do with your Chaser? A pure pvp/woe disabler will have no use for shadow spell or invisibility. But if you're gonna be using Shadow Spell in WoE, invisibility would be an interesting option (I've seen only one chaser do this, and it was surprisingly painful).
Invisibility does not make you immune to damage. But you cannot be targeted by single target attacks. Things like Dragon Breath and Storm Gust will still hit you. Sight/Ruwatch won't uninvis you. Also, your invisibility is not detected by maya purple. While you're invisible though, you can't do anything but normal attack, which is why it's really only helpful for a shadow spell chaser.
Huh how about Masqurade Enervation, it not only lowers attack, but disables items(which lets face it, a Knight based char, who can't spam whites, is a sitting duck against a Rogue)?
Cool, having a delay after failures would suck/be annoying as hell.
Awesome, but I'm probally not going for instant cast, I need just enough dex to beable to have a high, if not 100% hit on almost everything, any extra stat points are needed elseware.
PvM/MvP(My rogue is indeed capeable of such, I have done so many times already as a reg non trans Rogue at that, I just need to readjust my build, to compensate for the massive flee buffs renewal gave mobs), and some ( "aggressive" playstyle of the char) WoE..
Lol precast is no threat to me anyway. well there's that(lol sounds fun as hell t00) or it sounds like it would be helpful when trying to shatter Emps Wow sweet, even Maya Purple can't detect such, lol I wonder how many people rage quit over their insanely expensive head gear becoming almost useless.
With that said, Invisible seems to be the least needed skill out of all the useful skills, so it looks like a skill that screams, get if you have enough skill points. Sadly it seems you're forced to get Masquerade Luck, the most useless skill SCs have sigh, and max Deadly Infection(It's like getting Intimidate with a non trans Rogue, It's a very tight fit, so much so, It's almost impractical altogether, nevermind the BS that preserve wasn't made a non-trans skill, but that's a different matter).
Thanks.
Edited by Zoltor, 29 September 2013 - 11:48 AM.