Hey, I wrote a few weeks back about sorcerers in the colosseum, and now here is the wizard guide. Wizards have constant dps and that's the main difference between them and sorcerers. Sorcerers will destroy anything with the right setup, but colosseum is random and fly by skills are needed and that's where wizards do well at. They excel over sorcerers for defense and with DOTs are great for trolling players and snatching kills while sitting in a block of ice. Don't let the sorcerer hype deter you, wizards powerful really well and constantly with the right strategy.
Unlike the previous guide, I actually got a win with my wizard after my 4th time entering colosseum after hitting level 50, so this is a winning strategy for the colosseum. However, like last time, I will be dumbing it down to the point of explaining skills, it is what a BEGINNER guide is, and so here we go.
Fire Flower (5/5) - probably your best move in stealing kills and racking up damage. The best strategy with this is to just throw it around on random players and monsters and hope that someone doesn't finish their target so you take it.
Fireball (3/3) - I spam this move as my opener against anyone I am trying to kill. After I throw this move then I use Fire Flower so they have 2 DOTs instantly and creates panic on them. Use this skill as much as possible, it is your strongest skill outside of your explosion, and you won't see it that often.
Firebolt (5/5) - This is your basic skill, use it just to stack on quick damage, you really don't want to kill anyone with this skill, unless you have, minimum, 2 DOTs on the target already.
Teleport (3/3) - Your main advantage over being a sorcerer is placement. This is your offensive defensive skill for either escaping or killing. If you are chasing a ranger and they use their speed buff, teleport and catch them to keep the damage on them. If tanks are attacking you, teleporting could deter them away from trying to finish you.
Seal Explosion (5/5) - this skill has multiple uses based on playstyles, so this will go into sub-sections. Not based on importance like above because they are all equal and situational.
Water Explosion - I am a defensive wizard, so I run around with water emblem already on. This seal explosion is of course for preserving your life. If you are being attacked by one player and holding a decent rank, explode and teleport away. Most players will find you unattractive at that point and will look away, generally.
Fire Explosion - The most common explosion. With criticals backing this, you could 3 hit kill 8k health characters. This move is very powerful and very useful at the start of every round. This is how you rival damage of a sorcerer without the setups and luck factors behind it.
Wind Explosion - This is arguably a "better" dps explosion than fire. Wizards are capable of hitting over 70% haste with it and can even quickly access their explosion skill, so racking up damage is extremely easy with this explosion. This is a momentum explosion, use this when you have at least 50% pyro points.
Ice Wall (vary) - Use this in the last 15 seconds if you are under heavy pressure and need to survive to pass or win colosseum.
Frost Nova (optional) - Useful for handling melee but not game breaking. Good for quickly locking someone down so you can walk behind them and attack them.
Lightning Bolt (vary) - This is used to kill running targets. With DOTs also on the target you could start using this if they are running from you if they are at 2k health or less and it should still kill them quick.
Strategies & Targets
Everyone is a prime target when using a wizard. You deal strong damage to the non tank classes but you can take tanks down in time reliably. You can out damage a priest heals and keep up with a ranger dps (build depending). Fire Flower several enemies and just run around the colosseum. Don't try to kill every thing you see, keep shifting targets and keep moving unless you are attacking. If you take any damage just teleport and run. If they chase you down, you have distance on them and can DOT them while they approach you.
Priest - Use as many DOTs as possible on them, and hit them with fireballs. Best to use water emblem against them since they will be DOTing you back. With explosion you can heal and attack while they try to keep their health up from your attacks. If you are using fire, attack powerfully if you know they don't have their full health skill, if they have it, you will waste your energy and lose the fight. Wind should have no trouble since they will gain their explosion the fastest, and can stun priest to the point where they can't heal themselves.
Rangers - Use wind/fire emblem. They don't care how much you can heal, so you have to keep up with the damage. Pound them as they pound you and attempt to frost nova them if you can and walk behind them if possible. This is the battle of DOT dps, so explode when you have momentum if you are wind, or at the beginning if you are fire and hope for the best.
Sorcerers - Fire emblem easily. They can either attack or heal, not both. If you see them starting to use memorize or frost diver, teleport behind them and use frost nova and start destroying them. They can't attack back and won't be able to heal fast enough against 3 DOTs. If you get caught by frost diver, use ice wall when you see Varetyr Spear coming and they have no chance of winning the fight. Possibly the most BnB fight in the book for you. Note: If they switch to Earth Emblem, just run. You won't do nearly any enough damage to beat their healing and when they are ready they will just nuke you instantly.
Alters - I have no true strategy against them besides them being mostly light, so take full dps against them and take them out.
Melees - No disrespect to them, but about all of them can be handled the same. Keep your distance and Frost Nova if you have it. DOT them and attack if they are low but if not try to avoid them since you will waste time attacking them and MOBs would be a better worth of your time than attacking them. Sins will be the most annoying due to their speed buff, but they don't have good defense so freeze them and attack if you want or run away if you like as well.
I don't list items because I don't want to encourage item usage. You can use them obviously and they will benefit your game tremendously. If you have anything to add feel free to write your comments and opinions below. If anyone wants my tree for this feel free to ask and I will edit this. Good luck wizards.
Edited by 3596130702174734600, 27 October 2013 - 03:28 PM.