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Thief which stats to increase?


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#1 Echosoul

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Posted 13 October 2013 - 09:10 AM

Hey, I'm new to Ragnarok 2. I was just wondering, which stats do you increase if you are a thief? I've browsed through a lot of guides and looked on the website and a few places on the forum, but I'm not finding anything. I would greatly appreciate it if somebody would help me with this. ^.^

 

Just for the sake of saying it, right now I'm level 9 and I've just been focusing on agility, since I sort of figured from the descriptions and from the fact that thiefs in real life have to be fast and agile to not be caught that thiefs need agility. From what I remember I got agility to 5 then I started focusing on strength and it's around 3-4 right now. I chose strength from the descriptions, too, since I know this is an MMO and even though thiefs in real life try to avoid fighting, I know pretty much instantly that all MMOs have all the classes fighting. I'm really just making guesses, but at least they're not blind guesses; I've actually implied some strategy to guessing ^.^

 

Anyways, if I am wrong about increasing those two stats I would like to know, and if there are any more stats I need to increase I would also like to know. And also, is there a limit too how far I should increase certain stats for them to be effective? 

 

Thank you,

        Echosoul.


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#2 mysticalre

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Posted 13 October 2013 - 12:39 PM

I would just get 30 str and then 25 agi before deciding on a build

 

common STR/AGI/VIT builds:

41/41

40/40/8

51/27/3

33/33/32

 

the way the game is currently looking, 41/41 or 51/27/3 are both good options, most people would probably recommend one of these. INT and WIS almost literally do nothing for thief classes

 

33/33/32 is the most efficient "stat-wise,"  but with so many HP buffs and ways of getting VIT, most people just avoid this and go for DPS. If you end up raiding and have a great permanent group, you could consider 33/33/32, BUT the problem with this build is that most bosses can be killed too easily for you to need VIT the way the game currently is.

 

At the end of the day, those stats don't make too much of a difference cause your final stats will look something like 1000/500/900 or so


Edited by mysticalre, 13 October 2013 - 12:43 PM.

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#3 Echosoul

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Posted 13 October 2013 - 01:24 PM

Okay, thank you.

 

The only problem is, I didn't understand a word you just said.

 

You see, I've never actually payed attention to stats before in MMOs, (Call me stupid but it's true.) but I've been trying to change that. So, to be simple about this, I don't know what 33/33/32 means, or what VIT means, (though I think it means Vitality if I'm correct..), I don't know what DPS means, I don't know what 41/41 means, or 40/40/8 and all that number/number/number stuff means, or any of that stuff. So what you just said is totally useless for me. I'm sorry, but I really am a amateur at this. I hate to admit it, but technical stuff just isn't my thing, you know?

 

So, just to give you a list of all the things I don't know that you put in that post above:

 

~What the number/number/number stuff means.

~What VIT means. (Vitality?)

~What DPS means. (I think it's damage per second, though..)

~INT (Intelligence?) 

~WIS (If this is wisdom like I think, then what's the difference between Intelligence and wisdom? e.e)

~Why the heck something simple like stats have to be so complex. (I mean, I could write a whole 3-page rant about how annoying it is when people purposely confuse people by making simple things into big deals that make your life feel like living hell as you try to figure out what the heck happened to life being simple. I mean, seriously, the #1 thing I say the most in my life is "Life used to be alot easier to explain." This is why I hate--you know what, this isn't the right place for rants. I need to shut the heck up. ._.)


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#4 mysticalre

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Posted 13 October 2013 - 01:47 PM

oops sorry, tend to use too many acronyms when you play for a while

 

for Thiefs:

VIT = Vitality (+6 health per vit)

STR = Strength (+2 attack power for 1 STR)

AGI = Agility (about 11 agi per 1% crit chance at level 50)

WIS = Wisdom (adds 10 mana for 1 wisdom)

INT = literally nothing for thief classes

 

usually people use a convention like STR/AGI/VIT for thief classes, so for example 40/40/8 means 40 STR, 40 AGI, 8 VIT

 

DPS = damage per second


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#5 Echosoul

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Posted 13 October 2013 - 01:59 PM

Ok, I'm going to rewrite that whole post just so I get this clear:

 

I would just get 30 strength and then 25 agility before deciding on a build

 

common STR/AGI/VIT builds:

41 strength / 41 agility

40 strength / 40 agility / 8 vitality

51 strength / 27 agility / 3 vitality

33 strength / 33 agility / 32 vitality

 

the way the game is currently looking, 41 strenth / 41 agility or 51 strength / 27 agility / 3 vitality are both good options, most people would probably recommend one of these. Intelligence and Wisdom almost literally do nothing for thief classes

 

33 strength / 33 agility / 32 vitality is the most efficient "stat-wise,"  but with so many HP buffs and ways of getting Vitality, most people just avoid this and go for Damage Per Second. If you end up raiding and have a great permanent group, you could consider 33 strength / 33 agility / 32 vitality, BUT the problem with this build is that most bosses can be killed too easily for you to need Vitality the way the game currently is.

 

At the end of the day, those stats don't make too much of a difference cause your final stats will look something like 1000 strength / 500 agility / 900 vitality or so

 

Correct? Also, not sure if this is considered "veering off topic" or not, but what are the basic builds for other classes. Just for future reference. <^)    <---- That is a bird. Nothing more.


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#6 Leinzan

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Posted 13 October 2013 - 02:21 PM

All classes have the same basic structure stat wise, so don't worry.

 

If you want to have an easy leveling life just push up all into STR until you reach the next combat proffesion at level 25, which for sure will make you get another sort of headache.

 

Both, your Skills and Stat points will be reset then, so you can re-arrange everything.

But if you felt you screwed up again, worry not, you'll get another free stat/skill reset scroll around level 35 for you to redo your stats one more time.

 

You didn't get it wrong, Thieves are good for Critical hits, and Critical hits occour more often if you pack a ton of AGI points. However, the Critical rate differs in dependance to the level of your oponent. If you are over-leveled, your Critical Strikes will occour more often, even if you have a poor Critical Rate. On the other hand, if you are underleveled, your Critical Strikes will occour less often, regardless of you having high AGI points. So in the end STR is way more reliable than AGI during the leveling phase.


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#7 Echosoul

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Posted 13 October 2013 - 02:45 PM

Ok, thank you. I appreciate all your help, I'm going to go try and play now. Again, thank you ^.^


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#8 2534130520102140553

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Posted 14 October 2013 - 01:47 PM

Huh, odd, I've been doing an AGI build, that generally not considered right?


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#9 mysticalre

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Posted 14 October 2013 - 02:20 PM

I used to use full AGI runes, but there's 3 reasons why I switched to STR

 

1) with end-game gear (e.g. AoD and future raids), you'll get closer and closer to the crit crap (70%)

2) (rogue POV) if your base crit is say 60%+, which is not hard with AGI runes, your +20% critical doping is a lot less useful, which means half of the time (AGI Doping) you'd be wasting a godly 30 second buff

3) STR stat scales better because of too many ATK buffs

 

ideally, being around 50-60% buffed crit chance is the best, because the level 54 monsters in AoD reduce your crit rate, so having around 70-80% would bring you as close as possible to the ideal 70% cap.

 

my rogue's already at 49% crit unbuffed without AGI runes, so mark (+2%), 10% AGI (+4.5%), pump it up (+5%) is already over 61%. If you're an Assassin, you'd be close to the crit cap with barely any costumes (because of +5% crit self-buff)

(edit: this is without the plumberge double stats)

 

 

Another reason why STR runes are better for Thief classes is because of how many ATK multipliers there are. To name a few

- Unstable Doping/Shadow Form (30%)

- guild skills (upto 10%)

- knight +10% STR buff

- soul maker 10% ATK

- soul link (another 10% if you get linked)

- explorer's 9% ATK (if you're going try-hard in a raid)

 

Meanwhile, for AGI, we got

- ranger AGI buff! (+10%)


Edited by mysticalre, 14 October 2013 - 02:23 PM.

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#10 2534130520102140553

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Posted 14 October 2013 - 02:30 PM

I used to use full AGI runes, but there's 3 reasons why I switched to STR

 

1) with end-game gear (e.g. AoD and future raids), you'll get closer and closer to the crit crap (70%)

2) (rogue POV) if your base crit is say 60%+, which is not hard with AGI runes, your +20% critical doping is a lot less useful, which means half of the time (AGI Doping) you'd be wasting a godly 30 second buff

3) STR stat scales better because of too many ATK buffs

 

ideally, being around 50-60% buffed crit chance is the best, because the level 54 monsters in AoD reduce your crit rate, so having around 70-80% would bring you as close as possible to the ideal 70% cap.

 

my rogue's already at 49% crit unbuffed without AGI runes, so mark (+2%), 10% AGI (+4.5%), pump it up (+5%) is already over 61%. If you're an Assassin, you'd be close to the crit cap with barely any costumes (because of +5% crit self-buff)

(edit: this is without the plumberge double stats)

 

 

Another reason why STR runes are better for Thief classes is because of how many ATK multipliers there are. To name a few

- Unstable Doping/Shadow Form (30%)

- guild skills (upto 10%)

- knight +10% STR buff

- soul maker 10% ATK

- soul link (another 10% if you get linked)

- explorer's 9% ATK (if you're going try-hard in a raid)

 

Meanwhile, for AGI, we got

- ranger AGI buff! (+10%)

 

I must be doing something wrong.  I'm a sin with 50 put into the AGI stat, with Hell's Valkyrie Claw, with Hell's Valkyrie shoes and gloves, with AoD H Hat/Shirt/Pants.  This adds up to 8 rune holes, which I have filled all with +5 AGI runes atm.  Yet, with all my self-buffs, my crit rate is 46%.  I have VIP, Intellect, and Mayor Plumberge.  I don't understand.  Is it because I'm still using STCs?


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#11 mysticalre

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Posted 14 October 2013 - 03:10 PM

nope, you're not doing anything wrong, and yeah it's mostly the cards, i'm using really good cards now (barbaro set + 2 coa cards give 100 total AGI). The AoD 5/5 gives 2% flat crit and costume/accessory combo gives another 2% crit


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