I think gravity devs need some inspiration, and to not change the hair with the costumes they make.
I also have a pretty cool idea that would make the game

Turan:
Pimp/Hoe - we all know the females of this race already look like hoes, but you could add high heels with a skanky dress, maybe a smoke hangin
out of the mouth, typical cheap-_-.
The males could have like a purple suit and a top fat with a feather in it, the proper shoes and all, some jewelry etc; you get the idea.
Kruxena:
Shinigami (Yes, I like bleach; what of it?) - for the male Black robe with a white sash, 100x better than the "kimono" if you can even call it that x.x. Female would have white robe/black sash, because white is cute.
Midgits:
Pokemon - Make the females a pikachu, and the males a raichu. Give em tails and ears; maybe some facial makeup
Cause they shoot lightningz :/
Bartuk:
Bouncer - Give them a black shirt that says security and black suit pants. maybe a necklace, and some sunnies (both male and female, they're both technically guys anyway)
My idea ( I think it's pretty cool ):
Ok, this will take alot of work and is most likely out of the question as it would take a large amount of time, creativity and probably resources.
My idea is that when you get to make your character, each character can acquire their own specific skill
Just like one piece with their devil fruits that give everyone a special ability no one else has
This would take insane customization, you could like change colours for some of the graphics, and change the damage output or what ever it does
like control over an element such as lightning or fire, perhaps super strength for a period of time. Another different skill you could aquire could be like a transformation, say like a cheetah and make it run at like 80% faster than normal, so an extra 20% speed on the best mounts. Basically their attributes would be based on the animal. The range of techniques you could design are endless and would put requiem on a whole nother level.
How to work it into the game:
You could either "roll" for it when you make the character, or complete a quest early on in the game (Turba somewhere) which lets you roll for a skill. The outcome would be completely luck based.
I am aware this would make some people over powered and some people disadvantaged, but each skill would effect someone elses skill differently
Say a fire skill would completely rape someone who perhaps has the ability to block all physical attacks for a period of time, then someone with an ice skill would come and dismantle the guy with fire.
I'm not talking class specific here, I mean an assassin could have the ability to strike someone with lightning
You could level these skills or they could be stat based, which again would rely on the character the skill is assigned too
You wouldn't have to worry about nameing them all, you could make it so when the skill is aquired, you get to name it your self.
Yes I may get some ideas from anime, but this is a korean based game and the general idea of the graphics in this game is to be anime-ish
But like I said, that idea would be insane, maybe a season 3 or 4 idea.
Ofcours the priorities for now is to fix the chat bug/stealth bug and so on, but it's just an idea. I hope someone higher up sees this.
I know it's possible, anything is. Just takes alot of time to make.
Oh another suggestion, impliment some more customization to the characters features, like face/hair/mayebe size/torso/etc, make them affect how fast we move and stuff
Edited by Edge, 28 October 2010 - 10:37 PM.