Well say they will remove the TI (which it's really impossible) at least increase the no. of monsters spawn in every maps..
10/23 "Weird Al" Yankovic's Birthday Extravaganza
#51
Posted 21 October 2013 - 01:44 PM
#52
Posted 21 October 2013 - 01:49 PM
EMB for MVP loots. Investment one's doesn't cut it since it doesn't contain most of the MVP loots and gives a below par values to the ones in it further.
Edited by RoyalHeritage, 21 October 2013 - 01:54 PM.
#53
Posted 21 October 2013 - 01:50 PM
My suggestion for a Haloween themed TI Week.
Low TI
Butoijo
Heavy Metaling
Jakk
Necromancer (although mini-boss)
Ragged Zombie
Red Eruma (because they look creepy!!)
Shelter / Mistress of Shelter
Despero of Thanatos
Mid TI
Bungisngis
Duneyrr
Manananggal
Tikbalang
Wakwak
High TI
Engkanto
eh... I couldn't find anymore halloween type themed monsters for high TI.
but bleh, that was a lot of trolling through the database for all those >.<
Edit: the pictures should work now.
I think it's about time to introduce some Port Malaya monsters for TIs.
#54
Posted 21 October 2013 - 01:50 PM
point is, GMs shouldn't be dictating where we should level and what not. TIs made it worse.
A big improvement in the leveling system would be to remove or lessen level exp penalty on monsters, rather than 10 levels, make it 30 or 40. If you're able to kill ___ monster at ___ level you shouldn't be penalized for it. There is already a level cap.
I've been kind of lurking around since the rumors of the pre-renewal server, and wanted to give my two cents.
I like pre-renewal because of the freedom it offers. There is no specific 'way' to level a character, you had to figure out what worked best for you. Players generally had to make up their own goals as you went along, whether that was simply to make your way to second class, finding a particular rare item, or even to lead a guild to create a god item. There is no artificial limit to what you could do or how you could play, beyond what you and your own characters were capable of. Yeah, things were unbalanced, and a clever group of players could do absolutely stupid things, but that's WHY we loved Ragnarok. You were FREE to play the game how you wanted, no matter if you were a casual player or a hardcore one there was always something new to do and new things to learn.
In a way, I'm not really against renewal itself, or even some of the base mechanics. I do think a lot of the abilities of the new character classes are poorly thought out, and don't encourage players to work together (especially with so many 'uncounterable' abilities), but that's not the only issue. What hurt for me was that renewal took away the freedom. The development team saw progression in games like WoW and how it attracted players and tried emulating it. But RO isn't that kind of game. I used to think jRO, with their custom renewal were crazy, but I see what they were trying to do.
Renewal as it is is not interesting. Monsters are normalized, so they do little to differentiate themselves from each other. A level 110 monster x is for all intents the exact same as 110 monster y. You are forced to level in certain ways depending on the level of your character. It doesn't matter that your level 60 character can plow through level 100 monsters with a group of players, the game won't allow you to play that way. You lose the freedom to play the game the you want to.
And to that end, I believe the GM team finished it off for me. I don't mean disrespect to the GM team, who are trying to improve the game, but I really think this. When I left, it was because I was tired playing the cat and mouse game with the GMs. They would declare a specific map or set of monsters as 'the place to be', and all the players would flock to that map. I stopped being in charge of how I played my character, and effectively had to follow what the GMs wanted me to do and go where they wanted me to go.
So I quit playing at that point. I understand that they wanted players to play together, but it wasn't the way to do it. There are plenty of way's I'd go about fixing it, but that's not really important. The main thing is that, even with good intentions, I couldn't level, I couldn't hunt MVPs, and I couldn't participate in siege without the GM team dictating more or less how I had to play the game. And that's why I quit.
Edited by KamiKali, 21 October 2013 - 01:56 PM.
#55
Posted 21 October 2013 - 01:53 PM
Don't forget the devoted eyes and heart eyepatch too ~.~
#56
Posted 21 October 2013 - 01:54 PM
I think it's about time to introduce some Port Malaya monsters for TIs.
I thought they looked cool
#57
Posted 21 October 2013 - 01:56 PM
On Ymir I remember walking to TIs / saving warps to get there very often :/ If it's a hassle people can make an aco on a 2nd account and memo. It's not hard. It gets people to go out and learn/explore maps. If it kills the TI usages because people are that lazy, everyone wins, the TI haters and the TI lovers. If GMs turned more blind eyes to whiners there would be less of that attitude.
^On ygg when they did this people just stopped doing TIs completely and made tons of parties in nogg to grind. "If you have to walk to a map to do TI why do it? might as well grind" is how most saw it. :/ It takes away the point to do TIs even if you memo every map which i did do. Realistically picture a whole party of nonvip or half vip half not, you'll have to wait for your party members to get there. Another example, say TI in aybss lake or something, seriously even I'm too lazy to walk all the way there. Might as well get rid of TI if it comes to that. again this is just my opinion on that matter. ._.
#58
Posted 21 October 2013 - 01:56 PM
PLEASE look into the Red Eruma card... its effects dont seem to be working (not with ninja magic at least) ive tested it on scaraba and managed to get 2 scaraba cards and still the curse effect never proced....
#59
Posted 21 October 2013 - 01:57 PM
I think it's about time to introduce some Port Malaya monsters for TIs.
and eclage monsters too.
#60
Posted 21 October 2013 - 02:01 PM
point is, GMs shouldn't be dictating where we should level and what not. TIs made it worse.
A big improvement in the leveling system would be to remove or lessen level exp penalty on monsters, rather than 10 levels, make it 30 or 40. If you're able to kill ___ monster at ___ level you shouldn't be penalized for it. There is already a level cap.
EXP Penalty for killing monsters 15+ levels above you is stupid. For literally any MMO that has implemented this. The other way around, as in getting penalty for killing monsters lower level then you however is completely reasonable in ROs case due to how stupid EXP is in renewal. but meeeh
#61
Posted 21 October 2013 - 02:08 PM
^On ygg when they did this people just stopped doing TIs completely and made tons of parties in nogg to grind. "If you have to walk to a map to do TI why do it? might as well grind" is how most saw it. :/ It takes away the point to do TIs even if you memo every map which i did do. Realistically picture a whole party of nonvip or half vip half not, you'll have to wait for your party members to get there. Another example, say TI in aybss lake or something, seriously even I'm too lazy to walk all the way there. Might as well get rid of TI if it comes to that. again this is just my opinion on that matter. ._.
#62
Posted 21 October 2013 - 02:14 PM
Without TI's you would see more gears on the market which are quite rare today because no one bothers to hunt them if they're not in TI :|
But I do agree due to TI's being in for so long people have become lazy and used to them as an easy way to level without gaining any real enjoyment or experience from it. And the Social side of having to talk to people
#63
Posted 21 October 2013 - 02:21 PM
enough about if TI should stay or go... make a separate thread for it....
#64
Posted 21 October 2013 - 02:23 PM
^On ygg when they did this people just stopped doing TIs completely and made tons of parties in nogg to grind. "If you have to walk to a map to do TI why do it? might as well grind" is how most saw it. :/ It takes away the point to do TIs even if you memo every map which i did do. Realistically picture a whole party of nonvip or half vip half not, you'll have to wait for your party members to get there. Another example, say TI in aybss lake or something, seriously even I'm too lazy to walk all the way there. Might as well get rid of TI if it comes to that. again this is just my opinion on that matter. ._.
Ygg was very tiny. It's not a good comparison. Also the bolded part is a GOOD thing.
Actually imo the point of TIs is to have an incentive to party. A lot of people were tired of soloing cause it's not fun and ruins the idea of an mmo.
If people are that lazy who cares? It doesn't affect ME that someone ELSE is too lazy to walk a few maps lolz. Oh no I have to wait a few minutes for people to teleport. Woe is me. They could also just VIP. Also most people made parties ON THE MAP so no, you didn't have to wait for your party to get there unless you made it with friends/guildies... and if you're not willing to wait for them why even bother?
The idea of getting rid of a TI because YOU'RE too lazy is hilarious.
#65
Posted 21 October 2013 - 02:26 PM
If you are lazzy to walk to a map, why the are you playing this game?RPG's are meant to explore, take risks, and all that stuff. I dont find fun at all talking to a NPC everyday, he warps you to an special map with special spawns and monsters that are not supposed to be together.Just an example, look at the first page... people asking for monsters with new cards (even if they say is just for the exp, thats bull-_-, they just want the cards)TIs are killing this game ;c The game I used to enjoy one day...
dude read what i said closely i don't just NOT walk in this game im talking bout just for TIs i WOULD be lazy to do them.
Edited by RoseRed21, 21 October 2013 - 02:26 PM.
#66
Posted 21 October 2013 - 02:30 PM
Ygg was very tiny. It's not a good comparison. Also the bolded part is a GOOD thing.
The idea of getting rid of a TI because YOU'RE too lazy is hilarious.
Regardless if ygg was small or not(which i do miss) is not the point. AND dude READ my FREAKIN point correctly before commenting bout it. The part you bolded in my comment is a good thing and is why i said might as well get rid of TIs completely since people will likely just form parties to grind. AGAIN this is just MY opinion no one else and i gave an example of what i wouldn't want to do. IM not lazy. If i was i wouldn't be even playing this game or have tons of stuff going on in it.
Edited by RoseRed21, 21 October 2013 - 02:37 PM.
#67
Posted 21 October 2013 - 02:30 PM
I didn't mention soloing at all...
And that would have to be something they would deal with it isn't their map to own
Just an example, :|
dat mobbing :v!
#68
Posted 21 October 2013 - 02:37 PM
EXP Penalty for killing monsters 15+ levels above you is stupid. For literally any MMO that has implemented this. The other way around, as in getting penalty for killing monsters lower level then you however is completely reasonable in ROs case due to how stupid EXP is in renewal. but meeeh
Ah yea, monsters above shouldn't have penalty. I don't mind penalty for below, because that's reasonable. You shouldn't be penalized for trying to kill harder monsters.
#69
Posted 21 October 2013 - 02:53 PM
Regardless if ygg was small or not(which i do miss) is not the point. AND dude READ my FREAKIN point correctly before commenting bout it. The part you bolded in my comment is a good thing and is why i said might as well get rid of TIs completely since people will likely just form parties to grind. AGAIN this is just MY opinion no one else and i gave an example of what i wouldn't want to do. IM not lazy. If i was i wouldn't be even playing this game or have tons of stuff going on in it.
You're basically dictating everyone's behavior off of a very narrow anecdotal experience lol. I would use TIs still if they got moved to the maps so your point is moot.
Maybe you should learn to clarify better, because I don't think it's my fault if I misconstrue what you say based off your post if I didn't actually read it incorrectly.
"seriously even I'm too lazy to walk all the way there"
"IM not lazy."
#70
Posted 21 October 2013 - 03:03 PM
enough about if TI should stay or go... make a separate thread for it....
^ This...
I seriously doubt they are going to remove them in the first place. No one says you have to do TI's anyways. If you don't want to do them then don't. I'm sure the same people that are complaining about them still use them to level
It really doesn't have anything to do with being lazy. It's the only way to earn EMB's for one thing. If they would make it so you could earn EMB's another way that would be great. I've been asking that for months now since I don't TI.
#71
Posted 21 October 2013 - 03:04 PM
OPB's
#72
Posted 21 October 2013 - 03:06 PM
EXP Penalty for killing monsters 15+ levels above you is stupid. For literally any MMO that has implemented this. The other way around, as in getting penalty for killing monsters lower level then you however is completely reasonable in ROs case due to how stupid EXP is in renewal. but meeeh
You know, we just happen to have a server without these penalties!
#73
Posted 21 October 2013 - 03:07 PM
i still havent done a TI yet... i get along just fine with OPB for EMBs and solo grinding....
#74
Posted 21 October 2013 - 03:12 PM
You know, we just happen to have a server without these penalties!
But that server is more messed up then this :v
#75
Posted 21 October 2013 - 03:12 PM
You know, we just happen to have a server without these penalties!
That's not really fair, Oda!
If I want to level on 100+ monsters at 20, I should be allowed to do so without penalty. It's so pointless.
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