I have some dreams about these classes`s Vellum Weapons.
For Rebellion:
Vellum Pistol
Class: Revolver
200 Atk
4 Lvl weapon
Weight 100
Required Lvl: 95
Additional effects at PvP areas:
+50% Ranged damage with Silver bullets.
Ignore 30% Physical Defence of Demihumans.
+6 refine Effect:
-25% Aftercast Delay.
+9 refine Effect:
+100% Trigger Happy Shot damage.
Vellum Minigun
Class: Gattling Gun
250 Atk
4 Lvl weapon
Weight: 350
Required Lvl: 95
Additional effects at PvP areas:
Drains 8% of MaxHP at each successful hit.
+7 refine Effect:
Remove Fire Rain cast time but double it SP cost.
Vellum Grenade Launcher
Class: Grenade Launcher
500 Atk
4 Lvl Weapon
Required Lvl: 95
Additional Effects at PvP areas:
Ignore 30% Physical Defence of Demihumans.
+400 Atk
+6 refine Effect:
+40% Ranged damage
+9 refine Effect:
+40% Ranged damage
Vellum Shotgun
Class: Shotgun
400 Atk
4 Lvl Weapon
Required Lvl: 95
Additional Effects at PvP areas:
+250 Atk
Ignore 30% Physical Defence of Demihumans.
+6 Refine Effect:
Reduce Shatter Storm and Banishing Buster Reuse delay by 8 seconds but double its SP cost.
+9 Refine Effect:
+80% Slugshot Damage
Vellum Rifle
Class: Rifle
300 Atk
4 Lvl Weapon
Required Lvl: 95
Additional Effects at PvP areas:
+300 Atk
Ignore 30% Physical Defence of Demihumans.
+6 Refine Effect:
+100% damage of Mass Spiral and Antimaterial Blast
+9 Refine Effect:
Reduce 5 seconds Hammer of God fixed cast time.
For Kagerou and Oboro:
Vellum Huuma Shuriken
Class: Huuma Shuriken
280 Atk
4 Lvl Weapon
Required Lvl: 95
+250 MAtk
Additional Effects at PvP Areas:
+50% Ranged damage
+50% Magical damage vs Demihumans
Ignore 30% Physical Defence of Demihumans.
Ignore 30% Magical Defence of Demihumans.
+6 Refine effect:
+30% Ranged damage
+25% Magical damage vs Demihumans.
+9 Refine effect:
+100% Final Strike damage.
Edited by Lucentos, 17 December 2013 - 06:18 AM.