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Advent of Valkyrie Rogue's Skills Changes


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#1 Leinzan

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Posted 18 December 2013 - 10:02 AM

http://www.roguard.n.../classes/Rogue/

 

Hi hi, as we all know, many classes underwent some changes into their skills trees with this new patch and Rogues were no exception.

 

Being them one of  the most affected by this update, we are facing new options that will distinct a character between a Rogue oriented for PvP and another for PvE.

 

 

First off, we have the sexy standard buffs from the transformation <Ymir's Child> (and the batman costume)... why standard? Well, because we get exactly the same as any other transformation: 30% ATK/Move Speed and 15% Acceleration (AKA, Haste)

 

What is your opinion on about getting Haste when Rogues has no skill with a casting time and it doesn't accelerate the skills animation? Wouldn't Vigor have been a much better option?

 

 

Second skill with a notorious change is <Smoke Bomb>, first it has been extended by 3 levels, having a wooping cooldown of 90 seconds on max, but also the surprise that it has 5 seconds immunity after cast! This skill is definitely one you will want to have maxed if you are PvPer, and also a great option for PvE, altho maybe no need to have it higher than lvl 1 for that.

 

Hoho! But hold it right there, it might look great on paper, after all its 5 seconds immunity! No more getting revealed right after casting it! However that doesn't mean DoTs will go off, and many classes got their DoTs boosted, or gained a new one. So you might end up being revealed 5 seconds later :v

 

Fast desitions, fast fast fast.

 

On the other hand, having it back 90 seconds later would mean you could hide maybe 5 times per round in colo at minimum... hum :/

 

 

Next we have <Dual Stab>, this skill up until now was sorta dull and lame, but now it got some extra side effects that will make it a must if you are a PvE focused Rogue! Having been extended by 5 levels, now at max it does a 29.4% damage strike and aside from granting 2 combo points on a succesful hit, it gives you a 30% chance to "weaken" your oponent. This side effect will give a boost power to <Deadly Blow> and <Moonlight Drive>.

 

It might look just as good for PvP, but its great downside is that it has a 10 secs cooldown, and chances for the boost aren't perfect. In a situation where each and every move per second makes a difference like PvP, I really wouldnt count much on it. Still, not like it'll hurt to have.

 

 

The fourth skill with a remarkable boost is <Rolling Cutter>, which many of us missed the chance for it to poison each target it hits with <Poison Weapon>, now it has its own DoT <Bleeding> and its not any simple boost.

 

Leaving aside its damage modifier which didn't suffer any change, its level cap was doubled as well, giving now at max a strike of 18.2% which is techincally the same as <Dagger Throw> lvl 1 and the Bleeding effect has a 27% damage modifier! Which is more, it seems it will stack up to 3 times upon critical hits on the target with Rolling Cutter.

 

You can cast this skill non stop, it has a barely 1 second animation, you can move while casting it, it has a 4.5 meters radius range around you, and you can hit up to 10 targets. This skill has high potential for either PvP or PvE >=D!!

 

 

<Crescent Moon>, the skill I think got the best boost in all the Rogue skills, is this one. It got its level cap boosted up by 5 levels, but thats the only thing there is to it.

 

I dunno if you noticed but as of late Crescent Moon was doing 1 damage on the enemy you flipped with it. Well, now it seems the skill does have a proper damage modifier! Being of 25.1% at max level! Woot!

What? thats the same as <Double Attack>? But its a DA you had no time to use, right?

 

So whats so great about this skill anyway? Well, at max level this skill has now a 15 seconds cooldown, it still knocks your oponent down by 1 second per combo point... but this skill has a second and deadlier side effect added to it starting level 6, Fracture.

 

Fracture will slow your oponent down by a 70% and s/he won't be able to heal at all for 10 seconds! Whats more, you don't seem to need 5 combo points for that to work, so if you catch someone with 1 combo point or 5 you'll have them just as disabled for 10 long annoying scary and deadly seconds in which you can rain your skills at your hearth content!

 

Over all, this skill now is the main outside of hide PvP utility for Rogues. Run Ranger ruuuun!

 

 

<Mark of Death> also got a change, but it was a quite simple and predictable one. It got its level cap doubled as well as its % modif per level. Giving a wooping 40% Rogue damage on target and 20% boost for any other. Now it really makes honor do its name.

 

 

Sadly <Unestable Doping> has no change at all, so wasting pots to get the ATK boost will still be a pain in the wallet :v (altho the skill description doesn't say <Adrenaline Rush> effect expires after 3 minutes...)

 

 

As the final note, <Moonlight Drive> (which in the page is refered as <Moonlight Dance>), got nerfed :v

Yea, it got its level cap increased by 5 levels, but its max power at lvl 10 is of 142%

 

As it used to be, it was 150% at lvl 5, but now lvl 5 is 110% hohoho.

 

As we say in spanish "otra vez la burra al trigo :v" (again with the same)

 

Anyway, unless the skill animation got changed (which I bet it didnt), only by maxing the skill you will get a DPS increase.

 

Of course, this skill also has a side effect! A positive one at that! If your target is Weakened by Dual Stab, it will give deliver 3xLevel% extra damage on your oponent! Then again, the chances of weakening your target is of 30% at maxed Dual Stab and level 5 Moonlight Drive's boost is 15% :/

 

This skill has become again arguably about getting it or not .___.

 

Well, I would get it anyway, for PvE it makes wonders, but as for PvP...

 

 

As for Thieves skills, they dont reflect any change aside from Deadly Blow getting a boost from the Weaken state of Dual Stab (which doesn't say anything about it btw), I bet it will be like a 15% extra damage at level 5 too.

 

 

So! What are your opinions on Rogue's new skills?

 

Oh, we still have our lovely and never-changing <Cross Impact> <3


Edited by Leinzan, 18 December 2013 - 10:12 AM.

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#2 DonDon90

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Posted 18 December 2013 - 06:43 PM

Nice I think I'll get rolling cutter maxed. Haven't logged in yet, any change on moonlight drive's animation?  I wish it could be canceled now via jumping or anything, as I find my self mostly dying from getting caught by boss aoe while I'm using moonlight d.


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#3 BaLeo

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Posted 18 December 2013 - 08:39 PM

Moonlight drive now a lot better :3


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#4 Leinzan

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Posted 18 December 2013 - 10:09 PM

yea it is!

I tested it already, and like many other skills it is instant and doesnt fix you on spot!

 

 

Btw, have you been able to see more than 1 strike from it? till now I have only seen the finisher :/ it should have at least 3 instances.


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#5 BaLeo

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Posted 18 December 2013 - 11:12 PM

nope... its only one strike.. been wondering if its suppose to be like that...

 

anyway GP's not working :(


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#6 rzevidz007

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Posted 18 December 2013 - 11:19 PM

Moonlight drive now a lot better :3

 

How is it better?

Animation got reduced time? Or does it give you the ability to move while casting?


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#7 BaLeo

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Posted 18 December 2013 - 11:28 PM

at the moment its just one hit :3


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#8 rzevidz007

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Posted 18 December 2013 - 11:34 PM

at the moment its just one hit :3

 

dayum, really? Animation stays the same or what. Damn how is that even called a drive when it is 1 hit lol.

 

EDIT: A question here. Does that bleeding effect of Rogue's Rolling Cutter is really 27% as stated in ROGuard, not 270%?


Edited by rzevidz007, 18 December 2013 - 11:54 PM.

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#9 BaLeo

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Posted 19 December 2013 - 12:04 AM

animation just look like the last hit of the previous moonlight drive.. and yes its really 27%


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#10 Lunaticus

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Posted 19 December 2013 - 04:50 AM

I tried using Ganster's Paradise many times earlier today, but it seems to not do anything, is it bugged or something?


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#11 BaLeo

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Posted 19 December 2013 - 05:13 AM

it seems to be bug just look at the icon 0% HP


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#12 Leinzan

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Posted 19 December 2013 - 06:49 AM

it is 27% but it renews with each Rolling Cutter and even boosts up if you crit.


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#13 foxfight

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Posted 19 December 2013 - 12:03 PM

I'm curious to see how the thief classes shape up against one another now that assasins have a self-heal. That used to be one of the major pro's of choosing rogue - but we didn't receive a def buff, so?..

The new animation for moonlight dance is awesome and much appreciated - the 10 skill points it takes to max it out for the same damage output however, is not. I haven't had much time to assess anything else much further yet.


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#14 1987130502183006863

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Posted 19 December 2013 - 01:39 PM

the new moonlight drive:

 PRO:

-Instant casting time

-Makes one big hit instead of the row of hits, perfect to down priests and healers.

-as now is a single hit, you don't have to be unable to move for 3 seconds

 

CONS:

-You can miss it very easily, out of 5 moonlight thrown in colosseum, just got 1 that succeded.

 

 


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#15 Deyk2407

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Posted 19 December 2013 - 02:40 PM

the new moonlight drive:

 PRO:

-Instant casting time

-Makes one big hit instead of the row of hits, perfect to down priests and healers.

-as now is a single hit, you don't have to be unable to move for 3 seconds

 

CONS:

-You can miss it very easily, out of 5 moonlight thrown in colosseum, just got 1 that succeded.

 

Evrything is missing in colo, it's not a skill issue.


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#16 Leinzan

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Posted 20 December 2013 - 09:51 AM

You can use Fracture on an Assassin and they will not be able to run away from you or heal themselves for 10 whole seconds :/

Their bite will still hurt tho.


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#17 ruusei

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Posted 20 December 2013 - 10:30 AM

I honestly do not like my new moonlight at all.
I loved watching my old one, they could have even nerfed the damage still but the animation I loved.
I can't warm up to the new one, yeah its instant, and you dont get locked... but it doesn't make sense to me.


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#18 foxfight

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Posted 20 December 2013 - 10:45 AM

I do not miss the old animation at all. I would avoid using it in raids for fear of being locked in an AoE. Good riddance.


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#19 Leinzan

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Posted 20 December 2013 - 11:08 AM

Nice new pic Foxfight!

 

I do miss it a bit... but I recorded it a few times, so I just replay video :v!


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#20 RyeAkai

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Posted 21 December 2013 - 12:16 PM

About how much colo damage is Rolling Cutter's DoT?


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#21 Leinzan

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Posted 21 December 2013 - 01:02 PM

Uhm, had no chance to test it as such, but considering current stats... I would expect from 100 to 200 on 1 stack, up to 400 on 3 stacks

 

Not that great, but its something normal you could expect from a skill that you can spam while running around. I mean, its not like you are supposed to go running like crazy spaming one key and having kills left and right, right?


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#22 foxfight

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Posted 21 December 2013 - 07:36 PM

Thanks Leinzan! IncyI drew it up for me, I was blown away.

 

I was excited about rolling cutter's potential, but after running with it for a couple of days, I have to say it's nothing to write home about. Obviously what makes this skill so appealing is the ability to stack bleeding up to three times, but ultimately the 10 seconds is just too short. My impression is that even with 3 stacks the DoT is not very impressive - I'll see about running some actual tests tomorrow... but given it's short duration and range, I can't see how this skill can be useful as a DoT. For farming purposes I would leave this skill at level 1 in the future. I can't speak to its use in pvp, has anyone tried it out?

 


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#23 foxfight

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Posted 21 December 2013 - 07:39 PM

I'm also considering dropping the Ymir skill altogether to put more points into MoD. The only reason I'm toying with keeping it is for the couple seconds of feral defense and full heal which might be handy in tight situations.


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#24 Leinzan

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Posted 21 December 2013 - 11:12 PM

For farming purposes «Rolling Cutter» is awesome, at least now at Sadarman its what's been helping me do all the hard work.

 

The DoT itself isn't so bad, the problem is you have to make it stack 3 times to do a decent DoT damage.

And to do that you have to make 3 Critical hits happen within 10 seconds.

 

For a fight in which you'll be focusing in a single target, Rolling Cutter is not the skill you are looking for.


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#25 foxfight

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Posted 26 December 2013 - 12:49 PM

Played around a bit this morning with Dual Stab, I was hoping to find a sweet spot with the skill but (spoiler alert) the 30% proc is too low to increase your overall damage since you need to take those points from elsewhere.

 

Maybe when some of us can afford the extra skill points, it would be worth investing in. Or if it maxed out at lvl 5 it might be a different story. Based on rough estimates I was getting around 37-40% damage increases (with lvl 10 dual stab and lvl 10 MD), but I found it to be highly situational. Dropped it back down to lvl 1 for the time being.


Edited by foxfight, 26 December 2013 - 12:51 PM.

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