SP Consumption is a lot higher than it used to be, but it only becomes a huge factor in very long fights, which can men quite a few things. Consuming a potion does not require you to take any extra time. You can while using skills, while moving, etc. All this means is that everyone should prepare and carry a few blue potions to raids.
Have you ever stopped to consider how many red potions are consumed by your Tanks/MDPS, in the past and now? SP is a trivial worry.
I agree with the most part of this. SP should be a problem for casters as HP is for MDPS and tanks. Casters should worry about running out of sp in the middle of battle as "the more exposed" classes worry about their hp. The sad part is that we were used to the low sp costs and never using a blue pot, so when it changed we all freaked out. But that is not all.
The part i don't agree is when you say they "should prepare and carry A FEW potions". Well, that is exactly the problem: it is not just a few. The SP consumption, at least as i have tested on my sorcerer and my soulmaker, is making them to run out of sp with a few skills while pots can't sustain that. It is just not normal that, as someone said before, a JT consumes more than what a npc 10s cd potion heals :/ Just NO.
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About the feedback:
Priests:
* They are better with the last patch. At least our heals are higher with that matk scaling for the class.
* Still a potion can outheal us, but i think this class is doing much better than a few days ago and i assume this will change when you fix the potions... or were they intended to heal that smount of hp? o.O if so, at least change the description, plz
* I haven't finished my math homework, but i think the percentages in the descriptions are not the same the skills do at the end. This apply to all classes, as i've seen.
* Idk if you can do something about it, but it would be good to have more of our healing skills levels extended instead of just the dps branch and HH.
* Maybe this is much to ask, but i was expecting a resurrection cd reduction. Even adding a few levels to make the cd lower (20 or 10m maybe?) would make the skill worth some skill points. I highly doubt someone is putting more than 1 point here atm.
Sorcerers:
* I'm not sure where i should begin. SP consumption really affects this class since you can run out of sp with just a few skills. Unless you go for a full-wis build and drink blue pots as a maniac LOL
* Just like the priest, a healing level extension would be good, not only the dps branch. Since this was suppose to be a class with the possibility to choose between good dps/heal/hybrid, i think on master levels it should be able to choose again. On the skill level extension, i mean.
* I assume you are already working on the fix of some skills like earth emblem, healing wave or aqua elemental (idk if it hits since the last patch, didn't try again). If not, please fix D:
* Res cd reduced too? plz? *-*
* That lightning bolt DoT... i'm sure it was intended to work more for magicians than wiz/sorc. If that is correct, why not extend coldbolt instead of LB levels?
* The dps of a sorc is now risible. Imho the skill rotation of this class is broken and you should do something about it. Buff VS/JT damage? fix or improve hit/crit rate? bigger sp pool? reduce sp consumption? maybe a combination of those?
Soulmakers:
* I have not played much my soulmaker, but i noticed the damage is pretty low, worse considering every class' damage is supposed to be better now. I can barely dps and the sp consumption really hurts when i use sacrifice or immunity >.<
* At least cure now stacks. Is stronger and lasts longer than priest renovatio and i think it's ok for SM as a support class to have this.
* Soul extortion healing effect was intented to be so low? :/
* Considering they don't have Ymir Child transformation, could they at least receive a full heal when they use awakening? (unless this full heal is just a bug on ymir transformation >_<) Forget it :v Thanks TK
Wizards:
* Idk, i deleted mine long time ago :v but i've heard they still have damage and sp issues. I hope they get their power back >_<
* About the dps/sp issue... they still can go fire emblem (while fighting)->water emblem->water explosion->fire emblem again, don't they? I don't think that is going to solve this, but as long as the sp heal from pots is not enough (as i've read) this seems a fair patch solution.
I will stop here, because i'm not sure if "magic based" means "magic spells" or "int based", so idk if we should say something about monks, crecentias, knights and warriors too >.<
Love how everyone in this community rages more at each other than at the developers, and then proceed to screw up the game as much the developers, and spend more time critizing how other people play than at how to improve the game. Good job, Gravity, and good job, community too.
^This, ladies and gentlemen, is one of the things i really don't understand at all. Why making things worse when we can try to help to make them better? geez.
Edited by Rodriggo, 24 December 2013 - 01:49 PM.