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#1 Lunaticus

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Posted 25 December 2013 - 12:43 AM

Ok this is what I have at the moment.

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

At one point I thought of Deadly Blow points as a waste since it gives rather little for all those points put to it, but I use it so much that maybe I should max it?

 

 

I've been thinking of a build like this.

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

But I'm not sure


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#2 Lunaticus

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Posted 25 December 2013 - 12:44 AM

Premature post lol.... How do I delete this topic? Oh well I'll just continue here.

 

So as I was supposed to say, I'm not sure if Mark of Death is good or if I should use those points else where. Some opinions and suggestions would be nice =).

 

Edit: Omg I thought I couldn't edit OP, why is the button so pale!


Edited by Lunaticus, 25 December 2013 - 12:46 AM.

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#3 Lunaticus

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Posted 26 December 2013 - 08:46 AM

Well I ended up maxing Deadly Blow and taking Rolling Cutter. I'm just gonna save the rest of the points for now.


Edited by Lunaticus, 26 December 2013 - 08:46 AM.

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#4 foxfight

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Posted 26 December 2013 - 09:35 AM

One suggestion: if you're going to max MoD, I would sacrifice a couple of points (maybe from hide, deadly blow, or even one from gangster paradise) and take lvl 4-5 Dirty Plan. Judging from your build, you've chosen pure PVE and if you're relying on MoD for more damage, your goal should be to have that skill up for the majority of your boss battles.

 

Rolling cutter is still useless IMO, but I farm very seldomly.


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#5 Linqq

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Posted 26 December 2013 - 11:19 AM

What kind of Rogue are you at the moment, max dps, pve-style or pvp-style?
Based on this I can help you making an example build.

 


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#6 Lunaticus

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Posted 26 December 2013 - 03:08 PM

Holy crap, I was already expecting to never get answers. Quite frankly I don't know what kind of Rogue I am. Not PvP for sure, but I dunno what I should become then. What's the difference between PvE and max DPS? Wouldn't max DPS automatically be good for PvE, or what am I missing here?

 

Also is MoD worth all the skill points then? If I need to start maxing another skill then I feel like skipping it. A build that is good in solo and raids would be nice. I don't do much raids atm, but I probably will in future so I'd rather have a build that's not dead weight there and just have some kind of plan before skill reset are gone. Oh yeah and if you think dropping Rolling Cutter is alright then I'm fine with it too since I haven't actually ever even had a good use for it, killing enemies 1v1 as Rogue is pretty fast anyway.


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#7 foxfight

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Posted 26 December 2013 - 06:16 PM

I'm guessing that Blink means no support skills when he says maximum DPS, judging by my time raiding with him  :ok: I pick up MoD for my guildmate's benefit, but when it's maxed we now get 40% additional damage as rogues, so it's a win-win situation if you can spare the points. MoD level 10 means that you're going to have to sacrifice something important, though. I wouldn't worry about it at all until you begin raiding, it's pretty useless on mobs.

 

Can I ask what level you are now?


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#8 Linqq

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Posted 26 December 2013 - 09:28 PM

Avie got it, because I can do more dps instead uping MoD to 10, my example build by now to do raids and those kind of things is:
http://www.ro2base.c...1.1.1/0.0.0.0.0

1 in Ymir and 10 in MD.


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#9 Lunaticus

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Posted 27 December 2013 - 12:36 AM

I'm 47. Linqq's build does look good, I think I'm gonna try that and then I don't have to learn to use MoD lol. It doesn't seem to have Gangster's Paradise though, but is that only because it doesn't work right now? I mean I wanna have it before skill resets are gone.


Edited by Lunaticus, 27 December 2013 - 12:37 AM.

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#10 foxfight

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Posted 27 December 2013 - 06:47 AM

Gangster Paradise before the Morroc patch was an absolute must-have since Rogue's defense is quite low in comparison to all other melee DPS. Level 4 has always worked just fine for me.

 

Ultimately it's your choice if you want to pick up MoD or not, but running raids with zero party buffs (0.4% crit doesn't count) or debuffs might make your raid unhappy. It also depends if you have a group of people you raid with regularly and what they expect from you.

 

Blink's build with Gangster Paradise (+5 additional points for MD & lvl 1 Ymir):

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

Raid build with MoD support (+5 additional points for MD & lvl 1 Ymir):

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

It's really up to you which roll you want to play as a rogue. If you want to dominate the threat meter than by all means go full dps!


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#11 Linqq

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Posted 27 December 2013 - 10:54 AM

My build before AoV was http://www.ro2base.c...1.1.1/0.0.0.0.0 being a pure PVP Rogue because I like to do colo as much as I can.

By now I would like to choose maxing Poisoning Weapon and balance some skill points in more powerfull skills when you hit your Master Class.

 


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#12 Lunaticus

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Posted 27 December 2013 - 03:44 PM

But people are alright with max Genocide Mark? I guess I could go with that. I could do something like this.

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

Dunno what to do with those 2 points though.


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#13 foxfight

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Posted 29 December 2013 - 06:57 AM

But people are alright with max Genocide Mark? I guess I could go with that. I could do something like this.

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

Dunno what to do with those 2 points though.
 

 

MoG was unpopular after MoD received it's fix/boost a couple months back... However seeing as you now need an obscene amount of agi to get impressive crit rates, that 2% looks more and more appealing.

 

Few things about that build. Moonlight Dance now maxes out at level 10, not level 5. Unfortunately RO2Base is now outdated so it's difficult to get accurate representations of your build. If you want maximum damage from Moonlight Dance then I would suggest getting it to level 10. Ymir is also worth pursuing once you are reborn as a "Master Rogue". I only use it for the free heal since acceleration is kind of lost on us, but it's nice to have in tight situations.

 

Other than your build looks pretty good. If you want to max your Moonlight Dance, I suggest taking 2 points from hiding and 1 from Gangster Paradise or Deadly Blow. You won't miss them.


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#14 Crystallie

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Posted 29 December 2013 - 08:31 AM

Hi, first time I post comment here. Sorry for my bad English as this is my 3rd language. I came from SEA server and now I am surveying for the Master Rogue's skill build.

 

This is my skill build,
http://www.ro2base.c...1.1.1/0.0.0.0.0

 

Since I knew that there will be extra 20 points from Master Level (which you need to purchase from the Master Job NPC), so the extra 20 skill points I will use in:-

- MoD (5 points) - lvl 10

- Moonlight Dancing (5 points) - lvl 10

- Dual stab (5 points) - lvl 10

- Ymir (3 points) - lvl 3

- Gangster Paradise - lvl 4

 

 

The reason why I choose Dual Stab is because it will be useful since max it can have a 30% chances to cause a debuff (detect weakness) on enemies, which will increase the 30% ATK (I still not sure with this) of Moonlight and Deadly Blow. Besides that, before the Master Job being introduced in SEA server, I do not learn Moonlight, because I found that the duration for casting the skill and the output, is almost similar to 2X of the cycle of [Deadly Blow (lvl 5) + Dual Stab (lvl 5) + Double attack (lvl 5)].

 

But now is different, the moonlight does not need to cast any more, the animation became instant cast, so I decided to learn it. (Due to the detect weakness as well).

 

If there are 2 rogues in the same raid with same build, there is a higher chances to get debuff on raid bosses (detect weakness), and increase 30% ATK on Moonlight and deadly blow.

 

Gangster Paradise I will leave it to lvl 4, cause there is only 20 sec different between lvl 4 & 5, and at the same time, we still have pots/heal pets to cover this.

 

But there is a BIG disadvantage in this build, because with lvl 1 hiding, the walking speed is very slow, therefore you will take a longer time to grind or farm in the dungeon >.<

 

For PVP, as there is too many bugs in colo and imbalance of classes in NA, so i would like to give no comment on this part. (As this is different in colo of SEA server now)

 

Once again so sorry for my bad language, because English is my 4th language. >.<
Btw, nice to meet you all  ^.^

 


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#15 Leinzan

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Posted 29 December 2013 - 10:40 AM

Ok first things first, english is your 3rd or your 4th language?

 

Okay, lets jump on more important matters, I think there are some misconceptions :/

 

 

First off, «Dual Stab» secondary effect «Detect Weakness» has a 3 x level % chance of sucess. This is NOT a debuff, but a buff on yourself that lasts for no more than 5 seconds. I have no means to know if this buff will affect any other Rogue in party or raid when I get it.

 

Detect Weakness does increase «Moonlight Drive»'s damage, but I see no difference in «Deadly Blow». Even that skill says nothing about an increase on said buff occurrance.

 

Detect Weakness has the same pattern of appearance that has «Combo Mastery», making the avilable skill appear at the right bottom corner of your character with the F shortcut, this makes this effect highly confusing. Remember to pay attention, if you see a blue flash its Combo Mastery, if you see the icon appear then overhead you observe «Mark of Genocide» graphical effect and lastly a marksman square forms up, then its Detect Weakness proc.

 

What I could say is that you could try avoiding the use of Dual Stab if Moonlight Drive is on cooldown since Deadly Blow doesn't seem to favor from it.

 

 

On another note, Acceleration, AKA Haste, is now not related to casting time skills, but to Auto-attacks, the white numbers, the higher you get this parameter, the faster your auto-attacks will go. It is our beloved ASPD from RO1.


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#16 Lunaticus

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Posted 29 December 2013 - 12:48 PM

Awesome that so many people are helping, thank you all for that :p_love: . Btw I got to master level 1 and the enemies in the desert place are so annoying (why do they need to take less damage from my attacks and have so much HP :sob:). 

 

So after reading all the new posts I've been thinking about what I should use my limited skill points in (buying skill points is way too expensive for me to think for a long time).

 

I came up with this kind of build.

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

The last 6 points go into maxing Moonlight Dance and taking Child of Ymir.

 

Losing points in Hiding hurts because it slows down farming and I won't be able to move that easily in swarms of aggressive monsters anymore, but in favor of damage and because of limited skill points I decided to let them go. I didn't want to  take points from Gangster's Paradise cause I enjoy being able to activate it as often as possible.  This lead me to take the last two points from Deadly Blow because I feel that it gives too little per point invested in it so I felt somewhat ok in taking the missing points from it.

 

+Bonus question on stat points

I've been putting equal amount of points in Agi and Vit, but I've thinking that maybe investing more points in Agi would be better. I've yet to do the quest for stat reset.

 

So what do you think?


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#17 Crystallie

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Posted 29 December 2013 - 02:57 PM

Ok first things first, english is your 3rd or your 4th language?

 

Im so sorry >.< wrong typing. It is my 4th language.

 

 

First off, «Dual Stab» secondary effect «Detect Weakness» has a 3 x level % chance of sucess. This is NOT a debuff, but a buff on yourself that lasts for no more than 5 seconds. I have no means to know if this buff will affect any other Rogue in party or raid when I get it.

 

Detect Weakness does increase «Moonlight Drive»'s damage, but I see no difference in «Deadly Blow». Even that skill says nothing about an increase on said buff occurrance.

Once again so sorry for the information that i gave, because most of the information I gathered was from the Master Rogue that I asked in NA server since there is no implementation of Master Job in SEA server. This is because that character I played in NA server still lvl 12 due to lack of quests given.   :p_sick:

 

And the <<Detect Weakness>> does not increase the <<Deadly Blow>> effect? So sad  :p_sad:  Because this information I got from RO2 database. =[ Which means I need to reconsider my build.

 

 

Last but not least, thank you for the help. ^.^


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#18 Leinzan

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Posted 29 December 2013 - 06:02 PM

Hmm well, its not that you were giving any "wrong" information, rather you were "wrongly" informed :/

After all, the skill says a thing but actually happens another.

 

 

Im pretty sure Detect Weakness is supposed to boost «Deadly Blow» damage output, but there is no info on the skill itself about such effect and so, I suppose its a bug, wohoo~ :/

 

Even so, the buff proc is pretty confusing, tends to mess up my combos because it looks pretty similar to «Combo Mastery»'s proc.

 

From my experience with maxed «Shadow Strike» on the Assassins, a 30% chance for the proc of Detect Weakness is not that low, but you have to remember, for the best of it, to use it only when «Moonlight Drive» is out of cooldown.

 

 

With the new cooldown formulas, a lvl 4 «Gangster Paradise» should be back in about 40 seconds, while a lvl 5 should be in 28. This is with full T1 colo gear set for a 30% Vigor. So pretty much, a lvl 4 Gangster Paradise will feel exactly like a lvl 5 from pre-AoV.

 

 

A 5 combo points lvl 1 Deadly Blow = a 4 combo points lvl 5 Deadly Blow. This was the theory before the AoV patch, Im not so sure now, but I've noticed that a 5 combo points lvl 5 Deadly Blow = 2 «Double Attacks». And when Combo Mastery chain procs, Deadly Blow will be your most frequent option. However, planning for the future (and theoretically speaking), it is also true that a Critical 5 combo points lvl 5 Deadly Blow < a non-critical lvl 10 Moonlight Drive, so if we EVER get a 50% Vigor, for Moonlight Drive cooldown to be of 10 seconds... Deadly Blow would be history...


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#19 Crystallie

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Posted 30 December 2013 - 11:31 AM

HIm pretty sure Detect Weakness is supposed to boost «Deadly Blow» damage output, but there is no info on the skill itself about such effect and so, I suppose its a bug, wohoo~ :/

 

Hopefully this is just a bug and they will fix it soon. =P

 

 

From my experience with maxed «Shadow Strike» on the Assassins, a 30% chance for the proc of Detect Weakness is not that low, but you have to remember, for the best of it, to use it only when «Moonlight Drive» is out of cooldown.

 

Yea, I agreed with you, because it is same probability as our <<Poisioning Weapon>>, which has a 30% chance to make enemies get debuff (as I always see the poisoning debuff on the bosses). But the duration is a bit shorter, only 5 sec works for <<>Detect Weakness>>. So sad :p_sad: 

And 1 more question I have to ask, is it possible for us to get more than 50% Vigor? If not, it still take a long time for our cooldown of <<Moonlight>>  :p_sick:


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#20 Lunaticus

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Posted 31 December 2013 - 04:56 AM

Instead of just writing bump I decided to link a video of cute kittens.

 

https://www.youtube....h?v=KgdWO5O7bpU


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#21 Leinzan

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Posted 31 December 2013 - 09:01 AM

I dunno the current secondary parameter's formulas, and I bet they'll get rougher at higher master levels... but you can reach that vigor with Guardian Summon, and maybe pets (?) O__o


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