Because this still hasn't been addressed:
Character Name: MorbidCoffee
Type of Bug: Raid mobs/boss hp being ridiculously high or laughably low
Patch Date the Bug Started Occurring: Since AoV was first patched into the game
Steps You Took to get Bug: Checked both CoA and AoD raids after the supposed "raid hp fix." No change present. Boss HP is still the same as it was before. AoD trash mobs got buffed instead of nerfed. Everything can still be facerolled with little effort, but now you can't spam potions as you could with the last patch.
Any other information/details you can provide: Visual examples. All screenshots are taken from the hard mode versions of these raids. I haven't tried normal yet.
These are the HP values of both CoA and AoD mobs. AoD mobs, for whatever reason, got a 10k increase to their health compared to what they had before this recent patch. Before the Advent of Valkyrie patch, all trash mobs had half, if not less hp than what they currently have right now. But this isn't the main concern.
These are the adds for both the robberbug and culvert band fights. Notice they have the same exact hp as the trash mobs. Not to mention, you're usually dealing with anywhere from 3-10 adds at a time during these fights. Even with great DPS in your party, you will not be able to kill everything before they swarm you to death because their HP is way too high to clear out efficiently. The robberbug fight is nearly impossible right now because by time you clear one egg, you'll have 20+ adds on the screen swarming and wiping your party.
The Ratmaster fight is no different. Even after this patch, Ratmaster inexplicably has 500k more HP than he did before Advent of Valkyrie hit. Not to mention, all the turtles have over 1 million HP, which is about 3x what they had pre-AoV. It's possible to take out Leo normally by just barely cutting the 2 minute requirement before RM wakes up (by the way, Leo's exploding toads also have 130,266 hp!), but he still summons the other three (which only used to be Miki and Raffi after the Ratmaster hotfix back in July, which inexplicably got reverted too!). I would make a case that for newer players, this makes the fight even harder than it was back when we were all trying it when CoA was new, but there's no case to be made because right now with the way hit rate is working, everything just became tank and spank. Though if (when?) that gets fixed, the hp of everything in raids needs to be reconsidered, if not rolled back to what it was pre-AoV patch.
For reference on how much HP is screwed up: Maya's servants in AoD H currently have 142,735 hp. Pre-patch, they only had 35,467 hp. The HP was increased by nearly 5x it's original amount.
Edited by MorbidCoffee, 08 January 2014 - 08:52 AM.