Hello,
So here is the next discussion detailing what is going on with the studio.
- Current Damage Formula as it is today. Weapon and refine are huge modifiers for both spell and physical skill hits, much more than we originally thought. This is going to change soon and stat will
Physical Attack:
(Str*2 / 15.53) + ((wpnmin+wpnmax)/2) = Physical Skill Effect under Attack Power Add in the refine bonus to get the damage number the game is using to calculate your skill damage.Multiply this by your skill damage% and reduce by whatever the mitigation amount the monster absorbs should be real close to your damage.
Magic Attack:
Int*3 + gear Magic Power = Listed Magic Power on Character screen.
(TtlMgcPwr/15.53) + ((wpnmin+wpnmax)/2) = Listed Physical Skill Effect under Magic Power Add in the refine bonus to get the number the game is using to calculate damage.
Yes the labeling in the game is not very clear, and that you have to take the refine bonus into effect after the fact also is confusing. And we are already in discussions with the studio to change significantly how much impact stats have in the formula compared with raw weapon damage and refine.
- Refining
We do recognize that refining in th 1~10 levels is more difficult than we would like. Further we still get reports that breakage is happening with Infinium. We are being very open about restorations in these cases, and the screenshots some players have posted are extremely helpful. Our logs are not showing an infinium usage, though your screenshots are. Due to the prevelance of reports we are choosing to belive that our logging is missing something. This is certainly annoying for us as it means we are missing important data, but it is also annoying for you as it would be a bug. We are restoring when we see that Infinium is in the inventory and was being used on prior attempts, this fixes the issue for most players and we will continue to work on both the rates and the system.
Pre-Master Gear gives 4 Refine bonus at +1 and 217 at +20
Master Gear gives 7~8 at +1 and 336~434 at +20
If you plug in numbers for gear, it will become apparent that refining caster weapon has a HUGE impact on their damage, close to doubling it.
- Master Level Points
This was a very interesting conversation with the studio, illustrating how the current point gaining/losing and party system have encouraged the players to play in unforeseen ways.
- Stopping at ML 11 so you have the most Monsters available for target.
- No partying to avoid ML split and lower death risk.
- Not engaging in Exploration, or WoE to avoid ML loss on accident
- Not Buying Skill/Stats due to cost.
- No dayr Desert dungeon crawling due to risk:reward being unfavorable.
Well we are listening and the costs and rewards are all being adjusted over next couple of weeks. Since this rollout will take longer than one maintenance we will be having some events in the next 2 weeks that even with current systems will improve your MP gain so you can get ahead while the changes are rolling out.
- Quests
Adding more is always a goal, likely more daily quests for Master Levels will be added.
For pre-Master we will be making updates to current quests or adding other opportunities for quests so that there aren't noticable gaps in quest availability.