Good job fixing the bugs, but you guys broke Rose..The Kafra flying transporter, she flies under her broom and holds perfectly still. Pretty funny, actually.
Edited by KittyLovely, 28 January 2014 - 05:04 AM.
Posted 28 January 2014 - 05:09 AM
in my opinion , in both Case i suppose the hidden ninja Bots would make more profits
the solutions are:
1) random respawn in all the square of surt temple
2) refining from powder of pillarnium (powders,stones, low grades...)
cu
I like the idea of refining really much. But that should be from Low Grade Pillarnium and Mid Grade Pillarnium, or even from Stones, because Pillarnium Powder and Fragment are already used for gear and accesories.
Are Stones used for anything? I haven't seen any recipe or design or whatever that needs it.
I like the bug fix, but I want/need that toggle too, I can't play my assassin now. :C
Anyway thanks for the fixes.
Posted 28 January 2014 - 05:48 AM
I made a seperate thread, but I think it's suitable here too -
Osiris is the only boss who's adds give out MP when killed. I would think all the bosses' adds should give out MP. (I'm referring to Osiris dungeon only.)
Adding a way to earn Kafra cash in game, something along the lines of a Union quest perhaps. Able to earn a small amount daily. All the Unions can feature the same quest for the Kafra cash as to make it easier to implement and not have to keep track of several different quests for it. I'd suggest an amount of say 75 Kafra cash, as to make a player save for at least 2 days to get a small item, that way we can prevent flooding the AH.
Adding accuracy, hit and dodge/defense/parry to each class' main stat instead of all being in AGI. For instance, playing as my Cresentia, we have two main stats STR and INT. Allow AGI to retain some of the added accuracy/hit/dodge, but add those increases in small amounts to STR and INT. Doing this would allow for multiple types of builds instead of being forced into a single type of build per each class. As a ranger, STR and AGI would be the two main stats, so split the increase up between the two. This would certainly make it interesting in PvP matches for all classes as you could fight a ranger with pure STR, who hits stronger but doesn't crit as often, against a AGI ranger who crits more, but not as strong. Having accuracy in STR in this instance wouldn't automatically hand the win over to the AGI ranger. Now these are the only two classes I personally use, so they are the only ones I can speak to in regards to our stat distribution, surely however similar instances could be illustrated for other classes.
High grade Pillarnium should be a crafted material for Alchemists. Craft it through a similar process how we did Oridecon and Elunium, take the low grade or powder, to mid, to high. Since the removal of Oridecon and Elunium from our menu and the very low drop rate of Dayr Potion materials, Alchemists have become almost useless since the potions we can make in abundance are basically useless towards end game content right now.
Cresentia's do not recieve a full heal when using Awake Darkness like the other classes do when activating Ymir. We used to, but after they fixed the bug where you could cancel transform, we stopped recieving the heal period.
Posted 28 January 2014 - 06:37 AM
Thank You for the bug fixes... Looking forward to More!!!
And I must agree with fluke and others on the subject of alchemy;
it is a sad profession to be in these days. What can be done now?
(Besides watching many alchemists switch to another career/job.)
Increasing restore values would help so much. Currently, it
barely buys you a second longer to live/die. Usually to die.
The 'homeopathic progression' could be increased, so that
two potions become 4 (instead of 3) which would help to
reduce the excessive amount of inventory required to make
a stack of level 5 potions (and reduce/eliminate leftovers).
Adding windwalk potions or other epic potions would restore
player desire for alchemy again, perhaps? (I can hope...)
(The fact that chef now makes items that restore over time,
even during combat/travel, makes alchemy even more
useless ina dungeon/raid. I think it's a good move, and
would never reduce the chef food ability.I am just saying
that alchemy needs a similar amount of new appeal.)
And yes... giving alchemy access to polinium processing
and/or radiant crystal farming would help fill a game gap.
If the divine intervention goes to chef, then allow alchemy
to play a part in rune craft/installation too, perhaps?
Otherwise fix radiant crystal rates, for your sake and ours.
Who will buy costume drills and rune elixirs from kafra shop
if radiant crystals are not abundant enough to make runes?
I have yet to install a rune into my gear. I can't craft runes,
or drills, and that's fine. I don't mind being a patron to
artisans and smiths. But they can't even make the stuff...
Perhaps an alchemist can help? maybe we can make
an item that increases radiant crystal extraction rates?
Anyhow; those are just a few ideas, take or leave as you like.
I Thank You again for this bug-fixing patch! Cheers!
Edited by Maxscha, 28 January 2014 - 06:42 AM.
Posted 28 January 2014 - 07:16 AM
Nice patch notes but please do something about the spawn time of the High Grade Pillarnium.
That's all im asking for now coz "2hours and 30mins respawn time" is just ridiculous considering that you need at least 300+ to craft all your gears including accesories
not to mention its always camped by bots.
I just want my osiris gears. /ggqq
Posted 28 January 2014 - 07:41 AM
Nice patch notes but please do something about the spawn time of the High Grade Pillarnium.
That's all im asking for now coz "2hours and 30mins respawn time" is just ridiculous considering that you need at least 300+ to craft all your gears including accesories
not to mention its always camped by bots.
I just want my osiris gears. /ggqq
Kim STFU
Posted 28 January 2014 - 08:11 AM
experiencing repeated crashes...not just me but whole party ... usually happens when we loot...
I am also crashing repeatedly when looting.
Edit: Think it happens when you Shift + Right Click to auto loot. I've been fine for hours simply right clicking and manually taking loot, then my old habits finally broke and I shift + clicked without thinking and the game immediately crashed.
Edited by KayParfait, 28 January 2014 - 10:47 AM.
Posted 28 January 2014 - 08:39 AM
PLEASE fix the combat bug this has been going on for MONTHS and there has been no progress.
There are several simple things that could be done so that even if mobs are not
reseting correctly battle can still end:
1) Make it so that if you char is inactive and has not lost hp for 2 min then battle ends.
2) Make it so that standing on a high platform ends battle. It use to be like this, but now if you are
on a high ledge mobs get to hit you but when you attack back their hp instantly resets to full, but
the battle continues.
FF is a big offender here do you know how many times i have had to jump in the lake to reset
combat?
Edited by NuwaChan, 28 January 2014 - 08:48 AM.
Posted 28 January 2014 - 08:56 AM
Oh, what a nice birthday gift
Happy Birthday! Mine Too! And a Merry Unbirthday to all others too! *Offers a cup of Tea*
_______________________________________________________________________
I am experiencing sound glitches: misplaced sounds, distorted sounds, volume disparity, & static on occasion.
It is not causing me to crash, but may be behind some crashes by others (given hardware variances)?
I don't mind overly, if I don't have earbuds in. But it is awkward.
What's with the lady scream and wild cat roar in morroc center?
There are sound distortions in that general vicinity too. Also,
static and other sound discrepancies when hunting/looting dayr.
Morroc/Dayr Kafras still have incorrect greeting, tho I don't mind.
Just sayin' - sound files may need to be rearranged abit. Cheers!
Edited by Maxscha, 28 January 2014 - 10:18 AM.
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