Hello,
Does anyone know how to get the monster ids from these event monsters?
or have them?
Choco theif
Giant octopus
octopus leg
blue unicorn
I want to add these to the Azzy Ai so my Homunclus wont atk those.
thanks.
Posted 12 February 2014 - 09:39 PM
Hello,
Does anyone know how to get the monster ids from these event monsters?
or have them?
Choco theif
Giant octopus
octopus leg
blue unicorn
I want to add these to the Azzy Ai so my Homunclus wont atk those.
thanks.
Posted 12 February 2014 - 10:23 PM
if me.. i just make my Homunculus Tactic on default become react (low)... and my homun didnt atk them except they're atking 1st or the owner atking them...
Posted 12 February 2014 - 10:40 PM
Choco thief = 3290
Giant octopus = 2219
Octopus leg = 2218
Blue unicorn = 3260
Posted 13 February 2014 - 04:21 PM
thanks for replies all!!!!!!!!!!!
, not sure if this topic should be moved... i recall homunclus had teh ability to detect monster id .
Posted 14 February 2014 - 10:05 AM
This thread is already in the Homunculus subforum - it is absolutely in the correct place.
Homunculus can read monster ID's - this is how it can be set to act differently towards monsters of specific types. You can use the data-gathering AI to get the ID's, which I assume is how the other people here got those numbers. http://forums.warppo...eneration-tool/
Mercenary can't read monster ID's, so you would need to somehow translate actor ID's into monster type ID's in order for it to react differently to different kinds of monsters - that can be done by generating a MobID for the map using the tool I linked above (must be redone after each maint, as the actor ID's change) or by using it at the same time as a homunculus, and enabling LiveMobID in AzzyAI 1.52 and later.
Edited by DrAzzy, 14 February 2014 - 10:08 AM.
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