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Monster IDs for Azzy Ai


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#1 Ashore

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Posted 12 February 2014 - 09:39 PM

Hello,

 

Does anyone know how to get the monster ids  from these event monsters?

or have them?

 

Choco theif

Giant octopus

octopus leg

blue unicorn

 

I want to add these to the Azzy Ai so my Homunclus wont atk those.

 

thanks.

 


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#2 hioray

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Posted 12 February 2014 - 10:23 PM

if me.. i just make my Homunculus Tactic on default become react (low)... and my homun didnt atk them except they're atking 1st or the owner atking them...

:p_smile:


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#3 Beata

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Posted 12 February 2014 - 10:40 PM

Choco thief = 3290

Giant octopus = 2219

Octopus leg = 2218

Blue unicorn = 3260


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#4 Ashore

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Posted 13 February 2014 - 04:21 PM

thanks for replies all!!!!!!!!!!!

, not sure if this topic should be moved... i recall homunclus had teh ability to detect monster id .


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#5 DrAzzy

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Posted 14 February 2014 - 10:05 AM

This thread is already in the Homunculus subforum - it is absolutely in the correct place. 

 

Homunculus can read monster ID's - this is how it can be set to act differently towards monsters of specific types. You can use the data-gathering AI to get the ID's, which I assume is how the other people here got those numbers. http://forums.warppo...eneration-tool/

 

Mercenary can't read monster ID's, so you would need to somehow translate actor ID's into monster type ID's in order for it to react differently to different kinds of monsters - that can be done by generating a MobID for the map using the tool I linked above (must be redone after each maint, as the actor ID's change) or by using it at the same time as a homunculus, and enabling LiveMobID in AzzyAI 1.52 and later. 


Edited by DrAzzy, 14 February 2014 - 10:08 AM.

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