As I've written in the Sorcerer forum and in other threads as well, my suggestion of a Wizard would be quite different to the current one. In my imagination, the Wizard would allow for at least three completely different builds: Ice Mages, Fire Mages or Lightning / "Blitz" mages. So in order to achieve that, the Wizards skill need to be adjusted and some of them replaced:
What should the Wizard lose:
- Seal Explosion
- Teleport
- Levitation
- Water Emblem healing effect
What should Wizards get:
- Jupitel Thunder
- Lord of Vermillion
- Varetyr Spear
- lower SP costs
That would give the Wizard enough tools to build a Blitz mage, but he would lose a lot. But before I comment these changes in more detail, I want to talk about the Frost skills:
To build an Ice Mage, you would need damage-dealing frost skills.... but currently there is only 1... that's not enough. The Emblem on the Ice tree doesn't even support specific skills like the other emblems do... so that ought to change as well. To solve the first issue, the only real option I see is to add a DoT damage to Frost Diver and Frost Nova. But I wouldn't stop there and add an DoT to Cold Bolt as well.
To keep the skills balanced without reducing the damage of Cold Bolt significantly, the Forst skills ought to get the highest casting time instead.
Pre-AoV, the situation was:
Cold Bolt 38.3% damage, 0.5sec casting time => 25,5% DPS (due to 1sec recast delay)
Fire Bolt 48.8% damage, 1.0sec casting time => 24,4% DPS (due to 1sec recast delay)
Lightning Bolt 21.8% damage, 0.0sec casting time => 21,8% DPS (due to 1sec recast delay)
So they were more or less balanced. Each of them has a unique special: Cold Bolt slows the enemy, Fire Bolt builds up pyromancy stacks and Lightning Bolts can be used while moving. AoV has ruined this balance, but that's not the point here. In order to add a DoT to Cold Bolt, both the damage and the cooldown of the Fire Bolt should be decreased (38% damage, 0.5sec cooldown), rather increasing the casting time of Cold Bolt instead. This leaves enough space to add damage in form of a DoT. (maybe even adding a cooldown as well)
Frost Diver and Frost Nova shouldn't be a problem. Even a 25% DoT (250% post-AoV) for the duration of the freeze wouldn't make these skills broken. The following "freezing resistance" of the targets would prevent a constant DoT,. But the DoT would allow for an "Ice Mage" build. The Ice Emblem could then further increase the damage or the freeze duration, both increasing the overall DoT damage.
So finally, we get back to the losses - no healing and no teleportation. How should this work?
Basically, both the Wizard and the Ranger ought to be able to deal a constantly high amount of damage. The Sorcerer f.e. should rather be focussed on a burst of damage. Both classes however need to have a weakness... and that should come in form of no healing. Having no teleportation is a bit more difficult, because I don't want to lose focus on this reply. But to sum it up, I don't want the Ranger to have Acrobatics either. Rather than that, the Wizards should get different types of combat control effects:
Ice Mage = Freeze - if they can't move, it's easy to get / stay away
Fire Mage = Dazzle - AGI debuff (hit, dodge, criit)
Blitz Mage = Stun - and cast on the run, but no DoT