(others also listed in my sig)
Feedback type- All
I've been playing a sin since june. I also play 4 other classes (yes they are master level characters) and i can say honestly that none of my other characters have as many glitches or have as much of a HISTORY of glitches as sin.
i'll just do them in order (more or less)
hiding- fine as is
double attack- i don't see anything too terrible about this except that maybe the damage is a bit low for a dps class.
deadly blow- has anyone else noticed that deadly blow which is supposed to be a power hitter...has a max damage of only 285%? this is using 5 combo points. double attack does 250% and deadly blow is also 250% with 7% increase per combo point...like what?
I did some testing with this. the description is wrong so its probably fine as it is. the combo points add 70% damage per not 7%
combo training- sin have plenty of ways to get combo points and this only increases the chance by 15% at most making it more or less worthless. sure its passive but who would waste valuable points on something that barely does anything?
dark illusion & shadow assault- (gonna put these 2 together)
More or less since the beginning of this game sin teleport/jump skills have been glitchy. some have been 'fixed' only to break again. Before it was a 'unable to move to target location.' now it simply doesn't move you to the target location about 25% of the time or mobs don't recognize that you've moved to the target location or i simply get skill locked . (happened 3 times in 1 hour and i had to stop using dark illusion for the aggravation of re-logging). considering my hit rate is extremely high (i have full osiris gear) shadow assault still misses about 25% of the time on lvl 30 mobs??!!!???
dagger throw-fine as is. its for luring good skill
mark of genocide & shadow claw- (putting these together too )
our personal 5% buff i think is already very nice considering current crit rates. but i think an increase to the party buff would be good as it would make sins more of a benefit to other classes and more reason for us to waste- i mean use skill points on the party buff. (i actually think crit rate is extremely important and have always had this at lvl 5 but i know a lot of other sins actually think its a waste of skill points because the bonus is so low)
meteor assault- the only sin aoe that doesn't require a target and it has (sorta decent) damage...it can only hit 3 targets. its damage isn't good enough to make up for the fact it is barely an aoe. It sucks. no one uses it. if they want it to be a viable skill it would need to be reworked. simply increasing the number of enemies hit from 3 to 9 would make it useful
cross impact- is the most utterly worthless skill ever. the end. i would like to see this changed to instead of it taking us behind the enemy perhaps attacking the target and then knocking us away from said enemy. that would make it a useful skill in pvp and also in boss fights where you want to avoid aoe either way i actually know sins who forget this exists.
poison weapon- this used to be a good skill before AoV. now its garbage. i full osiris geared sin with lvl 5 of this does...get ready...450 damage per second. prior to aov i could do 1k damage per tick. yet many other classes have dots that do 5k??!!! And this is our ONLY dot. If the damage is gonna stay the same make it a 100% chance to apply and apply using any skill (like the description says but it doesn't actually do because it never works with my aoe :<)
hiding exceed- fine as is
shadow fiend- omg 12% chance at lvl 3 to do an extra hit thats less then 1 double attack? gaspeth! ermergerd! (this skill is kinda junk) increase the proc rate and be kinda cool.
grimtooth- i love what they did with it. it gives sin a much needed survivability. prior to this all sin had was shadow armor and even with that you could still take lots of damage with no way to heal yourself. 8 sec cooldown op? no because our defence is NOT as high as a tank. we need to heal more often. we run around alot very fast making us hard to heal. also, we are NOT the tank and will not be the main focus of the healer so uh...self heal with low cooldown. it makes sense. prior to aov, it was the sins and other melee classes that guzzled red pots while the casters barely used any. people complain about blue pot use but i have magic caster classes and their current pot consumption still has nothing on the hp pot use of sin prior to AoV.
shadow armor- please for the love of god don't ever change this. sin needs this for those 'oh -_-' moments and to be viable in pvp against warriors that can do 70k rage strike hits of doom.
shadow fang- really low damage compared to many other classes aoe...but hey no cooldown and hits lotsa targets i'm cool with it. only annoying thing is the directional thing. tab targeting often picks a target behind you even when you have like 15 things in front of you. its totally irritating. but still a good skill.
shadow form- the change in the appearance was needed. i don't know how many times i got called an ugly dog demon thing before. also there was no point wearing any costumes and could never see your gear or anything. but now everyone thinks sins look cool and we are a well liked class
shadow strike- this skill is basically totally optional. its damage isn't so great that its a must have (unless you want to use quite a few skill points) and the proc for shadow explosion very rarely actually works. the 3 combo points are just as easily gotten using grimtooth most of the time or just saving them til shadow explosion is actually ready. plus the cooldown is kinda high so...
shadow explosion- cool skill that does great damage the way a sin should. glad its not broken anymore.
many seem to think that grimtooth and even shadow armor are OP. i would suspect these people did not play pre-aov where sin survivability in dungeons like AOD and chaos was nearly non-existent. shadow armor max lvl was almost essential and grimtooth would have made it better seeing as about 80% of the time the healer can't afford to heal you the close range aoe damage you sustained back then.
before the look change to shadow form sin was possibly the most outcast, least wanted, most hated thing you could play. i had been denied raids many times because 'your a melee and you'll just die. we'll just take a 4th ranger trololol.'
extremely frustrating is the best way to describe that. sin has a lot of great potential as a class and i think the current use of grimtooth and shadow armor is just fine. it allows sin to utilize their speed and grab adds and tank those adds so that the tank doesn't have too! if raids existed this would be considered a raid mechanics. in current game play it is still neccessary because it allows sin to be useful in an aoe grind party. as the fastest in the party you quickly grab mobs while the classes with superior aoe nuke the crap out of them. Because lets face it, sin doesn't have great aoe. they are directional based and not really intended for mass slaughter.
Sin is supposed to be a single target attacker! yet i do notice that many other classes out damage us easily in this respect. i do not think sin needs any buff on any of its aoe. Aoe is not our thing.
i would like to see an increase in some of the single target skills? please and thanks.
in addition to this, i have noticed that melee do not get a very good damage output on pets. Or at least my sin does not. i have a lvl 3 imp and a lvl 3 mermaid both of whose dot damage is only 1.2k ish. i've been told that magic casters with the same level pet and with less geared character can have these pets at lvl 3 do as much as 2.5k. if this is the case then i think pets need to be rebalanced as well as some classes get an increased benefit over others and i don't think that is the intended purpose of the pets. (i thought the pets were meant to give equal advantage to whoever used them.)
also, my sin seems to get graphics glitch more often then my other characters. for instance yesterday i ended up skating on 3 different occasions within the span of a few hours and had to relog to fix it. it isn't game breaking or anything just annoying.
will try to find pictures of the above mention teleport skill problems. here is one of the skating thing i mentioned.
Edited by RashaKitty, 26 March 2014 - 12:21 AM.