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#26 DarkKurayami

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Posted 04 March 2014 - 12:21 PM

 

Character: CandyVivi

Feedback Type: Skill

Skill (If Applicable): Oratio, Credo

Feedback: These 2 DoTs are too OP. Gotta reduce their % closer to the adoramus DoT; should be lower since oratio and credo are instant cast while adoramus has 1sec cast time.

 

For those priests who don't think yourself as OP, duel every class in your guild, friend list, wtvr, and see what your chance of winning is >_> and you'll see how messed up this -_- is. I'm a priest myself but i don't think this is fair to other classes.

 

 

If you got high gear yes, but same lvl it's still somewhat fair actually.

I've played with those my lvl, below and above. Its a matter of how we use the skills really for who wins.

 

And no, our DOTs do not need to be touched. The others classes' need theirs fixed.


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#27 Exvee

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Posted 04 March 2014 - 02:54 PM

Priest can't one shot kill whatever it takes while other classes can...

 

*Can we get some feedbacks that basically not because "I hate Priest"*?*

 

As other people said, Priest problem mainly on their healings. Because our healings messed up, that's why people put 70% skills on DPS which is why you also thinking "Priest DPS are too OP"...


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#28 kimsera

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Posted 04 March 2014 - 02:59 PM

Dot damage does not justify a nerf, nor is it the single deciding factor on whether a priest would win in a 1v1. It's not even healing, its the fact that the priest can kite for days while keeping dots up, and that got buffed even further with AoV. Genray now has very little cast time such that combining Aspersio with that skill only marginally improves it.So what do we use Aspersio with now? Judex. You also have assumptio, that homeguards speed buff (whatever it's called) and your heals as your last resort. (Though you should try to keep reno up at all times.)


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#29 sacri

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Posted 04 March 2014 - 03:44 PM

1.PvE Dmg for priest class is what you can actually call damage (Comparing with other classes) thanks to DoTs. These DoTs are the dmg we priests needs but they do miss(best record = 14 casts until oratio applies to enemy in PvP). Bad part the whole PvP is just AGI race "aka. who has best HIT,Dodge,Crit wins (or was lucky)"

Pre AoV Adoramus was the best damaging DoT spell cause it had the cast time but now its the weakest (why?)

 

2. i don't think PvP damage can be considered just yet simply cause (as said in 1. PvP is just AGI race), i believe there will be more stat balances/Hit,Dodge,Crit changed. I've seen priests can own anyone if they have high AGI against the battled person (FYI. Priest dies if the enemy can "Crit Oneshot" with best skill Ragestrike, moonlight dance etc. if it has the damage to one shot, or priest can survive cause enemy cant hit :/ )

 

3.HIT rate from INT mmmmmm... NO. <--- PvP wise you gain about 1200 - 800 INT and that is alot even with 1 HIT per INT (It would be a disaster for melee classes)

SP over Time skill would sound good but can't be spammable unless its like Costs 82sp and effect would be "1% sp per 1 sec healed for 30 sec" sort of

 

Keep on brainstorming!  :p_idea:

 

I think, about the SP skill, it would not be spammable since, aqua benedicta have cool down too. :D

hmmm, about hit.. maybe they could make 5 int = 1 hit? or something like that? Because I encountered fighting a ranger and

chances with my skill to miss is kinda high. Anyway, maybe its just me.

 

 

Moooooar idea guys ^.^


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#30 KayleePepper

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Posted 04 March 2014 - 04:26 PM

Character: KayleePepper
Feedback Type: Skill
Skill (If Applicable): Increase Agility
Feedback: No one ever gets more than level 1 Increase Agility. The one second increase per level is barely noticeable and not worth the skill point. I suggest increasing the duration of the skill long enough that players would at least consider or contemplate investing skill points on Increase Agility. 

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#31 sacri

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Posted 04 March 2014 - 05:18 PM

 

Character: KayleePepper
Feedback Type: Skill
Skill (If Applicable): Increase Agility
Feedback: No one ever gets more than level 1 Increase Agility. The one second increase per level is barely noticeable and not worth the skill point. I suggest increasing the duration of the skill long enough that players would at least consider or contemplate investing skill points on Increase Agility. 

 

 

I like the idea since increase agi's duration is :(

but the problem is if they increase its duration I will see many priest running around in colo and melee type might not be able to

catch us :D

 

Guys, do you think it would be nice if Increase agi would become an agi buff and Not greater to other class agi buff?

I think agi is important to priest since it seems that our heal is best if it crits.

 

 

Maybe we could brainstorm how are we going to improve this skill since big % don't dare to invest skill point to this skill. Personally, I only put skill point in this skill to access other skills  :)


Edited by sacri, 04 March 2014 - 08:30 PM.

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#32 3889130507155708310

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Posted 04 March 2014 - 05:30 PM

PLEASE BRING BACK RAY OF GENESIS AWESOME FLYING ANIMATION !!! ALL PRIEST LOVES IT !!! 


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#33 Sestuplo

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Posted 04 March 2014 - 05:33 PM

 

Character: KayleePepper
Feedback Type: Skill
Skill (If Applicable): Increase Agility
Feedback: No one ever gets more than level 1 Increase Agility. The one second increase per level is barely noticeable and not worth the skill point. I suggest increasing the duration of the skill long enough that players would at least consider or contemplate investing skill points on Increase Agility. 

 

 

How about, Increase Agility starts off at 20 seconds,

Spoiler


Edited by Sestuplo, 04 March 2014 - 05:34 PM.

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#34 Rodriggo

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Posted 04 March 2014 - 07:05 PM

Character: RodSaulot

 

Feedback Type: Skill damage

Skill (If Applicable): DoTs

Feedback: If you ask me, priest's dps skills are ok. Maybe a little messed up since adoramus (imo) should be the strongest and oratio the weakest and right now it is adoramus<oratio<credo. I don't  understand why the only one with cast time and the last one you learn, is also the weakest ._. IMO there is no need to change much, just switching the values from one skill to other should be enough.

 

Feedback Type: Skill suggestion

Skill (If Applicable): Aqua benedicta

Feedback: Maybe, since no other class have this effect and priest is no longer the only one specialized in healing, could they have a sp regeneration effect for the party with the use of aqua benedicta? It could be a little range (10m?) around the caster, enough to help casters but still needing some coordination to work properly, where everyone gets a % of what the priest gets.

 

So, as example, if the priest heals for 15% of his SP, party members around him could heal for 5-10% of the priest's SP. This could even (hardly, so hardly) make priest put some wis in their builds. Even if this effect costs a second skill point on aqua benedicta, i think it would worth it.

 

(^Just noted someone else already asked for this, I was writting this on a notepad before xD)

 

Feedback Type: Skills

Skill (If Applicable): Archangel and Sacrament

Feedback: I suppose this is more a "AoV effect" more than a priest issue, but i really miss when these skills really worth using and spending points on them. Now damage is in great part from min/max damage of weapon and as far as i know, these skills only affect matk effect u.u

 

Feedback Type: Skill effect

Skill (If Applicable): Increase agility

Feedback: As someone suggested before, why not adding a better effect to this skill? I don't know any priest who invest more than 1 point there, and that's because we need it to get other skills. (20+2*(Skill level)) secs duration and movement buff equal to (40+5*(Skill level))% sounds fair for me. (That is double duration and a little buffed effect over the actual)

 

Feedback Type: Graphic

Skill (If Applicable): Ray of Genesis

Feedback: I think most of the people agree that, even when it is not a relevant change, we would like to have our old RoG animation back. I remember it was kinda slow and used to affect our dps because of the cast+delay it generated but... what about, instead of an animation change we have an accelerated version of the old one?

 

Feedback Type: Weapon stats

Skill (If Applicable): ---

Feedback: I now it's been said, but i feel like i should repeat this. Why do our weapons have offhand stats? D: Two options i see here: giving priests a dual set like soulmakers, rangers or knights; or just change them and make them comparable with... maybe wizard's or sorc's weapons?. The first sounds more appealing, but the second is simplier and faster to code, i think.

 

@tebroc

About the sanctuary cd resetted when moving "accidentally"... please no. Staying still is part of the use of that skill and being careful is part of what you need to play as a priest, imo. So i'm completely against that suggestion, specially when it could be easily abused.


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#35 Ahkam

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Posted 05 March 2014 - 04:22 AM

Feedback TypeSkill damage

Skill (If Applicable): Holy Light

Feedback: Why Holy light has to be 10/10? You do more damage with ME that also is AoE and it hasn't cast time while holy light is 1 sec cast. Those additional 5 points in holy light at master class are useless


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#36 yamiscott

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Posted 12 March 2014 - 01:37 AM

Character: FieldMedic

Feedback TypeSkill

Feedback:

Currently priests have a resurrection skill, however it's a battle res with a large cooldown. That's fine, but my issue is with out of battle ressing. Currently no class out there can res another member without yggr leafs. Granted yggr leafs aren't expensive, but they do take up more space in your bag. I would suggest a skill that is like the regular res, but can only be used when not under attack, it would have to have a shortish cooldown also.

 

Character: FieldMedic

Feedback TypeTree rework

Feedback:

Currently my priest is a full heal and full damage priest, not a hybrid priest, it does everything well. This feels wrong. The middle tree is full of trash skills that nobody puts more than 1 skill point in to get to the good ones. Thus you can safely have a full heal priest with full DoT and full damage.

 

I suggest the following:

Change Increase Agi to a 30 minute buff that adds 2/4/6/8/10% Agi

At ML increase more of the skills in the heal/buff branch

 

Ideally you should have to make sacrifices to hybrid, we're becoming too OP.

 

Character: FieldMedic

Feedback TypeSkill

Skill: Heal

Feedback: 

Heal really is rather lacking, granted with asper it does better and critting does well also, but SMs are far exceeding priests on the heal front both HoT and cast heals. I think thats' fine that the SM beats us on HoT as both can run at the same time. But I feel our standard heal needs beefing up.

 

We creating a raid we want them to consider both classes rather than one over the other. I have on occasion been kicked for a SM pre raiding, after all the SM heals better in every way and my spot could be used for DPS. In a world where priests can one shot heal better and SMs and SMs can HoT better, both slots are needed.


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#37 BuRn00

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Posted 13 March 2014 - 07:24 AM

 

Why do our weapons have offhand stats? D:

 

^This...


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#38 9632130515120055620

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Posted 14 March 2014 - 05:55 AM

So nobody has commented on what makes Priest truly ridiculous in PvP at the moment? Judex stun spam? Just stunlock people forever while placing DoTs and laugh while melee classes have absolutely no hope in doing anything against you. Also, BRING BACK OLD RAY OF GENESIS ANIMATION!


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#39 DuBisk

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Posted 14 March 2014 - 06:52 AM

So nobody has commented on what makes Priest truly ridiculous in PvP at the moment? Judex stun spam? Just stunlock people forever while placing DoTs and laugh while melee classes have absolutely no hope in doing anything against you. Also, BRING BACK OLD RAY OF GENESIS ANIMATION!

 You need lv 6 aspersio, lv 3 judex and good flame runes to do that, not everybody is willing to sacrifice 5 skill points for pvp. And btw, there are a lot of classes who can stun/silence for a long time, I don't see why everybody is QQing about priests.


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#40 Otiran

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Posted 17 March 2014 - 12:39 PM

Character:Otirano
Feedback Type: Skill
Skill (If Applicable): Aqua Benedicta
Feedback: 
Like mentioned by previous posters, It would be beneficial if aquabenedicta could be a raid/party skill. I would recovering 15% doesn't seem for everyone especially if they drain their mp alot. The percentage could be smaller for other which I think would be fair. It would be something else to add to our rotation which could take away, albeit a little  from our rotation.
 
 
Feedback Type: Skill
Skill (If Applicable): Judex
Feedback:
A lot of priest right now are maxing out Asperio Which atm I don't see a problem with, it's the Judex stun which is an issue. I might get a lot of push back from this but if you could heighten the CD on Judex it would be great. As opposed to a 3 second cooldown, make it a 30 second cooldown. It takes away the ability to stun lock. So even if your Asperio is up for casting, you can't Judex. You can perhaps put in a heal/damage instead.
 
 
Feedback Type: Skill
Skill (If Applicable): Gloria
Feedback:
A side suggestion would be to have Gloria reset the Judex CD. Right now there is no purpose in actually getting Gloria. Not many people I know really require the use of using Heal skills ( my reno/HH is usually more than enough). 
By doing this you are taking away points from the DPS and Heal tree for a chance to be able to stun more often. It might not seem appealing but for a priest who wants to aim at PVP this might be viable. mmmm
 
 
Feedback Type: Skill
Skill (If Applicable): Recovery
Feedback: Recovery needs to be useful again. If you could cast it on a specific person ( What I mean is use the targetting system used by let's say heal ) and have the cooldown be lower. People would invest at least one point into this I would assume for the new raid content if need be. ( side note :Make the boss hard plox :D )
 
Skill (If Applicable): Da famous DoT's
Feedback: Why is Adoramus weak. Swap the percentage and do a minor percentage reduction on the damage. 
About stats, I'm kind of at loss to be honest. I went from a full AGI build to a full int build. The damage/heal itself is not significant enough to convince anyone, imho to switch to int. Funny thing is I don't miss a whole lot more it seems. I don't have AGI runes either. Which just confuses me the hell out me. 
 
Also I know a few ideas are reposts but I feel like they need attention/or are a good ideas.

 

 

 

Character: FieldMedic

Feedback TypeSkill

Feedback:

Currently priests have a resurrection skill, however it's a battle res with a large cooldown. That's fine, but my issue is with out of battle ressing. Currently no class out there can res another member without yggr leafs. Granted yggr leafs aren't expensive, but they do take up more space in your bag. I would suggest a skill that is like the regular res, but can only be used when not under attack, it would have to have a shortish cooldown also.

 

 

 

Sorcs can resurrect fallen players,  Also the problem with lowering the cooldown is that you don't want the game to be easier at the moment to be honest. Pre-AoV when the game had more difficulty in raids 1 Resurrection every 40 minutes is fine. It makes sure that your raid group would  anticipate that you will die and make preparations for it.  By anticipating that your party will wipe you can always clear the dungeon to avoid batlte bug ( Which can add "difficulty" by being longer and annoying) or you need a cloaker in your party. This also encourage raid/party leaders to have a priest or sorc handy. Multiple ones. 

 

 

 

Character: Inferes

Feedback Typeskill

Skill (If Applicable): Sanctuary

Feedback: When Sanctuary is cancelled, it still goes on cooldown. I like how it's cancellable, but please don't make it go on cooldown when it's cancelled. I've had multiple times when I accidentally moved or pressed another button when using Sanctuary and it cancelled so the healing doesn't actually happen, but I can't use it again for another 2 minutes, making me die or almost die. A skill should not go on cooldown when it doesn't even get used.

 

 

Thing about sanctuary is that you need to coordinate and think about when you are going to use it most of the time ( in pre- AoV raids anyways). It's not a skill I'd spam if I'm dying now. So when you cast it, anticipate that you won't need to move.  I'm curious to know what's your level/skill rotation/location to know why you are using sanctuary as a skill to not die when HH + Asperio is far superior at the moment. 

 

MOAR BRAINSTORMING :D

 

EDIT : bad grammar.


Edited by Otiran, 17 March 2014 - 12:40 PM.

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#41 138130526004516927

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Posted 18 March 2014 - 11:05 PM

 

Character: KayleePepper
Feedback Type: Skill
Skill (If Applicable): Increase Agility
Feedback: No one ever gets more than level 1 Increase Agility. The one second increase per level is barely noticeable and not worth the skill point. I suggest increasing the duration of the skill long enough that players would at least consider or contemplate investing skill points on Increase Agility. 

 

 

I have Increase Agility at Level 3. I think the skillpoints you put into it are for the 20 second decreases in cooldown and that the extra second of speed you get is just a bonus (that is what it feels like anyway). I don't regret using those two extra points since I've noticed the difference when luring in a grind. I will definitely max this skill if it is buffed.

 

I think an important thing to consider is having a party with multiple priests. Imagine if the cooldown was decreased, the spell duration was increased, and the speed % increase was increased. We would have perma-speed buff party!!

 

Super fun... but super imba?


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#42 TifaValentine

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Posted 19 March 2014 - 04:34 AM

 

 

 

Thing about sanctuary is that you need to coordinate and think about when you are going to use it most of the time ( in pre- AoV raids anyways). It's not a skill I'd spam if I'm dying now. So when you cast it, anticipate that you won't need to move.  I'm curious to know what's your level/skill rotation/location to know why you are using sanctuary as a skill to not die when HH + Asperio is far superior at the moment. 

 

MOAR BRAINSTORMING :D

 

EDIT : bad grammar.

 

 

Perhaps many people is still comparing Sanctuary with Sorc's Deluge?, which works pretty much the same but you can move once it's been casted and it will stay, AND gives the hp-boost along with it unlike Sanctuary that requires an use of Aspersio to have that too. Then again, even if they're essentially similar...yeah... priests are better using Aspersio+HH right now, as an "ohshi" skill for party. 

 

I totally agree with all your other suggestions~

 

 

 

Keep the good ideas coming, guys! =)


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#43 esbern

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Posted 19 March 2014 - 08:25 PM

may i see your builds, guys? curious. im about to go to ML.


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#44 Otiran

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Posted 19 March 2014 - 11:30 PM

Picked up from the vcr  nomination thread.

 

Here is a link to the build I currently havehttp://ro2base.com/b...1.1.1/0.0.0.0.0

This builds enables me to :

 

-  Efficiently farm mummies3 or anything really: Cast Magnus Exorcimus while moving. ( ME + Asperio means I dot the mobs that it touches with my maxed Oratio dot. So win)

 

-  Keep everyone healed with no sanctuary ( HH + Asperio  heals 5 people. At the current moment with my weapon at +20 and ml 20 osiris gear I can crit for 88k and do 17k HoT for 5 people ( use to be 3) for 10 seconds.  No animation delay except for Aqua Benedicta.

 

- I have full Sacrement ( Focused on heals ) and full Ray of Jesus Genesis.  Even with a less full support build4 I can still have decent enough heals. ( Because really no one really dies anyways. )

 

Did I mention theirs is no animation delay and I can move freely for most skills? ( Except once again Aqua Benedicta and Adoramus)

 

 

 

The support tree right now is not something I would see as being beneficial to invest in. Candyvivi and I are looking into making it more appealing! :D


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#45 Sestuplo

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Posted 20 March 2014 - 01:47 AM

Yo, here's my Priest build. I call it the "Anxiously waiting until everything is fixed" build

 

It lets me do whatever while hoping that one day support skills will be needed.


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#46 esbern

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Posted 20 March 2014 - 07:11 PM

thx, the both of you. now im even more confused @_@a

 

initially i learned that lv1 heal is enough, is this true? because i have a friend who has heal at lv1 and hh only lv3, and pre-aov lv1 heal is somewhat manageable but may be tough at times. is it still the case now? cause the both of you have heal at lv5 + sacrament which worries me.

 

currently i have all three DOTs on lv5 and it's kinda my thing and am not willing to compromise them for heals (you pathetic, lousy priest lol). i dont play archangel too cause i tend to forget about it, although i would love to increase my DOTs but it's really not necessary. my heal and hh are only lv4 and i dont use sacrament. every once in a while my friends complain about the small heal i have compared to other priests.

 

so what would you suggest? should i really get more heals over offensives?


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#47 ChocoVivi

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Posted 20 March 2014 - 07:44 PM

thx, the both of you. now im even more confused @_@a

 

initially i learned that lv1 heal is enough, is this true? because i have a friend who has heal at lv1 and hh only lv3, and pre-aov lv1 heal is somewhat manageable but may be tough at times. is it still the case now? cause the both of you have heal at lv5 + sacrament which worries me.

 

currently i have all three DOTs on lv5 and it's kinda my thing and am not willing to compromise them for heals (you pathetic, lousy priest lol). i dont play archangel too cause i tend to forget about it, although i would love to increase my DOTs but it's really not necessary. my heal and hh are only lv4 and i dont use sacrament. every once in a while my friends complain about the small heal i have compared to other priests.

 

so what would you suggest? should i really get more heals over offensives?

 

I agree that lv1 heal is enough. And maxing the 3 DoTs is awesome as well. For the healing tree I think you should get HH to lvl 10 cuz it really makes our jobs (in terms of healing) much easier when used with aspersio. The rest is up to you. I personally dont use sacrament since it's not really a huge boost anyway. I don't have archangel either cuz i always forget to use it as well XD.


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#48 kimsera

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Posted 20 March 2014 - 08:12 PM

I didn't bother maxing Adoramus or whatever it's called because cast times are annoying and it does less damage than the two instacast dots. (GO FIGURE!) I left Sacrament at 1 and went yolo with archangel because even back when we had raids (what are those), my heals were consistent enough and the burst matk helps when doing supplemental dps to beat enrage timers or if you want burst heals to stacked aoe's. I only use my lv1 Sacrament so I can pretend to be a ghetto Paladin in my Zeras and ask people where Stormwind is at. :x

 

Though if you do choose to get Archangel, your skill bar will end up looking like this. G_G

 

7Dw8L.jpg


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#49 Sestuplo

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Posted 20 March 2014 - 08:36 PM

thx, the both of you. now im even more confused @_@a

 

initially i learned that lv1 heal is enough, is this true? because i have a friend who has heal at lv1 and hh only lv3, and pre-aov lv1 heal is somewhat manageable but may be tough at times. is it still the case now? cause the both of you have heal at lv5 + sacrament which worries me.

 

currently i have all three DOTs on lv5 and it's kinda my thing and am not willing to compromise them for heals (you pathetic, lousy priest lol). i dont play archangel too cause i tend to forget about it, although i would love to increase my DOTs but it's really not necessary. my heal and hh are only lv4 and i dont use sacrament. every once in a while my friends complain about the small heal i have compared to other priests.

 

so what would you suggest? should i really get more heals over offensives?

 

Every heal that isn't Renovatio doesn't need to be maxed, considering nobody ever takes enough damage anyway.


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#50 esbern

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Posted 21 March 2014 - 12:17 AM

I didn't bother maxing Adoramus or whatever it's called because cast times are annoying and it does less damage than the two instacast dots. (GO FIGURE!) I left Sacrament at 1 and went yolo with archangel because even back when we had raids (what are those), my heals were consistent enough and the burst matk helps when doing supplemental dps to beat enrage timers or if you want burst heals to stacked aoe's. I only use my lv1 Sacrament so I can pretend to be a ghetto Paladin in my Zeras and ask people where Stormwind is at. :x
 
Though if you do choose to get Archangel, your skill bar will end up looking like this. G_G
 
7Dw8L.jpg

rest assure, even without archangel our skill bar will still be filled with just our skills XD
 

I agree that lv1 heal is enough. And maxing the 3 DoTs is awesome as well. For the healing tree I think you should get HH to lvl 10 cuz it really makes our jobs (in terms of healing) much easier when used with aspersio. The rest is up to you. I personally dont use sacrament since it's not really a huge boost anyway. I don't have archangel either cuz i always forget to use it as well XD.

Every heal that isn't Renovatio doesn't need to be maxed, considering nobody ever takes enough damage anyway.

thanks so much for the help!  yeah i kinda love the idea of having lv10 HH - 5 people at once, dude, who doesnt want that? but if it isnt necessary i might consider letting it go (let it go~ let it go~).
 
what about gloria, is 10% (lv3) enough? pre-aov, gloria at lv1 with only 5% chance feels like 10% sometimes and 15% (lv3) was like 30%. i'm short on points and would like to get recovery if possible.
 
build: current plan

 

sacrificed ME and assumptio to get HH to lv10. maybe i should ditch blessings and get the rest i want? lol (wow, such priest you are)


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