Feedback Type: Skill damage
Skill (If Applicable): DoTs
Feedback: If you ask me, priest's dps skills are ok. Maybe a little messed up since adoramus (imo) should be the strongest and oratio the weakest and right now it is adoramus<oratio<credo. I don't understand why the only one with cast time and the last one you learn, is also the weakest ._. IMO there is no need to change much, just switching the values from one skill to other should be enough.
Feedback Type: Skill suggestion
Skill (If Applicable): Aqua benedicta
Feedback: Maybe, since no other class have this effect and priest is no longer the only one specialized in healing, could they have a sp regeneration effect for the party with the use of aqua benedicta? It could be a little range (10m?) around the caster, enough to help casters but still needing some coordination to work properly, where everyone gets a % of what the priest gets.
So, as example, if the priest heals for 15% of his SP, party members around him could heal for 5-10% of the priest's SP. This could even (hardly, so hardly) make priest put some wis in their builds. Even if this effect costs a second skill point on aqua benedicta, i think it would worth it.
(^Just noted someone else already asked for this, I was writting this on a notepad before xD)
Feedback Type: Skills
Skill (If Applicable): Archangel and Sacrament
Feedback: I suppose this is more a "AoV effect" more than a priest issue, but i really miss when these skills really worth using and spending points on them. Now damage is in great part from min/max damage of weapon and as far as i know, these skills only affect matk effect u.u
Feedback Type: Skill effect
Skill (If Applicable): Increase agility
Feedback: As someone suggested before, why not adding a better effect to this skill? I don't know any priest who invest more than 1 point there, and that's because we need it to get other skills. (20+2*(Skill level)) secs duration and movement buff equal to (40+5*(Skill level))% sounds fair for me. (That is double duration and a little buffed effect over the actual)
Feedback Type: Graphic
Skill (If Applicable): Ray of Genesis
Feedback: I think most of the people agree that, even when it is not a relevant change, we would like to have our old RoG animation back. I remember it was kinda slow and used to affect our dps because of the cast+delay it generated but... what about, instead of an animation change we have an accelerated version of the old one?
Feedback Type: Weapon stats
Skill (If Applicable): ---
Feedback: I now it's been said, but i feel like i should repeat this. Why do our weapons have offhand stats? D: Two options i see here: giving priests a dual set like soulmakers, rangers or knights; or just change them and make them comparable with... maybe wizard's or sorc's weapons?. The first sounds more appealing, but the second is simplier and faster to code, i think.
About the sanctuary cd resetted when moving "accidentally"... please no. Staying still is part of the use of that skill and being careful is part of what you need to play as a priest, imo. So i'm completely against that suggestion, specially when it could be easily abused.