Hi fellow wizzies
I just want to start a discussion on the wizard skill tree to find out what other wizards are using and listen to the reasoning behind them.
Before we begin, as we all know, the attributes and effectiveness of the skills change over time with the release of new patches and bug fixes.
As such, people's skill tree preferences can change, so do check if the configuration is still relevant by the time you read this.
So with regards to this starting post, it would be the skill tree preference I have as of this time 11th March 2014.
Also, the skill trees will assume that you have maxed out all possible skill points.
As to what to add interim to getting the maximum number of skill points, it can be further discussed.
My current skill tree for wizard is as below.
I'm using the ROBase skill simulator for the screenshot below:
About my build
I think wizards are quite fortunate in the sense that their skill tree can be somewhat perfect for PVP and PVE.
I feel that I have all the PVP skills I needed are maxed out, moreover, all my PVE and DPS skills are reasonable maxed out as well.
So... there is no sacrifice to either aspects in my opinion.
Moreover, the Grinding/Farming skills are also maxed out...
Therefore I am thankful, that wizards are fortunate enough to be able to max out abilities for all 3 roles (PVP, DPS, Grinding).
That is the skill tree above.
Explanation for skill config
(Main Tree Fire Branch)
Fire Bolt lvl10: This is the wizard's primary attack, I don't think we have much choice not to max it out.
Fire Ball lvl6: Apart from it being the wiz's second main dps skill, the current patch gives the Fire Ball a huge D.O.T. effect. It is the wiz's arguably no.1 or 2 most powerful attack at this point in time.
Fireball Mastery lvl3: Invoking instant cast for the wiz's Fire Ball will take advantage of the high damage and DOT, something you definitely want.
Fire Emblem lvl5: This skill is very important for the wizard when going in full DPS mode. It also allows wiz to instant cast fire bolt, very useful. (While SP lasts ^__^
Seal Explosion lvl5: Very important skill, in water emblem mode, it will recover 1/2+ your HP/SP. Since wiz SP use up very fast, and wiz don't really have any healing abilities, this tactic is very useful. In fire emblem mode, it will bring out the highest 1shot attack of the wiz, the Flame Explosion. Flame Explosion used when in fire seal explosion mode will be critical hits (if you don't miss), (VoxStellarum speaks of damage in the 140k range at level 10). Maxing this skill out will maximise the buff for the highest each of those effect can bring. You definitely want this.
Fire Starter lvl1: This used to be my favourite skill which I max out. However in the current patch, I felt that its damage is a little too low. Therefore I am saving my skill points off this skill for the time being.
Dragonlogy lvl5: Wizards needs to push their magic power as much as they can, this skill is essential. It also makes the wizard loved in parties since it gives everyone in the same party int+10%
Pyromaniac lvl1: This skill is meant to give you increased haste, but everytime when it is full, I discharge it with flame explosion. I feel it costs too many skill points for a skill that doesn't last. So I don't use it.
Meteor Storm lvl6: This is actually a really useful skill for Farming and Grinding. And since there is still no end to the grinding to S class in sight, you will definitely need it. Max it out and it will help in your farming and grinding so that your wiz will have life beyond DPSing.
Flame Thrower lvl1: I added lvl1 to this skill for its complimentary effect to Meteor Storm. When farming/grinding, mobs affected by the Fire Starter effect from Flame Thrower received 18% more damage from Meteor Storm. Help clears mob quickly.
Flame Explosion lvl2: Even though this is the wiz's most powerful attack, I did not maximise it for a couple of reasons. 1) Outside of raids, it is rare to be able to proc this skill. At least 5-6 fire bolt/balls are needed to fully charge this skill to be able to use it. It is too slow for Farming and Grinding as it has a cast time + only single target. 2) Even when DPS counts in raids, Nowadays pets such as the mermaid can help DPS. At level 2, the damage over half of lvl 10's. So I feel that I'm not losing out on DPS significantly. 3) You need Seal explosion to use this skill to the full. However Seal explosion is often spent on water emblem for SP recovery. And it is not sustainable by an average wiz to keep spending explorer blue pots and spinel pots. Therefore I gave my skill points to other skills
(Secondary Tree Water Branch)
Frost Diver lvl1: This is pretty much useless for wiz except to unlock the other skills. (Actually if you sacrifice other abilities, you can max this skill out for better PVP ability. However with the low hitrate, this skill is a little harder to justify)
Water Emblem lvl5: This skill is risen in popularity with the additional skill points and its usefulness. Apart from giving the wizard literally infinite SP, it also gives the wizard almost infinite HP. (if you don't get mobbed by high level monsters) Level 1 does not give you infinite SP/HP. On top of that, I tested lvl1 and lvl5, there is a noticeable difference in improved defence.at level5. This will help you grind and farm endlessly. Even better, in PVP, this skill can replenish your HP to nearly full which is really helpful for the wiz, especially in colo or 1v1. A definite must get.
Frost Nova lvl1: It only costs 1 skill point, so that I can get icewall. This skill used to be extremely useful for wiz with maximum Lightning Bolt. With the low hitrate now, its effectiveness is greatly reduced. Need it for the next skill I want anyway. No point adding more skill points to it as the cool down is too long i find.
Ice Wall lvl1: This is actually the trump card to wizes victory in pvp. and it only costs 2 extra skill points to get from water emblem. This skill will also save your life in the most critical moments in the coloseum, it helped me greatly many times. I definitely value this skill. Just leave it at level 1, its cooldown doesn't improve much at maximum level anyway.
(Secondary Tree Wind Branch)
Lightning Bolt lvl10: At level 10 this is almost comparable to fire bolt, probably even more valuable. Comparing damage, Fire Bolt crits can deal about 37k per hit. Lightning bolts can proc about twice, and 3rd shot almost right after at about 12k per critical hit. Even though I think fire bolt is still higher in damage in overall, Lightning bolt has other perks. It is castable when moving, which is extremely useful such as in the pvp/coloseum or when kiting monsters. I think wizzies will use this alot, highly recommended.
Thunderstorm lvl1: Just needed to unlock the later skills. However, in the osiris grinding runs, it turned out to be invaluable in pulling mobs. The wiz/sorc's thunderstorm would be the next best mob pulling skill to the ranger's poison arrow. Thus making wiz/sorcs extremely fast in mobbing and grinding.
Wind Emblem lvl1: Not very useful for wizzies. Just need it to unlock a later skill.
Teleportation lvl 3: I Absolutely love this skill. It makes the wizard move fast in a very cool fashion. I feel that no other class has got a move this cool to match. Apart from the coolness of this move, it is extremely practical as well though. 1) it puts the wiz ahead of the party in grinds/pulling etc.2) It gets the wizard out of danger so very often. This is a very useful skill in speed-grinding and PVP. I max this skill out because you can really speed things (grinding/PVP) up by having it available frequently.
Levitation lvl0: I think this skill doesn't work, either that or the effects are not noticable, short duration anyway.
Ymir's Child lvl3: This gives the wiz the biggest buff for DPS, PVP, Grinding... not to mention it full heals the char. Definitely max this out.
So that is my favourite skill built for the time being.
I'm guessing that when fire starter gets fixed and its DPS becomes reasonable (high that is), I might need to reconfigure the skills again.
After all, the fire starter dot is the only dot that wizards have that can be instant cast, deadly...
But thankfully it is crappy at the moment, so that my points are not stretched thin too much.
Apart from that, I'm quite happy with this build, I have been using a similiar configuration for a long time and i love it~^__^
I hope this will help you in some way, and I'm happy to discuss~
Edited by 8440130506044419863, 11 March 2014 - 03:57 AM.