In keeping with what "Reno" on second floor of Eden does for old headgears, armors, and accessories, here is a list of proposed renewed old/useless weapons!
New features in green.
Improved Star Dust Blade [2]
A spectacular sword with a blade forged out of meteorite that shines with starlight during the night.
Adds a 5% chance of inflicting [Stun] on the target when doing a melee attack.
Increase the damage of [Bash], [Mammonite], and [Holy Cross] by 1%. The damage improves by 2% per refine of the weapon.
Type : One-Handed Sword
ATK: 140 180
Weapon Level: 4
Required Level: 45
Required Job: Novice
Improved Caesar's Sword [1]
A one-handed sword which looks just like a pair of scissors.
25% 40% more damage to [Plant] race targets.
Physical attacks ignore the defense of [Plant] race targets.
Type : One-Handed Sword
ATK: 140 160
Weapon Level: 4
Required Level: 40
Required Job: Novice, Swordsman, Merchant, Thief
Improved Berserk [1]
A claw imbued with the essence of madness.
Aspd +12%.
Increases the damage of [Raging Trifecta Blow] by 30%.
When attacking, there is a 1% chance to automatically cast [Excruciating Palm]. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Claw
ATK: 120 165
Weapon Level: 4
Required Level: 36 65
Required Job: Priest, Monk
Improved Bloody Axe [1]
A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh.
Increases movement speed when equipped.
STR +10 +20
Increases the user's movement speed.
Causes external bleeding status to enemies at a 1% chance. The chance of activation improves by 1% per 4 refine of the weapon.
Type : Two-Handed Axe
ATK: 170 200
Weapon Level: 4
Required Level: 44
Required Job: Swordsman, Merchant
Improved Book of Billows [3]
A hefty book with a hard cover that has been enchanted with the Water property.
When attacking, has a 1% chance to automatically cast [Cold Bolt] level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Book
ATK: 90 140
Weapon Element: Water
Weapon Level: 4
Required Level: 27 70
Required Job: Priest, Sage, Taekwon Master
Improved Book of Blazing Sun [3]
A hefty book with a hard cover that has been enchanted with the Fire property.
When attacking, has a 1% chance to automatically cast [Fire Bolt] level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Book
ATK: 90 140
Weapon Element: Fire
Weapon Level: 4
Required Level: 27 70
Required Job: Priest, Sage, Taekwon Master
Improved Book of Gust of Wind [3]
A hefty book with a hard cover that has been enchanted with the Wind property.
When attacking, has a 1% chance to automatically cast [Lightning Bolt] level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Book
ATK: 90 140
Weapon Element: Wind
Weapon Level: 4
Required Level: 27 70
Required Job: Priest, Sage, Taekwon Master
Improved Book of Mother Earth [3]
A hefty book with a hard cover that has been enchanted with the Earth property.
When attacking, has a 1% chance to automatically cast [Earth Spike] level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Book
ATK: 90 140
Weapon Element: Earth
Weapon Level: 4
Required Level: 27 70
Required Job: Priest, Sage, Taekwon Master
Improved Book of the Apocalypse [2]
Increases physical damage against [Fire], [Earth], [Wind] and [Water] element targets by 7% 55%.Increases damage received from [Holy] element attacks by 5%.
Type : Book
ATK: 120 140
Weapon Element: Shadow
Weapon Level: 4
Required Level: 40 70
Required Job: Priest, Sage, Taekwon Master
Improved Chemeti Whip [2]
A powerful whip made of steel chain for heavy duty battles.
Flee +10 +20, Crit +5 +10, Perfect Dodge +2 +5.
When attacking, there is a 1% chance to gain ATK +80 for 20 seconds. The chance of activation improves by 1% per 3 refine of the weapon.
Type : Whip
ATK: 135 150
Weapon Level: 4
Required Level: 44 80
Required Job: Dancer
Improved Skipping Rope
A skipping rope with wooden handles.
Crit +20 +50.
Bypasses 8% of the defense of enemies. The amount of defense bypassing improves by 1% per refine of the weapon.
Type : Whip
ATK: 120 185
Weapon Level: 3
Required Level: 30 70
Required Job: Dancer
Improved Electric Wire [2]
An electric wire. Beware of electric shock.
When attacking, there is a 1% chance to cast [Lightning Jolt] Level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Whip
Weapon Element: Wind
ATK: 110 160
Weapon Level: 3
Required Level: 30 80
Required Job: Dancer
Improved Icicle Whip [2]
A whip created from enchanted icicles that are eternally frozen.
When attacking, there is a 1% chance to cast [Snow Flake Draft] Level 5. The chance of activation improves by 1% per 3 refine of the weapon.
Type : Whip
Weapon Element: Water
ATK: 110 160
Weapon Level: 3
Required Level: 30 80
Required Job: Dancer
Improved Red Flame Whip [2]
A whip made from the tough leather of a Fire property monster.
When attacking, there is a 1% chance to cast [Exploding Dragon] Level 2. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Whip
Weapon Element: Fire
ATK: 110 160
Weapon Level: 3
Required Level: 30 80
Required Job: Dancer
Improved Gaia Whip [2]
A whip fashioned out of tough tree roots that have been braided together.
When attacking, there is a 1% chance to cast [Heaven's Drive] Level 4. The chance of activation improves by 1% per 2 refine of the weapon.
Type : Whip
Weapon Element: Earth
ATK: 110 160
Weapon Level: 3
Required Level: 30 80
Required Job: Dancer
Improved Whip of Balance [3]
A balance is attached at the tip of the whip. Anyone who gets a hit by this whip is knocked back.
The target gets knock backed by 2 cells when [Slinging Arrow] or 3 cells when [Arrow Vulcan] is used.
The target gets knock backed by 2 cells when [Slinging Arrow] is used and becomes immobilized for 2 seconds.
The target gets knock backed by 3 cells when [Arrow Vulcan] is used.
Immobilized enemies receive +10% damage from [Arrow Vulcan] for each refine of the weapon.
Type : Whip
ATK: 110 160
Weapon Level: 3
Required Level: 70 110
Required Job: Dancer
Improved Wrench
A heavy tool with many practical applications.
Adds a 1% 7% chance of inflicting [Blind], [Frozen], [Poison], [Stun], [External Bleeding], and [Magic Mushroom] statuses when doing a physical attack.
Type: Mace
ATK: 115 140
Weapon Level: 3
Required Level: 55 85
Required Job: Acolyte
Improved Quadrille
A heavy and powerful iron mace with a rounded top.
Increases physical damage against [Demi-Human] race and [Earth] and [Undead] element targets by 10% 40%.
When attacking, has a 4% chance of automatically casting [Bash] level 10. The chance of activation improves by 1% per 2 refine of the weapon.
Type: Mace
ATK: 165 200
Weapon Level: 3
Required Level: 40 110
Required Job: Acolyte
Improved Iron Driver
A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle.
Has an enhanced range of 2 tiles.
When attacking, there is a 8% chance to automatically cast [Roundhouse] level 1 on the target. The chance of activation improves by 1% per refine of the weapon.
Type: Mace
ATK: 155 180
Weapon Level: 3
Required Level: 78 60
Required Job: Acolyte
Improved Exorciser
A ceremonial dagger that possesses the power to defeat evil and is used in performing exorcisms.
Physical attacks ignore the defense of [Demon] race targets.
Increases damage dealt to [Demon] race by 30%.
Reduces damage received from [Demon] race by 5%.
When attacking, there is a 1% chance to automatically cast [Signum Crusis] level 5. The chance of activation improves by 1% per 2 refine of the weapon.
Increases damage received from [Demi-Human] race by 10%.
Type: Dagger
ATK: 90 135
Weapon Element: Neutral Holy
Weapon Level: 4
Required Level: 36 60
Required Job: Swordsman, Merchant, Thief, Soul Linker, Ninja
Improved Princess Knife
A beautiful dagger that is rumored to have been used by an ancient princess to protect herself.
All stats +1.
Reduce damage from all elements except neutral by 3%.
For every refinements to the weapon, reduces damage from elements by an additional 1%.
Type: Dagger
ATK: 84 120
Weapon Level: 4
Required Level: 1
Required Job: Novice, Swordsman, Merchant, Thief, Soul Linker, Ninja
Edited by Jaye, 18 March 2014 - 07:10 PM.