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Patch Notes 3/19


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#76 602130608175754197

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Posted 19 March 2014 - 08:31 AM

researcher pet pls


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#77 Shinyusuke

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Posted 19 March 2014 - 09:10 AM

So on 26 we will be able to rehone only one stat so who will have matk on their meeele weapons will be able to get INT or Cast speed or WIS lol :P
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#78 D3ATHNOTE

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Posted 19 March 2014 - 09:29 AM

I am really looking forward to the rehone but the cost is kind of scaring me as well.

 

Lets see what happens!


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#79 Scribble92

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Posted 19 March 2014 - 09:36 AM

 

4. Dungeon Raid Boss Monsters in groups should EACH give a reward now, rather than 1 reward for defeating all of them.  (Example Last Stage of Arena)

wow 4 small bug fixes and the devs still mess up one. I'm not receiving any purple boxes from AOD normal.but the person i was partied with got was getting one when we killed a boss. Killed a boss on my own just to confirm they weren't dropping. not sure what but something is messed up.

not tried hard yet but ill check it out later.

Still getting boxes from arena on both normal and hard though


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#80 DarkKurayami

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Posted 19 March 2014 - 09:37 AM

26th is the day we lose free honing scrubs

 

April 2nd.

 

Yes, they will be removed on April 2nd, a week after the event ends.


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#81 PipPip

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Posted 19 March 2014 - 12:52 PM

Zanbee,

 

3. A bug where additional Mystery Chests I being acquired from Chaos Dungeon due to a client manipulation technique has been fixed.

 

This said it has been fixed but it seems it has been taken away.  Not a single box for any bosses in Chaos. 

 

Do tell us how is this fixing?

 

Thanks!

 

P.S.  This game started out focusing on people playing with each others- needing each class like "having to have a party for RHD or get in a raid for COA or AOD or Chaos", it depletes since Osiris patch.  The only raid left standing is Chaos for green runes.  Now that it's gone no more raids.  Have you really really look on the party list?  Barely any party!!!  You might as well take down the loading screen about the 10 man raid because there is no such animal, only thing left is a 5 man party because of the increase in experience.


Edited by PipPip, 19 March 2014 - 11:19 PM.

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#82 SilverTaurus

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Posted 20 March 2014 - 12:22 AM

Zanbee,
 
3. A bug where additional Mystery Chests I being acquired from Chaos Dungeon due to a client manipulation technique has been fixed.
 
This said it has been fixed but it seems it has been taken away.  Not a single box for any bosses in Chaos. 
 
Do tell us how is this fixing?
 
Thanks!
 
P.S.  This game started out focusing on people playing with each others- needing each class like "having to have a party for RHD or get in a raid for COA or AOD or Chaos", it depletes since Osiris patch.  The only raid left standing is Chaos for green runes.  Now that it's gone no more raids.  Have you really really look on the party list?  Barely any party!!!  You might as well take down the loading screen about the 10 man raid because there is no such animal, only thing left is a 5 man party because of the increase in experience.


+1


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#83 KnightOf0

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Posted 20 March 2014 - 02:30 AM

No one will come back if raid is not coming back.  We have been without any challenging raid since the release of AoV.  The switch to AoV gave us a lot more HP, a lot more dodge and everything.  All the raids are a joke now.  To add to that, raid boss hp are lowered, certain adds of bosses gained a lot more hp for no reason.  I don't know how many times everyone had been yelling this in the forum but nothing had been done.  

 

There are many suggestion to fix this, none yet implemented.  Like simply create a super hard mode, or upgrade the current n and h boss/adds difficulties to give us a challenge, change the drops a bit to make it worthwhile to do for any master levels.  Make a few daily quests to give MP for defeating raid bosses would really help us get our mind out of grinding in osiris because grinding is boring and raid is fun (used to be).

 

Lastly, make the next raid dungeon entrance quest require us to go back to the previous dungeons will make people raid more just to help each other and get the community going again.  Right now, I just see everyone staying away from the game because there is nothing to do in game except endless grinding for mp.  

 

Also, raid lockout (daily / twice weekly) is a good idea to keep people playing the game, why remove it? If you can run the same dungeon to gear up in 1 day, what is there to look forward to after day 1?  Quit until the next new set of gear and dungeon release?

 

All I see mentioned are "bug fixes" and "balancing", though each patch seems to make the issue more intense.  Is raid ever going to be given a serious look into?  There are players that don't care about PvP (WoE? 2-3 guildes dominated, Colo? take away the pre-made the hard earned colo gears didn't even work in colo while there are better gears on the desert why bother), so that leave a majority of PvE players nothing to do then you don't see them come back again. 


Edited by KnightOf0, 20 March 2014 - 02:36 AM.

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#84 Ahkam

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Posted 20 March 2014 - 04:23 AM

There's just one place to get mp, sooooooooo boring


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#85 IronOrc

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Posted 20 March 2014 - 06:26 AM

There's just one place to get mp, sooooooooo boring

 

Actually there's about mmm..3 more you probably just chose not to go to them since "you have walk/ride"....the temples..and Surt Temple and that area. Yeah its waaaay out there...but it's there.


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#86 Maxscha

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Posted 20 March 2014 - 01:16 PM

Personally, I am a fan of raids, but not of lockout. Lockout can inspire reason enough for some to take a break from the game where they might otherwise stay and play. During that break, they may find something that inclines them to not bother returning.

 

I speak from experience, as my first two guilds dissipated in part due to lockouts and having little else they cared in game to do during their lockout time. This was also during holidays and other game releases.

They found other games to play while waiting for lockouts to lift, and never came back (tho several came back to say goodbye). I do, however, miss raids very much. IF CoA would get fixed,

I bet many would return there just for fun's sake. I sure would! Please fix the current raids, even if you do nothing to make them ML raids. Just make them playable, PLEASE!

 

And yeah, added ML drops/xp/content to old raids would help revive them, but they are still worthwhile as they can be good guild events to train for the harder/future raids. IF the old raids are working they can be very instructional and very fun, even if over geared/leveled.

Also, many of us have not completed the kharas that require killing bosses in tight time limits, so there are still reasons to go back for many players. Especially the newer players who haven't been there atall. Don't discount the value of old raids just yet! Pls fix them!!!


Edited by Maxscha, 20 March 2014 - 01:17 PM.

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#87 PandeeChio

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Posted 20 March 2014 - 01:29 PM

Personally, I am a fan of raids, but not of lockout. Lockout can inspire reason enough for some to take a break from the game where they might otherwise stay and play. During that break, they may find something that inclines them to not bother returning.

I speak from experience, as my first two guilds dissipated in part due to lockouts and having little else they cared in game to do during their lockout time. This was also during holidays and other game releases.
They found other games to play while waiting for lockouts to lift, and never came back (tho several came back to say goodbye). I do, however, miss raids very much. IF CoA would get fixed,
I bet many would return there just for fun's sake. I sure would! Please fix the current raids, even if you do nothing to make them ML raids. Just make them playable, PLEASE!

And yeah, added ML drops/xp/content to old raids would help revive them, but they are still worthwhile as they can be good guild events to train for the harder/future raids. IF the old raids are working they can be very instructional and very fun, even if over geared/leveled.
Also, many of us have not completed the kharas that require killing bosses in tight time limits, so there are still reasons to go back for many players. Especially the newer players who haven't been there atall. Don't discount the value of old raids just yet! Pls fix them!!!


Since old raids were used with old stat/hp/dmg system.
How ablut scale them to this new system :v? (Altho adds with 120k hp needs to be reconsidered).
Also you dont need to make new armors/rebalance old raid armors but you could encourage players to do raids by making bosses give a nice mp reward like 50mp minotaur > 75mp humbaba > 100mp baphomet?
And scale the mp reward between 50-100mp in bapho and 200-300mp in aod. (Altho ML requirements should be placed so they wont be farmed that badly)?
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#88 AyaneYuuko

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Posted 20 March 2014 - 10:07 PM

Actually there's about mmm..3 more you probably just chose not to go to them since "you have walk/ride"....the temples..and Surt Temple and that area. Yeah its waaaay out there...but it's there.

There is 3 places to get exp once you hit ml 20, but as far as fast grinding there is only one. The mobs in the desert and temples don't get close to the ones in Osi and the amount of time it takes to group up enough mobs to get "decent experience is much slower then in Osi.


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#89 IronOrc

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Posted 20 March 2014 - 11:38 PM

There is 3 places to get exp once you hit ml 20, but as far as fast grinding there is only one. The mobs in the desert and temples don't get close to the ones in Osi and the amount of time it takes to group up enough mobs to get "decent experience is much slower then in Osi.

 

Yeah I know that already :no1: ....I was just clarifying that there's more than 1 spot....if you're just stuck on how fast you get it...and there's only way place..yeah its boring..but there are other places you can go and get exp regardless of how fast you get it...exp is exp..a change of scenery is best. :waddle:


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