I noticed recently that even without buffs, I am able to be nigh invincible tanking all of SoD (minus some damage from the poisons) before hitting the Judge. My build isn't good enough for the Judge yet, but I heard Smurf's knight could tank the judge without buffs just fine. This invincibility operates on keeping 50% dmg reduction buff on at all times. This results in everything hitting me only 5dmg, miss, or block. However, without the 50% dmg reduction buff, I get hit anywhere from 300-900. Since SoD is a magic dungeon, I am thinking that the 50% dmg reduction buff is doing something funny when reducing magic damage. Perhaps something like applying the 50% dmg reduction to pdmg and then transferring that same amount of reduction to mdmg? I know the reduction works just fine with pdmg since I have seen the difference in numbers (exactly half) when the buff is applied (via guard, protection, or unique integrity). I have not been able to properly witness the buff's effects on mdmg to some other class when applied via protection unique integrity though.
Edited by Nifa, 27 May 2014 - 11:37 AM.