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Classic: Patch notes for June 18th 2014


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#1 Campitor

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Posted 16 June 2014 - 10:15 AM

Still catching up on what happened last week. I was out of the office due to family being in town.

 

  • Next Stage of Anniversary Quest Implemented

Event Rewards Added

  1. 50 Points HE Gum Buff for 30 Minutes
  2. 50 Points HE Battlemanual Buff for 30 Minutes
  3. 40 Points +10 stat food buff for all stats

Earn points faster with tougher monsters. Elite monsters have been sighted leading parties of invading insects. Elite monsters have a low chance of dropping WoE Supply Boxes.

  • Strength of Anniversary monsters will be adjusted to better reflect Classic's mechanics 

Cookbook, Badges, and Invasion plans have become account bound.

Item Rewards can no longer be sold for zeny (this wasn't happening as far as we can tell but would be the next step in abuse).

Any vendor with more than 100 of any of the anniversary quest items had those items moved from cart to inventory. If we missed anyone please let us know and we will take care of them.

Next week more Anniversary Quest Content will be added as well as some MVP level monsters and a special bonus any Red Beret upgraded to +9 or higher.

 

Bio 3 Monsters get a large boost to Supply Box drop rates (60%).

 

Question for Next Week: What city would you like to see get the spotlight treatment on Classic?

 

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#2 Ambur

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Posted 16 June 2014 - 11:43 AM

What's the reboot for?


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#3 aulbath

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Posted 16 June 2014 - 11:44 AM

Can you guys fix the anniversary quest?, it's giving a hardened 2 week rental coat instead of the red beret


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#4 Greyhame

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Posted 16 June 2014 - 11:58 AM

http://i.imgur.com/9RExTrN.jpg

The reward and waiting times will be fixed next weekly maintenance (18th)? I was hoping the reboot was meant to solve those problems.


Edited by Greyhame, 16 June 2014 - 11:58 AM.

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#5 Jenna

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Posted 16 June 2014 - 12:47 PM

Is the Dragon event ending tomorrow, or another week? :)


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#6 Chipotle

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Posted 16 June 2014 - 12:50 PM

don't jinx it Jenna, shhhhhh

 


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#7 Campitor

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Posted 16 June 2014 - 01:02 PM

Can you guys fix the anniversary quest?, it's giving a hardened 2 week rental coat instead of the red beret

Yes we will be doing an exchange.


http://i.imgur.com/9RExTrN.jpg

The reward and waiting times will be fixed next weekly maintenance (18th)? I was hoping the reboot was meant to solve those problems.

Whats wrong with the waiting times?


Is the Dragon event ending tomorrow, or another week? :)

Considering tomorrow is not maintenance. I can very easily say it will not end tomorrow.


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#8 Jenna

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Posted 16 June 2014 - 01:17 PM


Considering tomorrow is not maintenance. I can very easily say it will not end tomorrow.

 

Ok :P. I mean on maintenance day, I apologize. I'm tired and I'm grinding out hours to make it until summer break next week :P. Would like to know if Dragon's is sticking around for the summer so I can plan accordingly! :D


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#9 Campitor

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Posted 16 June 2014 - 01:57 PM

Ok :P. I mean on maintenance day, I apologize. I'm tired and I'm grinding out hours to make it until summer break next week :P. Would like to know if Dragon's is sticking around for the summer so I can plan accordingly! :D

Not for the whole summer. The plan is for me to create a similar event but less scalely.


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#10 Divine

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Posted 16 June 2014 - 01:59 PM

Not for the whole summer. The plan is for me to create a similar event but less scalely.

It gets really hot in the summer, maybe an event with more Ice?


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#11 AlmrOfAtlas

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Posted 16 June 2014 - 04:19 PM

Cool off with Ice Titans! We can make slushies out of them  :gg:


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#12 iamvrypwrful

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Posted 16 June 2014 - 04:28 PM

RIP castle treasure, see it in 2 weeks :D


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#13 Greyhame

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Posted 16 June 2014 - 04:54 PM

Whats wrong with the waiting times?

 

They don't reset. I've finished the quest last friday I think and I'm still stucked.


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#14 Jenna

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Posted 16 June 2014 - 06:22 PM

Consider not ending Dragon's yet please :(.


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#15 Bazzz

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Posted 16 June 2014 - 11:33 PM

Should make it so creating a god item reduces econ/defense by 10-20.

And/or castle breaks reduce by 10 instead of 5, so many castles to burn :/


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#16 zerowon

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Posted 17 June 2014 - 12:17 AM

why is the quest morroc map pvp mechanics


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#17 Acowlyte

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Posted 17 June 2014 - 03:30 AM

why is the quest morroc map pvp mechanics

Same happens at the High Orc's map (Geffen field).


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#18 Acowlyte

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Posted 17 June 2014 - 03:34 AM

Considering tomorrow is not maintenance. I can very easily say it will not end tomorrow.

Will the extra spawn stay or be removed with the Turn ins/Double EXP?

 

Oops, sorry the double post. lol


Edited by Acowlyte, 17 June 2014 - 03:36 AM.

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#19 Flack

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Posted 17 June 2014 - 05:31 PM

 

Should make it so creating a god item reduces econ/defense by 10-20.

And/or castle breaks reduce by 10 instead of 5, so many castles to burn :/

 

 

No


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#20 Xellie

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Posted 17 June 2014 - 05:36 PM

ECON NEEDS REDUCING SO YES


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#21 Bazzz

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Posted 17 June 2014 - 09:12 PM

No

 

This coming from the Valk/AnO alliance, the poster boys of avoiding all fights and econning empty castles. Flack would very much dislike this change as his guild would actually have to try and fight to defend a fort in order to crap out god items!


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#22 Themes

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Posted 17 June 2014 - 10:06 PM

Just because we dont play the GVG ME BRO style of siege doesnt mean we're avoiding fights. Most people on this server seem to forget that some of the more interesting points on this server have come from a guild or alliance econing up a fort and defending it. We're not as big or strong as plenty of other guilds but we're quite happy doing what we're doing. Which may involve sitting around in an empty fort until other people show up to take it. Which happens every single week believe it or not.

 

There's more active guilds sieging right now than we've had in quite some time it seems and the GMs have said multiple times that reducing the number of forts isnt actually going to happen. Why not focus your energy into something useful like getting them to give us a way to turn the useless slotted garbage into something useful.


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#23 Xellie

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Posted 17 June 2014 - 10:10 PM

Themes

 

I don't agree with reducing castle numbers, but because econ isn't getting burned in takes, the rewards of WoE are devalued to a point that econ isn't valuable.

 

defending should be a bonus, not a hassle. So yeah, econ should be reduced more per break. It is only logical to keep the rewards of woe somewhat valuable.


Edited by Xellie, 17 June 2014 - 10:14 PM.

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#24 Bazzz

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Posted 17 June 2014 - 10:27 PM

Just because we dont play the GVG ME BRO style of siege doesnt mean we're avoiding fights. Most people on this server seem to forget that some of the more interesting points on this server have come from a guild or alliance econing up a fort and defending it. We're not as big or strong as plenty of other guilds but we're quite happy doing what we're doing. Which may involve sitting around in an empty fort until other people show up to take it. Which happens every single week believe it or not.

 

There's more active guilds sieging right now than we've had in quite some time it seems and the GMs have said multiple times that reducing the number of forts isnt actually going to happen. Why not focus your energy into something useful like getting them to give us a way to turn the useless slotted garbage into something useful.

 

We're not tryng to reduce the castles, we're tryng to reduce the amount of times a castle can make a god item or how long it takes to burn it.

 

Having to break a fort 20 times to burn it from 100-0 takes like an hour of WoE for one guild to do and it's also not fun to have to do. Losing 10econ/def per break would up the ante for the defending guilds for sure making it more competitive and would help ensure the defenders are forced to bring their A-game each week.

 

The castles drops and WoE 2 god items could then gain more value which is good for every WoE participating guild.


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#25 Themes

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Posted 18 June 2014 - 12:20 AM

If you were as good as you say (think/claim) there wouldnt be any forts at 100 econ that you dont own.


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